Player Matchup

Arachne
Arachne
 
Arachne
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
 
Cernunnos
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
LuciferEM
Horus
Level 85
God Stats
2W - 2L
1,500 SR
Queue Stats
605W - 605L
1,428 Elo+
Solo
Baron Samedi
Baron Samedi
dyingtolife
Baron Samedi
Level 85
God Stats
10W - 6L
1,783 SR
Queue Stats
768W - 809L
1,439 Elo+
Solo
Fafnir
Fafnir
snowboy5678
Fafnir
Level 106
God Stats
1W - 3L
1,362 SR
Queue Stats
13W - 22L
1,314 Elo+
Solo
Team Averages
Level 85
1,529 SR
1,436 Elo+

VS

Team Averages
Level 99
1,521 SR
1,452 Elo+
Ne Zha
Ne Zha
EIGTH EM UP
Ne Zha
Level 109
God Stats
2W - 4L
1,433 SR
Queue Stats
308W - 261L
1,484 Elo+
Solo
Achilles
Achilles
MG_Freakoo
Achilles
Level 68
God Stats
2W - 0L
1,619 SR
Queue Stats
95W - 80L
1,537 Elo+
Party 1
Hou Yi
Hou Yi
MalikGotem
Hou Yi
Level 105
God Stats
26W - 29L
1,605 SR
Queue Stats
181W - 222L
1,397 Elo+
Party 1
Scylla
Scylla
MoistEncounters
Scylla
Level 64
God Stats
7W - 11L
1,640 SR
Queue Stats
556W - 596L
1,368 Elo+
Solo
Gilgamesh
Gilgamesh
PaccMacc_MG
Gilgamesh
Level 148
God Stats
3W - 5L
1,309 SR
Queue Stats
277W - 269L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
8
1 / 1 / 1
4,844
606
2,680
5,286
1,888
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cernunnos
 
Cernunnos
7
1 / 2 / 2
4,670
584
3,509
4,209
1,443
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Horus
LuciferEM
Horus
4
0 / 2 / 0
3,556
445
436
2,944
910
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baron Samedi
dyingtolife
Baron Samedi
8
1 / 1 / 0
4,763
595
2,660
3,707
1,628
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fafnir
9
3 / 0 / 2
5,910
739
1,580
4,690
2,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
8
2 / 1 / 1
5,189
649
1,573
5,176
1,452
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Achilles
MG_Freakoo
Achilles
7
0 / 2 / 2
4,408
551
2,708
3,731
1,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hou Yi
MalikGotem
Hou Yi
7
1 / 1 / 0
4,408
551
2,151
3,381
789
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

8
0 / 1 / 1
4,761
595
2,008
3,065
948
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Gilgamesh
PaccMacc_MG
Gilgamesh
10
3 / 1 / 0
5,808
726
3,717
4,599
2,111
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
10
6
Kills
6
6
Deaths
6
5
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
1
1
1
1.5
L
Cernunnos
 
Cernunnos
1
2
2
1
W
Ne Zha
2
1
1
2.5
L
Horus
LuciferEM
Horus
0
2
0
0
W
Achilles
MG_Freakoo
Achilles
0
2
2
0.5
W
Hou Yi
MalikGotem
Hou Yi
1
1
0
1
W
0
1
1
0.5
W
Gilgamesh
PaccMacc_MG
Gilgamesh
3
1
0
3
L
Baron Samedi
dyingtolife
Baron Samedi
1
1
0
1
L
Fafnir
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,865
Damage
12,157
20,836
Taken
19,952
8,773
Mitigated
6,815
7,057
Healing
6,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
2,680
1,881
0
1,687
5,286
1,888
0
688
4,598
0
22,661
L
Cernunnos
 
Cernunnos
3,509
981
111
655
4,209
1,443
72
0
4,209
0
23,196
W
Ne Zha
1,573
353
0
828
5,176
1,452
0
992
4,184
0
20,529
L
Horus
LuciferEM
Horus
436
241
36
328
2,944
910
0
0
2,944
0
6,284
W
Achilles
MG_Freakoo
Achilles
2,708
1,158
0
537
3,731
1,515
0
406
3,325
0
9,465
W
Hou Yi
MalikGotem
Hou Yi
2,151
1,161
135
1,174
3,381
789
0
526
2,855
0
16,628
W
2,008
127
246
1,235
3,065
948
405
1,526
1,539
22,341
0
W
Gilgamesh
PaccMacc_MG
Gilgamesh
3,717
1,164
0
1,995
4,599
2,111
0
790
3,809
0
30,900
L
Baron Samedi
dyingtolife
Baron Samedi
2,660
254
0
1,942
3,707
1,628
0
1,320
2,387
19,207
0
L
Fafnir
1,580
347
0
2,298
4,690
2,904
0
0
4,690
9,505
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,743
Gold Earned
24,574
165
Minions Killed
211
0
Camps Cleared
0
662,880
Distance Traveled
813,082
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
4,844
606
47
6
0
181,022
0
L
Cernunnos
4,670
584
56
7
0
131,108
3
W
Ne Zha
5,189
649
53
7
0
168,567
2
L
Horus
3,556
445
10
1
0
59,131
0
W
Achilles
4,408
551
15
2
0
194,881
3
W
Hou Yi
4,408
551
26
3
0
144,179
3
W
Scylla
4,761
595
50
6
0
148,520
2
W
Gilgamesh
5,808
726
67
8
0
156,935
0
L
Baron Samedi
4,763
595
40
5
0
135,263
3
L
Fafnir
5,910
739
12
2
0
156,356
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role