Player Matchup

Anhur
Anhur
JarK0h
Anhur
Level 26
God Stats
7W - 0L
1,861 SR
Queue Stats
81W - 21L
1,876 Elo+
Party 1
Baron Samedi
Baron Samedi
MissaChow
Baron Samedi
Level 38
God Stats
31W - 17L
1,704 SR
Queue Stats
222W - 155L
1,795 Elo+
Party 1
Horus
Horus
TwomoreCanssir
Horus
Level 87
God Stats
4W - 1L
1,869 SR
Queue Stats
321W - 246L
1,839 Elo+
Party 1
Team Averages
Level 50
1,811 SR
1,837 Elo+

VS

Team Averages
Level 45
1,662 SR
1,600 Elo+
Chaac
Chaac
ProCanadian517
Chaac
Level 88
God Stats
11W - 7L
1,730 SR
Queue Stats
82W - 58L
1,669 Elo+
Solo
Pele
Pele
Robby2k
Pele
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,536 Elo+
Solo
Baron Samedi
Baron Samedi
Supercook
Baron Samedi
Level 29
God Stats
2W - 1L
1,757 SR
Queue Stats
26W - 21L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
JarK0h
Anhur
15
6 / 4 / 7
11,186
699
14,244
15,614
7,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
MissaChow
Baron Samedi
15
7 / 3 / 7
11,248
703
19,107
15,483
8,297
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

15
3 / 3 / 11
11,769
736
6,594
19,104
21,393
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 7
9,597
600
10,551
18,916
18,940
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pele
Robby2k
Pele
13
2 / 7 / 6
10,019
626
12,516
12,480
3,606
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
Supercook
Baron Samedi
14
6 / 4 / 3
10,785
674
14,468
16,884
10,249
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
25
16
Kills
9
10
Deaths
16
25
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Anhur
JarK0h
Anhur
6
4
7
2.38
W
Baron Samedi
MissaChow
Baron Samedi
7
3
7
3.5
L
1
5
7
0.9
L
Pele
Robby2k
Pele
2
7
6
0.71
L
Baron Samedi
Supercook
Baron Samedi
6
4
3
1.88
W
3
3
11
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,945
Damage
37,535
50,201
Taken
48,280
36,903
Mitigated
32,795
23,918
Healing
17,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
JarK0h
Anhur
14,244
7,641
0
4,447
15,614
7,213
1,554
3,405
12,209
0
61,275
W
Baron Samedi
MissaChow
Baron Samedi
19,107
1,651
3,042
3,849
15,483
8,297
977
5,646
9,837
54,901
0
L
10,551
1,687
0
6,918
18,916
18,940
396
6,611
12,305
0
40,241
L
Pele
Robby2k
Pele
12,516
2,249
0
753
12,480
3,606
81
4,165
8,315
0
43,520
L
Baron Samedi
Supercook
Baron Samedi
14,468
1,480
2,701
6,749
16,884
10,249
210
8,429
8,455
36,769
0
W
6,594
3,017
4,162
8,418
19,104
21,393
235
5,489
13,615
0
17,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,203
Gold Earned
30,401
172
Minions Killed
157
0
Camps Cleared
0
847,841
Distance Traveled
756,612
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
11,186
699
84
5
0
266,837
3
W
Baron Samedi
11,248
703
72
5
0
264,742
3
L
Chaac
9,597
600
50
3
0
280,838
0
L
Pele
10,019
626
57
4
0
235,194
3
L
Baron Samedi
10,785
674
50
3
0
240,580
4
W
Horus
11,769
736
16
1
0
316,262
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role