Player Matchup

Nike
Nike
Harbinger100
Nike
Level 19
God Stats
9W - 10L
1,450 SR
Queue Stats
180W - 215L
1,369 Elo+
Party 1
Anhur
Anhur
OisinNaFianna
Anhur
Level 44
God Stats
2W - 3L
1,500 SR
Queue Stats
237W - 267L
1,415 Elo+
Party 1
Baron Samedi
Baron Samedi
ResonanceJon
Baron Samedi
Level 100
God Stats
3W - 2L
1,829 SR
Queue Stats
243W - 252L
1,451 Elo+
Party 1
Team Averages
Level 54
1,593 SR
1,411 Elo+

VS

Team Averages
Level 54
1,532 SR
1,645 Elo+
Cthulhu
Cthulhu
Rajdlis
Cthulhu
Level 26
God Stats
2W - 1L
1,369 SR
Queue Stats
85W - 35L
1,668 Elo+
Party 2
Anhur
Anhur
TheKindGentleman
Anhur
Level 66
God Stats
8W - 13L
1,544 SR
Queue Stats
210W - 126L
1,692 Elo+
Party 2
Discordia
Discordia
Theomahero
Discordia
Level 69
God Stats
59W - 30L
1,682 SR
Queue Stats
370W - 264L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 7 / 3
8,267
591
8,576
14,514
7,692
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
2 / 9 / 1
8,307
593
8,042
14,610
3,798
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baron Samedi
ResonanceJon
Baron Samedi
12
3 / 8 / 2
9,873
705
13,208
15,529
5,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Rajdlis
Cthulhu
14
4 / 0 / 13
10,754
768
6,677
12,833
13,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
13 / 3 / 9
11,624
830
14,007
18,132
6,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Discordia
Theomahero
Discordia
13
7 / 2 / 10
10,505
750
17,392
9,537
3,430
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
56
5
Kills
24
24
Deaths
5
6
Assists
32
Player
Kills
Deaths
Assists
KDA
L
0
7
3
0.21
L
2
9
1
0.28
W
Cthulhu
Rajdlis
Cthulhu
4
0
13
10.5
L
Baron Samedi
ResonanceJon
Baron Samedi
3
8
2
0.5
W
13
3
9
5.83
W
Discordia
Theomahero
Discordia
7
2
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,826
Damage
38,076
44,653
Taken
40,502
16,681
Mitigated
23,641
8,395
Healing
14,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,576
1,989
0
1,283
14,514
7,692
0
7,192
7,031
0
23,584
L
8,042
3,913
0
1,021
14,610
3,798
228
8,169
5,907
0
21,467
W
Cthulhu
Rajdlis
Cthulhu
6,677
934
132
3,723
12,833
13,376
351
3,202
9,362
19,653
0
L
Baron Samedi
ResonanceJon
Baron Samedi
13,208
712
1,456
4,635
15,529
5,191
48
7,823
7,322
34,513
0
W
14,007
7,757
0
9,357
18,132
6,835
329
4,909
12,824
0
60,498
W
Discordia
Theomahero
Discordia
17,392
799
133
1,293
9,537
3,430
951
4,623
4,581
35,072
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,447
Gold Earned
32,883
92
Minions Killed
135
0
Camps Cleared
0
656,714
Distance Traveled
767,628
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
8,267
591
31
2
0
237,029
0
L
Anhur
8,307
593
25
2
0
224,026
3
W
Cthulhu
10,754
768
22
2
0
275,875
1
L
Baron Samedi
9,873
705
36
3
0
195,659
1
W
Anhur
11,624
830
87
6
0
233,626
4
W
Discordia
10,505
750
26
2
0
258,127
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role