Player Matchup

Zeus
Zeus
DominicMEX
Zeus
Level 16
God Stats
3W - 7L
1,382 SR
Queue Stats
5W - 13L
1,130 Elo+
Solo
Cthulhu
Cthulhu
OneBrofessor965
Cthulhu
Level 19
God Stats
15W - 19L
1,449 SR
Queue Stats
33W - 40L
1,314 Elo+
Party 1
Set
Set
Zuga Turellai
Set
Level 63
God Stats
6W - 4L
1,634 SR
Queue Stats
29W - 32L
1,324 Elo+
Party 1
Team Averages
Level 33
1,489 SR
1,256 Elo+

VS

Team Averages
Level 20
1,475 SR
1,153 Elo+
Vamana
Vamana
bad_boyjay09
Vamana
Level 18
God Stats
9W - 22L
1,255 SR
Queue Stats
23W - 55L
1,124 Elo+
Party 2
Hades
Hades
cuttaboy45
Hades
Level 28
God Stats
9W - 4L
1,668 SR
Queue Stats
116W - 153L
1,184 Elo+
Party 2
Loki
Loki
zanedaunspeakabl
Loki
Level 14
God Stats
1W - 3L
1,500 SR
Queue Stats
8W - 15L
1,150 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 14
8,635
720
7,940
5,861
1,915
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
5 / 2 / 11
9,431
786
6,878
8,860
5,063
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

15
16 / 3 / 5
11,212
934
18,226
13,835
5,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
12
2 / 6 / 4
8,772
731
4,440
17,275
10,202
Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Hades
12
4 / 9 / 2
8,774
731
9,198
15,558
6,903
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 7 / 2
7,720
643
4,985
10,015
3,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
16
22
Kills
8
9
Deaths
22
30
Assists
8
Player
Kills
Deaths
Assists
KDA
W
1
4
14
2
W
5
2
11
5.25
W
16
3
5
6.17
L
Vamana
2
6
4
0.67
L
Hades
4
9
2
0.56
L
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,044
Damage
18,623
28,556
Taken
42,848
12,569
Mitigated
20,513
7,680
Healing
7,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,940
1,818
0
271
5,861
1,915
798
2,380
3,481
23,140
0
W
6,878
726
990
866
8,860
5,063
660
3,245
5,615
23,211
0
W
18,226
10,030
768
4,785
13,835
5,591
1,161
3,617
10,218
0
47,473
L
Vamana
4,440
1,949
0
3,477
17,275
10,202
294
6,935
10,340
0
9,800
L
Hades
9,198
1,186
534
3,036
15,558
6,903
280
5,299
10,259
30,956
0
L
4,985
786
0
891
10,015
3,408
0
2,638
7,377
0
26,637

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,278
Gold Earned
25,266
119
Minions Killed
92
0
Camps Cleared
0
666,881
Distance Traveled
553,695
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,635
720
30
3
0
190,234
0
W
Cthulhu
9,431
786
24
2
0
253,245
1
W
Set
11,212
934
65
5
0
223,402
1
L
Vamana
8,772
731
4
0
0
199,959
2
L
Hades
8,774
731
47
4
0
166,896
1
L
Loki
7,720
643
41
3
0
186,840
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role