Player Matchup

Pele
Pele
By Frylox
Pele
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 5L
1,379 Elo+
Solo
Gilgamesh
Gilgamesh
ENC_Solar
Gilgamesh
Level 28
God Stats
35W - 35L
1,392 SR
Queue Stats
67W - 64L
1,451 Elo+
Solo
Ah Puch
Ah Puch
Inosuke1410
Ah Puch
Level 15
God Stats
0W - 2L
1,295 SR
Queue Stats
0W - 4L
1,239 Elo+
Party 1
Bellona
Bellona
Sagitare
Bellona
Level 29
God Stats
0W - 4L
1,500 SR
Queue Stats
129W - 138L
1,386 Elo+
Solo
Artemis
Artemis
Thickcronos
Artemis
Level 13
God Stats
0W - 2L
1,295 SR
Queue Stats
0W - 3L
1,239 Elo+
Party 1
Team Averages
Level 19
1,396 SR
1,339 Elo+

VS

Team Averages
Level 17
1,507 SR
1,389 Elo+
Set
Set
ArturoG915
Set
Level 29
God Stats
14W - 10L
1,605 SR
Queue Stats
63W - 64L
1,414 Elo+
Solo
Apollo
Apollo
Hundro91
Apollo
Level 29
God Stats
8W - 9L
1,394 SR
Queue Stats
14W - 17L
1,300 Elo+
Solo
Merlin
Merlin
OhNolan
Merlin
Level 14
God Stats
4W - 5L
1,500 SR
Queue Stats
20W - 29L
1,475 Elo+
Solo
King Arthur
King Arthur
vodkaredbool
King Arthur
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Neith
Neith
黑鬼一君
Neith
Level 8
God Stats
6W - 1L
1,533 SR
Queue Stats
8W - 4L
1,258 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
3
0 / 0 / 0
4,526
348
490
1,220
212
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilgamesh
ENC_Solar
Gilgamesh
11
1 / 4 / 0
6,591
507
7,039
9,631
4,852
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ah Puch
Inosuke1410
Ah Puch
11
2 / 5 / 0
6,954
535
4,089
7,659
2,144
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Sagitare
Bellona
9
1 / 6 / 1
5,963
459
3,622
10,187
5,700
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
Thickcronos
Artemis
10
2 / 8 / 1
6,507
501
3,879
8,101
2,237
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mace

Mace

+10
Physical Power

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 0 / 1
8,881
683
8,067
6,351
2,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Apollo
Hundro91
Apollo
13
6 / 3 / 3
8,175
629
5,457
6,721
2,083
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
OhNolan
Merlin
12
0 / 1 / 3
7,069
544
3,328
5,283
1,767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
vodkaredbool
King Arthur
11
0 / 2 / 2
6,342
488
2,462
7,994
5,060
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
9 / 1 / 2
8,335
641
6,414
7,781
2,495
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
6
Kills
23
23
Deaths
7
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
8
0
1
8.5
L
Pele
0
0
0
0
L
Gilgamesh
ENC_Solar
Gilgamesh
1
4
0
0.25
W
Apollo
Hundro91
Apollo
6
3
3
2.5
L
Ah Puch
Inosuke1410
Ah Puch
2
5
0
0.4
W
Merlin
OhNolan
Merlin
0
1
3
1.5
L
Bellona
Sagitare
Bellona
1
6
1
0.25
L
Artemis
Thickcronos
Artemis
2
8
1
0.31
W
King Arthur
vodkaredbool
King Arthur
0
2
2
0.5
W
9
1
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,119
Damage
25,728
36,798
Taken
34,130
15,145
Mitigated
13,816
4,907
Healing
7,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,067
4,154
0
2,296
6,351
2,411
444
444
5,907
0
45,238
L
Pele
490
235
0
686
1,220
212
0
123
1,055
0
4,218
L
Gilgamesh
ENC_Solar
Gilgamesh
7,039
1,586
0
686
9,631
4,852
120
0
9,281
0
34,018
W
Apollo
Hundro91
Apollo
5,457
3,651
0
0
6,721
2,083
4,458
1,063
5,658
0
40,408
L
Ah Puch
Inosuke1410
Ah Puch
4,089
514
0
1,194
7,659
2,144
345
1,941
5,386
37,282
0
W
Merlin
OhNolan
Merlin
3,328
235
0
480
5,283
1,767
419
2,582
2,701
31,497
0
L
Bellona
Sagitare
Bellona
3,622
1,309
282
2,059
10,187
5,700
560
840
9,272
0
28,780
L
Artemis
Thickcronos
Artemis
3,879
2,167
0
0
8,101
2,237
768
0
8,101
0
27,206
W
King Arthur
vodkaredbool
King Arthur
2,462
453
0
2,795
7,994
5,060
306
0
7,994
0
16,934
W
6,414
3,417
0
1,856
7,781
2,495
1,853
0
7,781
0
43,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,541
Gold Earned
38,802
256
Minions Killed
364
0
Camps Cleared
0
944,999
Distance Traveled
1,293,168
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
8,881
683
92
7
0
313,632
0
L
Pele
4,526
348
14
1
0
56,202
0
L
Gilgamesh
6,591
507
59
5
0
248,608
2
W
Apollo
8,175
629
93
7
0
255,335
1
L
Ah Puch
6,954
535
84
6
0
223,050
1
W
Merlin
7,069
544
73
6
0
237,456
4
L
Bellona
5,963
459
47
4
0
214,681
0
L
Artemis
6,507
501
52
4
0
202,458
4
W
King Arthur
6,342
488
30
2
0
265,528
2
W
Neith
8,335
641
76
6
0
221,217
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role