Player Matchup

Sol
Sol
DisarchInYoBacc
Sol
Level 29
God Stats
109W - 94L
1,523 SR
Queue Stats
484W - 529L
1,517 Elo+
Solo
Nemesis
Nemesis
Solarfire4
Nemesis
Level 28
God Stats
20W - 22L
1,348 SR
Queue Stats
153W - 163L
1,497 Elo+
Solo
Poseidon
Poseidon
UrsineEwepro
Poseidon
Level 7
God Stats
2W - 1L
1,500 SR
Queue Stats
28W - 30L
1,561 Elo+
Solo
Ullr
Ullr
bababababazinga
Ullr
Level 24
God Stats
4W - 1L
1,500 SR
Queue Stats
37W - 26L
1,702 Elo+
Solo
Hercules
Hercules
charactir
Hercules
Level 27
God Stats
2W - 4L
1,500 SR
Queue Stats
93W - 103L
1,521 Elo+
Solo
Team Averages
Level 23
1,474 SR
1,560 Elo+

VS

Team Averages
Level 24
1,529 SR
1,601 Elo+
Jing Wei
Jing Wei
BCsteelJLC
Jing Wei
Level 26
God Stats
12W - 19L
1,570 SR
Queue Stats
176W - 217L
1,454 Elo+
Solo
Gilgamesh
Gilgamesh
DrDarky321
Gilgamesh
Level 17
God Stats
5W - 6L
1,618 SR
Queue Stats
20W - 15L
1,650 Elo+
Solo
Janus
Janus
ONE11SHOT
Janus
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
44W - 38L
1,661 Elo+
Solo
Cthulhu
Cthulhu
Tonatiuhalo1337
Cthulhu
Level 17
God Stats
0W - 1L
1,708 SR
Queue Stats
2W - 1L
1,648 Elo+
Solo
Pele
Pele
haynmonkey
Pele
Level 29
God Stats
0W - 1L
1,249 SR
Queue Stats
66W - 74L
1,593 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 1
6,131
557
4,975
6,503
1,458
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Nemesis
Solarfire4
Nemesis
11
1 / 0 / 3
6,560
596
1,784
3,923
1,446
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Poseidon
UrsineEwepro
Poseidon
14
4 / 1 / 2
7,859
714
6,106
6,401
1,912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
5 / 1 / 0
7,986
726
4,043
6,977
3,160
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Hercules
charactir
Hercules
10
2 / 0 / 2
6,300
573
2,207
7,178
3,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BCsteelJLC
Jing Wei
10
1 / 3 / 1
5,711
519
2,225
6,727
2,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilgamesh
DrDarky321
Gilgamesh
7
0 / 4 / 1
5,026
457
3,072
5,850
1,980
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
ONE11SHOT
Janus
10
0 / 5 / 1
5,817
529
1,885
7,029
2,290
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
0 / 2 / 1
4,556
414
2,396
4,674
2,586
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

12
4 / 0 / 0
6,847
622
6,156
7,461
2,358
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
9
14
Kills
5
5
Deaths
14
8
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
BCsteelJLC
Jing Wei
1
3
1
0.5
W
2
3
1
0.83
L
Gilgamesh
DrDarky321
Gilgamesh
0
4
1
0.13
L
Janus
ONE11SHOT
Janus
0
5
1
0.1
W
Nemesis
Solarfire4
Nemesis
1
0
3
2.5
L
0
2
1
0.25
W
Poseidon
UrsineEwepro
Poseidon
4
1
2
5
W
5
1
0
5
W
Hercules
charactir
Hercules
2
0
2
3
L
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,115
Damage
15,734
30,982
Taken
31,741
11,605
Mitigated
11,285
11,243
Healing
9,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
BCsteelJLC
Jing Wei
2,225
1,659
0
2,396
6,727
2,071
339
2,559
4,168
0
27,289
W
4,975
1,569
0
2,439
6,503
1,458
674
418
6,085
36,473
0
L
Gilgamesh
DrDarky321
Gilgamesh
3,072
1,128
0
1,372
5,850
1,980
0
0
5,850
0
17,944
L
Janus
ONE11SHOT
Janus
1,885
83
0
664
7,029
2,290
396
4,578
2,451
37,832
0
W
Nemesis
Solarfire4
Nemesis
1,784
657
0
785
3,923
1,446
0
388
3,481
0
35,002
L
2,396
109
168
370
4,674
2,586
0
1,591
3,083
13,755
0
W
Poseidon
UrsineEwepro
Poseidon
6,106
1,060
0
2,452
6,401
1,912
295
1,149
5,152
57,538
0
W
4,043
1,879
0
2,605
6,977
3,160
2,954
733
6,244
0
45,801
W
Hercules
charactir
Hercules
2,207
509
0
2,962
7,178
3,629
0
1,417
5,739
0
17,914
L
6,156
1,170
0
4,128
7,461
2,358
0
2,353
5,108
0
39,372

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,836
Gold Earned
27,957
386
Minions Killed
276
0
Camps Cleared
0
1,059,002
Distance Traveled
1,030,230
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
5,711
519
63
6
0
191,235
5
W
Sol
6,131
557
74
7
0
178,835
0
L
Gilgamesh
5,026
457
37
3
0
137,393
1
L
Janus
5,817
529
73
7
0
202,395
1
W
Nemesis
6,560
596
83
8
0
245,131
2
L
Cthulhu
4,556
414
18
2
0
244,617
0
W
Poseidon
7,859
714
121
11
0
208,923
4
W
Ullr
7,986
726
83
8
0
188,246
0
W
Hercules
6,300
573
25
2
0
237,867
0
L
Pele
6,847
622
85
8
0
254,590
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role