Player Matchup

Achilles
Achilles
ALEXMM2004
Achilles
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
SCS_Anllelowi
Ymir
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 28L
1,500 Elo+
Party 1
Scylla
Scylla
SCS_Hutt
Scylla
Level 109
God Stats
3W - 0L
1,486 SR
Queue Stats
16W - 10L
1,652 Elo+
Party 1
Neith
Neith
SCS_Lacho
Neith
Level 16
God Stats
10W - 13L
1,778 SR
Queue Stats
36W - 36L
1,500 Elo+
Party 1
Loki
Loki
theDarklord5440
Loki
Level 29
God Stats
1W - 2L
1,266 SR
Queue Stats
176W - 175L
1,485 Elo+
Solo
Team Averages
Level 45
1,506 SR
1,527 Elo+

VS

Team Averages
Level 22
1,585 SR
1,530 Elo+
Artio
Artio
BOPscythe
Artio
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 63L
1,467 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Dark Shadow176r
Tsukuyomi
Level 31
God Stats
13W - 8L
1,732 SR
Queue Stats
65W - 52L
1,622 Elo+
Party 2
Gilgamesh
Gilgamesh
OhLordTerry8
Gilgamesh
Level 24
God Stats
3W - 3L
1,691 SR
Queue Stats
46W - 47L
1,543 Elo+
Party 2
Apollo
Apollo
S4INT AVENGED7x
Apollo
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
22W - 26L
1,619 Elo+
Party 3
Scylla
Scylla
lukypoli
Scylla
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 85L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ALEXMM2004
Achilles
14
3 / 3 / 4
8,937
497
4,407
10,020
12,851
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
3 / 1 / 11
9,396
522
7,949
13,617
12,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Scylla
SCS_Hutt
Scylla
17
13 / 1 / 4
11,270
626
13,053
7,836
3,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
SCS_Lacho
Neith
13
3 / 1 / 5
8,747
486
6,146
5,716
2,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
2 / 5 / 7
10,080
560
6,449
12,655
4,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
BOPscythe
Artio
11
0 / 7 / 1
7,242
402
2,908
17,701
10,045
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tsukuyomi
Dark Shadow176r
Tsukuyomi
13
3 / 5 / 1
8,019
446
6,541
14,914
5,235
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilgamesh
OhLordTerry8
Gilgamesh
12
3 / 5 / 0
7,993
444
6,163
13,684
8,766
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
0 / 4 / 0
7,879
438
3,446
9,871
3,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
lukypoli
Scylla
13
0 / 6 / 0
7,294
405
1,359
10,165
3,273
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
8
24
Kills
6
11
Deaths
27
31
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Achilles
ALEXMM2004
Achilles
3
3
4
1.67
L
Artio
BOPscythe
Artio
0
7
1
0.07
L
Tsukuyomi
Dark Shadow176r
Tsukuyomi
3
5
1
0.7
L
Gilgamesh
OhLordTerry8
Gilgamesh
3
5
0
0.6
L
0
4
0
0
W
3
1
11
8.5
W
Scylla
SCS_Hutt
Scylla
13
1
4
15
W
Neith
SCS_Lacho
Neith
3
1
5
5.5
L
Scylla
lukypoli
Scylla
0
6
0
0
W
2
5
7
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,004
Damage
20,417
49,844
Taken
66,335
35,294
Mitigated
30,389
11,058
Healing
12,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
ALEXMM2004
Achilles
4,407
1,668
0
544
10,020
12,851
862
2,730
7,290
0
25,126
L
Artio
BOPscythe
Artio
2,908
648
0
2,879
17,701
10,045
0
7,403
10,106
17,777
0
L
Tsukuyomi
Dark Shadow176r
Tsukuyomi
6,541
2,454
171
4,323
14,914
5,235
0
5,851
8,886
0
52,602
L
Gilgamesh
OhLordTerry8
Gilgamesh
6,163
1,474
0
1,687
13,684
8,766
0
4,402
9,064
0
39,073
L
3,446
1,840
0
1,615
9,871
3,070
452
3,913
5,911
0
46,883
W
7,949
1,424
0
1,068
13,617
12,831
317
3,609
10,008
35,536
0
W
Scylla
SCS_Hutt
Scylla
13,053
1,879
167
3,350
7,836
3,035
445
2,715
5,121
75,573
0
W
Neith
SCS_Lacho
Neith
6,146
3,126
0
2,120
5,716
2,074
996
1,575
4,141
0
41,336
L
Scylla
lukypoli
Scylla
1,359
41
0
1,516
10,165
3,273
0
3,138
6,910
39,760
0
W
6,449
3,428
0
3,809
12,655
4,503
270
1,732
10,923
0
63,773

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,430
Gold Earned
38,427
418
Minions Killed
347
0
Camps Cleared
0
1,651,024
Distance Traveled
1,600,682
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,937
497
38
2
0
336,090
1
L
Artio
7,242
402
24
1
0
340,094
6
L
Tsukuyomi
8,019
446
76
4
0
356,119
0
L
Gilgamesh
7,993
444
74
4
0
299,197
1
L
Apollo
7,879
438
95
5
0
338,796
1
W
Ymir
9,396
522
45
3
0
344,310
7
W
Scylla
11,270
626
140
8
0
335,938
6
W
Neith
8,747
486
76
4
0
323,941
0
L
Scylla
7,294
405
78
4
0
266,476
3
W
Loki
10,080
560
119
7
0
310,745
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role