Player Matchup

Osiris
Osiris
HAIGHY4
Osiris
Level 126
God Stats
15W - 15L
1,578 SR
Queue Stats
151W - 137L
1,541 Elo+
Party 3
Apollo
Apollo
MEGSON7
Apollo
Level 115
God Stats
24W - 14L
1,684 SR
Queue Stats
244W - 216L
1,566 Elo+
Party 3
Cthulhu
Cthulhu
UniformPongo
Cthulhu
Level 133
God Stats
12W - 7L
1,724 SR
Queue Stats
95W - 84L
1,622 Elo+
Party 1
Sol
Sol
kriostitan
Sol
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 74L
1,630 Elo+
Party 1
Olorun
Olorun
tim0801
Olorun
Level 58
God Stats
2W - 1L
1,722 SR
Queue Stats
13W - 12L
1,641 Elo+
Party 1
Team Averages
Level 113
1,642 SR
1,600 Elo+

VS

Team Averages
Level 132
1,540 SR
1,535 Elo+
Artemis
Artemis
Fernley-
Artemis
Level 137
God Stats
7W - 4L
1,714 SR
Queue Stats
315W - 302L
1,572 Elo+
Solo
Ares
Ares
Keros_02
Ares
Level 159
God Stats
5W - 7L
1,437 SR
Queue Stats
412W - 413L
1,509 Elo+
Party 4
Chang'e
Chang'e
l_JohTyliA_l
Chang'e
Level 127
God Stats
21W - 28L
1,526 SR
Queue Stats
511W - 497L
1,522 Elo+
Party 2
King Arthur
King Arthur
l_Neyd_l
King Arthur
Level 131
God Stats
22W - 10L
1,640 SR
Queue Stats
519W - 510L
1,594 Elo+
Party 2
Sun Wukong
Sun Wukong
xarmainyourface
Sun Wukong
Level 108
God Stats
1W - 4L
1,385 SR
Queue Stats
249W - 235L
1,479 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
HAIGHY4
Osiris
14
1 / 0 / 1
7,825
602
4,615
9,224
4,975
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Apollo
MEGSON7
Apollo
14
0 / 0 / 3
7,604
585
3,572
8,111
2,788
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
UniformPongo
Cthulhu
12
5 / 4 / 2
7,964
613
7,451
10,250
5,544
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
6 / 3 / 1
8,286
637
8,251
10,321
3,284
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Olorun
tim0801
Olorun
13
1 / 1 / 3
7,751
596
4,110
7,149
2,341
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Fernley-
Artemis
13
0 / 1 / 0
6,712
516
5,214
6,001
2,183
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ares
11
2 / 2 / 4
6,779
521
5,854
12,725
7,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chang'e
l_JohTyliA_l
Chang'e
11
2 / 5 / 3
6,646
511
5,395
7,737
2,756
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
l_Neyd_l
King Arthur
10
0 / 1 / 0
5,719
440
5,408
7,981
3,512
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sun Wukong
xarmainyourface
Sun Wukong
10
4 / 4 / 1
6,842
526
5,512
9,727
4,453
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
16
13
Kills
8
8
Deaths
13
10
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Artemis
Fernley-
Artemis
0
1
0
0
W
Osiris
HAIGHY4
Osiris
1
0
1
1.5
L
Ares
2
2
4
2
W
Apollo
MEGSON7
Apollo
0
0
3
1.5
W
Cthulhu
UniformPongo
Cthulhu
5
4
2
1.5
W
6
3
1
2.17
L
Chang'e
l_JohTyliA_l
Chang'e
2
5
3
0.7
L
King Arthur
l_Neyd_l
King Arthur
0
1
0
0
W
Olorun
tim0801
Olorun
1
1
3
2.5
L
Sun Wukong
xarmainyourface
Sun Wukong
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,999
Damage
27,383
45,055
Taken
44,171
18,932
Mitigated
20,002
21,059
Healing
12,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Fernley-
Artemis
5,214
2,180
0
2,610
6,001
2,183
0
2,703
3,298
0
45,011
W
Osiris
HAIGHY4
Osiris
4,615
1,472
0
6,126
9,224
4,975
1,875
161
9,063
0
43,743
L
Ares
5,854
453
0
2,729
12,725
7,098
0
7,340
5,385
21,783
0
W
Apollo
MEGSON7
Apollo
3,572
1,714
0
2,956
8,111
2,788
0
991
7,088
0
52,314
W
Cthulhu
UniformPongo
Cthulhu
7,451
879
85
2,170
10,250
5,544
0
4,141
5,929
21,490
0
W
8,251
2,664
0
5,471
10,321
3,284
0
4,552
5,563
48,871
0
L
Chang'e
l_JohTyliA_l
Chang'e
5,395
296
898
1,930
7,737
2,756
51
5,157
2,580
36,391
0
L
King Arthur
l_Neyd_l
King Arthur
5,408
533
0
2,724
7,981
3,512
0
0
7,981
0
29,184
W
Olorun
tim0801
Olorun
4,110
1,935
205
4,046
7,149
2,341
553
976
6,163
51,515
0
L
Sun Wukong
xarmainyourface
Sun Wukong
5,512
1,499
0
1,131
9,727
4,453
0
4,612
5,115
0
33,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,430
Gold Earned
32,698
418
Minions Killed
291
0
Camps Cleared
0
1,260,845
Distance Traveled
1,189,439
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,712
516
72
6
0
236,537
2
W
Osiris
7,825
602
84
6
0
233,603
1
L
Ares
6,779
521
30
2
0
271,618
4
W
Apollo
7,604
585
113
9
0
269,731
1
W
Cthulhu
7,964
613
23
2
0
262,569
6
W
Sol
8,286
637
93
7
0
244,727
4
L
Chang'e
6,646
511
68
5
0
249,557
3
L
King Arthur
5,719
440
62
5
0
179,616
2
W
Olorun
7,751
596
105
8
0
250,215
3
L
Sun Wukong
6,842
526
59
5
0
252,111
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role