Player Matchup

Cerberus
Cerberus
AkisameKun
Cerberus
Level 65
God Stats
5W - 7L
1,472 SR
Queue Stats
23W - 43L
1,244 Elo+
Party 1
Sol
Sol
bbycoconut
Sol
Level 60
God Stats
16W - 11L
1,461 SR
Queue Stats
83W - 88L
1,339 Elo+
Solo
Da Ji
Da Ji
ledores
Da Ji
Level 26
God Stats
2W - 2L
1,244 SR
Queue Stats
11W - 13L
1,280 Elo+
Party 1
Team Averages
Level 50
1,392 SR
1,288 Elo+

VS

Team Averages
Level 72
1,459 SR
1,133 Elo+
Cthulhu
Cthulhu
CallMeDavyJones
Cthulhu
Level 120
God Stats
18W - 27L
1,500 SR
Queue Stats
163W - 195L
1,112 Elo+
Party 2
Freya
Freya
SheerSnookHD
Freya
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 125L
1,080 Elo+
Party 2
Danzaburou
Danzaburou
anibal1989
Danzaburou
Level 27
God Stats
44W - 93L
1,378 SR
Queue Stats
69W - 138L
1,206 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AkisameKun
Cerberus
15
5 / 4 / 14
12,820
754
10,897
24,539
12,637
Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
8 / 1 / 12
13,133
773
19,401
12,871
4,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Da Ji
ledores
Da Ji
15
11 / 7 / 11
12,932
761
17,068
16,143
6,207
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 5 / 6
12,240
720
13,479
20,359
19,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
7 / 9 / 3
12,406
730
12,078
18,342
5,521
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
anibal1989
Danzaburou
13
1 / 10 / 5
10,531
619
9,497
16,484
5,496
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
26
24
Kills
12
12
Deaths
24
37
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cerberus
AkisameKun
Cerberus
5
4
14
3
L
4
5
6
1.4
L
7
9
3
0.94
L
Danzaburou
anibal1989
Danzaburou
1
10
5
0.35
W
8
1
12
14
W
Da Ji
ledores
Da Ji
11
7
11
2.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,366
Damage
35,054
53,553
Taken
55,185
23,150
Mitigated
30,587
25,130
Healing
11,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
AkisameKun
Cerberus
10,897
820
1,859
11,328
24,539
12,637
49
11,022
13,517
47,091
0
L
13,479
1,787
922
3,362
20,359
19,570
167
13,403
6,956
40,523
0
L
12,078
3,782
608
5,569
18,342
5,521
619
8,967
9,375
30,881
0
L
Danzaburou
anibal1989
Danzaburou
9,497
4,047
0
920
16,484
5,496
799
8,003
8,481
0
27,341
W
19,401
5,000
0
7,940
12,871
4,306
2,577
5,519
7,352
77,609
0
W
Da Ji
ledores
Da Ji
17,068
5,553
1,676
2,327
16,143
6,207
610
9,500
6,643
0
30,784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,885
Gold Earned
35,177
190
Minions Killed
117
0
Camps Cleared
0
872,893
Distance Traveled
784,120
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
12,820
754
69
4
0
288,562
0
L
Cthulhu
12,240
720
43
3
0
304,196
0
L
Freya
12,406
730
31
2
0
252,735
1
L
Danzaburou
10,531
619
43
3
0
227,189
0
W
Sol
13,133
773
96
6
0
300,409
2
W
Da Ji
12,932
761
25
1
0
283,922
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role