Player Matchup

Gilgamesh
Gilgamesh
AzureFlame145
Gilgamesh
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 8L
1,400 Elo+
Party 1
Danzaburou
Danzaburou
SHADOW_WOLF132
Danzaburou
Level 16
God Stats
21W - 18L
1,097 SR
Queue Stats
73W - 62L
1,190 Elo+
Party 1
Zeus
Zeus
Young_Scrap_420
Zeus
Level 29
God Stats
2W - 4L
1,294 SR
Queue Stats
13W - 8L
1,266 Elo+
Party 1
Team Averages
Level 58
1,297 SR
1,286 Elo+

VS

Team Averages
Level 25
1,525 SR
1,762 Elo+
Fenrir
Fenrir
determinacion025
Fenrir
Level 50
God Stats
3W - 0L
1,574 SR
Queue Stats
104W - 30L
1,798 Elo+
Party 2
Hel
Hel
jimenez0015
Hel
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,743 Elo+
Party 2
Cupid
Cupid
miel_fijado
Cupid
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 4L
1,743 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AzureFlame145
Gilgamesh
10
1 / 6 / 4
7,490
624
7,356
12,327
9,640
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Danzaburou
SHADOW_WOLF132
Danzaburou
11
2 / 4 / 2
8,170
681
3,516
7,718
2,750
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
2 / 8 / 2
7,567
631
11,804
9,857
3,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
12 / 1 / 2
10,226
852
10,865
11,497
7,024
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

14
6 / 1 / 10
9,493
791
11,156
10,252
4,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
0 / 3 / 13
8,167
681
1,802
8,347
2,721
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
43
5
Kills
18
18
Deaths
5
8
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
AzureFlame145
Gilgamesh
1
6
4
0.5
L
Danzaburou
SHADOW_WOLF132
Danzaburou
2
4
2
0.75
L
2
8
2
0.38
W
12
1
2
13
W
6
1
10
11
W
0
3
13
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,676
Damage
23,823
29,902
Taken
30,096
15,499
Mitigated
13,765
3,238
Healing
15,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
AzureFlame145
Gilgamesh
7,356
839
0
1,382
12,327
9,640
0
4,604
7,723
3,432
12,570
L
Danzaburou
SHADOW_WOLF132
Danzaburou
3,516
373
0
1,164
7,718
2,750
0
3,846
3,872
0
25,338
L
11,804
921
0
692
9,857
3,109
0
2,758
7,099
33,937
0
W
10,865
1,761
0
1,665
11,497
7,024
1,666
4,530
6,563
0
35,850
W
11,156
214
5,322
6,609
10,252
4,020
747
3,679
6,345
42,469
0
W
1,802
390
407
1,653
8,347
2,721
722
4,372
3,685
0
28,722

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,227
Gold Earned
27,886
127
Minions Killed
151
0
Camps Cleared
0
527,207
Distance Traveled
659,877
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,490
624
20
2
0
190,336
1
L
Danzaburou
8,170
681
53
4
0
158,842
0
L
Zeus
7,567
631
54
5
0
178,029
3
W
Fenrir
10,226
852
41
3
0
215,402
3
W
Hel
9,493
791
72
6
0
228,890
0
W
Cupid
8,167
681
38
3
0
215,585
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role