Player Matchup

Fenrir
Fenrir
BrickBlock1212
Fenrir
Level 129
God Stats
6W - 3L
1,731 SR
Queue Stats
117W - 104L
1,483 Elo+
Solo
Cthulhu
Cthulhu
Elite Seraphim
Cthulhu
Level 129
God Stats
3W - 3L
1,264 SR
Queue Stats
135W - 114L
1,604 Elo+
Solo
Heimdallr
Heimdallr
Fearful HD
Heimdallr
Level 123
God Stats
1W - 5L
1,401 SR
Queue Stats
496W - 482L
1,548 Elo+
Solo
Danzaburou
Danzaburou
MrShadySheep
Danzaburou
Level 134
God Stats
1W - 5L
1,440 SR
Queue Stats
302W - 324L
1,532 Elo+
Solo
Anubis
Anubis
RABIDWIZARD EYE
Anubis
Level 105
God Stats
18W - 11L
1,634 SR
Queue Stats
132W - 121L
1,572 Elo+
Solo
Team Averages
Level 124
1,494 SR
1,548 Elo+

VS

Team Averages
Level 98
1,611 SR
1,501 Elo+
Aphrodite
Aphrodite
BetoMor
Aphrodite
Level 108
God Stats
22W - 20L
1,651 SR
Queue Stats
302W - 259L
1,508 Elo+
Solo
Cerberus
Cerberus
DonQHoly
Cerberus
Level 105
God Stats
18W - 14L
1,618 SR
Queue Stats
767W - 756L
1,471 Elo+
Party 1
Heimdallr
Heimdallr
JuanCho23
Heimdallr
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 18L
1,417 Elo+
Solo
Gilgamesh
Gilgamesh
RuluSuby
Gilgamesh
Level 134
God Stats
10W - 7L
1,656 SR
Queue Stats
220W - 195L
1,474 Elo+
Party 1
Tiamat
Tiamat
iBibingka25
Tiamat
Level 37
God Stats
39W - 31L
1,630 SR
Queue Stats
149W - 117L
1,635 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 6 / 3
9,385
494
6,478
21,281
9,038
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

15
1 / 5 / 9
9,481
499
15,481
17,155
12,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Heimdallr
Fearful HD
Heimdallr
13
3 / 7 / 2
8,309
437
11,493
15,643
5,940
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Danzaburou
MrShadySheep
Danzaburou
16
2 / 5 / 0
9,778
515
7,366
10,581
3,537
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
4 / 7 / 1
8,840
465
8,075
13,494
6,514
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
BetoMor
Aphrodite
15
4 / 4 / 12
10,294
542
8,869
16,349
8,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate

Breastplate

+20
Physical Protection

Cerberus
DonQHoly
Cerberus
14
2 / 3 / 13
9,354
492
6,858
14,139
5,946
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
JuanCho23
Heimdallr
17
5 / 2 / 4
10,244
539
9,072
15,793
6,966
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gilgamesh
RuluSuby
Gilgamesh
17
9 / 2 / 6
11,333
596
13,258
18,571
11,627
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tiamat
19
10 / 4 / 11
12,365
651
21,569
17,950
18,996
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
76
14
Kills
30
30
Deaths
15
15
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
BetoMor
Aphrodite
4
4
12
2.5
L
4
6
3
0.92
W
Cerberus
DonQHoly
Cerberus
2
3
13
2.83
L
1
5
9
1.1
L
Heimdallr
Fearful HD
Heimdallr
3
7
2
0.57
W
Heimdallr
JuanCho23
Heimdallr
5
2
4
3.5
L
Danzaburou
MrShadySheep
Danzaburou
2
5
0
0.4
L
4
7
1
0.64
W
Gilgamesh
RuluSuby
Gilgamesh
9
2
6
6
W
Tiamat
10
4
11
3.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,893
Damage
59,626
78,154
Taken
82,802
37,074
Mitigated
52,151
19,030
Healing
46,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
BetoMor
Aphrodite
8,869
1,427
9,748
10,673
16,349
8,616
807
6,932
9,311
33,766
0
L
6,478
830
0
6,243
21,281
9,038
0
9,527
11,484
0
50,450
W
Cerberus
DonQHoly
Cerberus
6,858
146
1,405
5,786
14,139
5,946
75
4,157
9,848
46,395
0
L
15,481
1,294
374
4,311
17,155
12,045
0
9,795
7,162
50,815
0
L
Heimdallr
Fearful HD
Heimdallr
11,493
4,376
0
2,652
15,643
5,940
24
4,132
11,455
0
55,415
W
Heimdallr
JuanCho23
Heimdallr
9,072
4,118
0
6,859
15,793
6,966
748
4,685
11,056
0
64,068
L
Danzaburou
MrShadySheep
Danzaburou
7,366
2,187
0
1,858
10,581
3,537
726
1,858
8,707
0
53,862
L
8,075
324
0
3,592
13,494
6,514
0
11,014
2,046
49,151
0
W
Gilgamesh
RuluSuby
Gilgamesh
13,258
3,488
0
4,613
18,571
11,627
2,611
1,785
16,740
0
67,527
W
Tiamat
21,569
2,719
0
7,398
17,950
18,996
1,358
5,291
12,289
84,767
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,793
Gold Earned
53,590
468
Minions Killed
538
0
Camps Cleared
0
1,651,422
Distance Traveled
1,829,426
19
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
10,294
542
37
2
0
367,950
9
L
Fenrir
9,385
494
95
5
0
376,025
5
W
Cerberus
9,354
492
114
6
0
444,116
3
L
Cthulhu
9,481
499
77
4
0
344,198
0
L
Heimdallr
8,309
437
94
5
0
347,597
1
W
Heimdallr
10,244
539
108
6
0
301,028
3
L
Danzaburou
9,778
515
105
6
0
284,634
5
L
Anubis
8,840
465
97
5
0
298,968
8
W
Gilgamesh
11,333
596
132
7
0
346,140
4
W
Tiamat
12,365
651
147
8
0
370,192
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role