Player Matchup

Fenrir
Fenrir
Fall3n0NE
Fenrir
Level 128
God Stats
16W - 18L
1,458 SR
Queue Stats
304W - 296L
1,575 Elo+
Party 2
Bakasura
Bakasura
Josue_LastKing
Bakasura
Level 151
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 4L
1,500 Elo+
Solo
Danzaburou
Danzaburou
NinjaTurtles129
Danzaburou
Level 47
God Stats
17W - 18L
1,633 SR
Queue Stats
71W - 53L
1,606 Elo+
Party 2
Gilgamesh
Gilgamesh
TheEndlessSnow
Gilgamesh
Level 77
God Stats
17W - 10L
1,495 SR
Queue Stats
123W - 89L
1,566 Elo+
Party 2
Chronos
Chronos
alaskaairborne77
Chronos
Level 108
God Stats
150W - 178L
1,480 SR
Queue Stats
534W - 612L
1,415 Elo+
Solo
Team Averages
Level 102
1,513 SR
1,532 Elo+

VS

Team Averages
Level 63
1,447 SR
1,387 Elo+
Jing Wei
Jing Wei
GhostyFever
Jing Wei
Level 28
God Stats
0W - 1L
1,256 SR
Queue Stats
49W - 54L
1,410 Elo+
Party 1
Serqet
Serqet
Greenflame17104
Serqet
Level 44
God Stats
2W - 3L
1,050 SR
Queue Stats
54W - 56L
1,161 Elo+
Solo
Yemoja
Yemoja
JackRanger
Yemoja
Level 42
God Stats
3W - 5L
1,579 SR
Queue Stats
80W - 91L
1,432 Elo+
Party 1
Amaterasu
Amaterasu
WALLARED OUT
Amaterasu
Level 158
God Stats
2W - 1L
1,850 SR
Queue Stats
177W - 196L
1,434 Elo+
Solo
Janus
Janus
xGhostZer0z
Janus
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Fall3n0NE
Fenrir
9
4 / 1 / 2
5,713
714
4,558
5,625
2,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bakasura
6
0 / 3 / 0
3,844
481
628
3,245
864
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Danzaburou
NinjaTurtles129
Danzaburou
8
0 / 0 / 1
4,714
589
787
2,139
632
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilgamesh
TheEndlessSnow
Gilgamesh
10
5 / 0 / 1
6,084
761
3,788
4,966
2,824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

7
0 / 5 / 2
4,229
529
1,150
4,658
1,255
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
GhostyFever
Jing Wei
7
0 / 1 / 0
3,906
488
517
3,143
486
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

6
1 / 3 / 5
4,347
543
1,044
4,631
1,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Yemoja
JackRanger
Yemoja
7
1 / 1 / 1
4,371
546
2,080
3,362
1,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes

Shoes

+6%
Movement Speed

Amaterasu
WALLARED OUT
Amaterasu
6
0 / 3 / 0
3,764
471
816
4,967
1,943
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
6 / 2 / 2
5,611
701
3,171
3,843
1,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
16
9
Kills
8
9
Deaths
10
6
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Fall3n0NE
Fenrir
4
1
2
5
L
Jing Wei
GhostyFever
Jing Wei
0
1
0
0
L
1
3
5
1.17
L
Yemoja
JackRanger
Yemoja
1
1
1
1.5
W
Bakasura
0
3
0
0
W
Danzaburou
NinjaTurtles129
Danzaburou
0
0
1
0.5
W
Gilgamesh
TheEndlessSnow
Gilgamesh
5
0
1
5.5
L
Amaterasu
WALLARED OUT
Amaterasu
0
3
0
0
W
0
5
2
0.2
L
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,911
Damage
7,628
20,633
Taken
19,946
7,913
Mitigated
5,755
6,626
Healing
7,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Fall3n0NE
Fenrir
4,558
1,310
0
1,842
5,625
2,338
0
1,738
3,841
0
14,544
L
Jing Wei
GhostyFever
Jing Wei
517
209
0
884
3,143
486
0
0
3,143
0
13,182
L
1,044
351
0
1,395
4,631
1,137
0
100
4,531
0
9,653
L
Yemoja
JackRanger
Yemoja
2,080
669
783
1,663
3,362
1,174
0
406
2,956
8,693
0
W
Bakasura
628
322
0
167
3,245
864
0
1,071
2,002
0
3,061
W
Danzaburou
NinjaTurtles129
Danzaburou
787
102
0
1,336
2,139
632
0
533
1,606
0
24,608
W
Gilgamesh
TheEndlessSnow
Gilgamesh
3,788
1,305
0
2,755
4,966
2,824
0
173
4,793
0
28,935
L
Amaterasu
WALLARED OUT
Amaterasu
816
242
0
2,198
4,967
1,943
0
0
4,967
0
8,158
W
1,150
718
0
526
4,658
1,255
762
1,452
3,140
15,131
0
L
3,171
579
0
881
3,843
1,015
780
644
3,168
23,312
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,584
Gold Earned
21,999
181
Minions Killed
128
0
Camps Cleared
0
696,001
Distance Traveled
600,511
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,713
714
28
4
0
159,254
3
L
Jing Wei
3,906
488
29
4
0
125,982
1
L
Serqet
4,347
543
22
3
0
143,462
0
L
Yemoja
4,371
546
12
2
0
117,659
0
W
Bakasura
3,844
481
8
1
0
108,995
2
W
Danzaburou
4,714
589
52
7
0
133,436
0
W
Gilgamesh
6,084
761
62
8
0
167,520
3
L
Amaterasu
3,764
471
20
3
0
79,187
0
W
Chronos
4,229
529
31
4
0
126,796
0
L
Janus
5,611
701
45
6
0
134,221
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role