Player Matchup

Ymir
Ymir
Andreslc88
Ymir
Level 27
God Stats
65W - 45L
1,283 SR
Queue Stats
493W - 468L
1,550 Elo+
Solo
Sol
Sol
Gang_Gang_Hippo
Sol
Level 28
God Stats
3W - 6L
1,557 SR
Queue Stats
198W - 191L
1,627 Elo+
Solo
Guan Yu
Guan Yu
Picasso_Desperad
Guan Yu
Level 4
God Stats
1W - 1L
1,523 SR
Queue Stats
2W - 2L
1,622 Elo+
Solo
Heimdallr
Heimdallr
Wolly Willy
Heimdallr
Level 15
God Stats
2W - 6L
1,500 SR
Queue Stats
121W - 108L
1,591 Elo+
Solo
Loki
Loki
WwwwErri
Loki
Level 13
God Stats
3W - 2L
1,727 SR
Queue Stats
25W - 14L
1,577 Elo+
Solo
Team Averages
Level 17
1,518 SR
1,593 Elo+

VS

Team Averages
Level 18
1,521 SR
1,629 Elo+
Susano
Susano
BLatanT3
Susano
Level 17
God Stats
3W - 0L
1,732 SR
Queue Stats
97W - 80L
1,564 Elo+
Solo
Ra
Ra
Jrippiee
Ra
Level 26
God Stats
4W - 0L
1,690 SR
Queue Stats
76W - 58L
1,762 Elo+
Solo
Danzaburou
Danzaburou
MiniWissp
Danzaburou
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,472 Elo+
Solo
Ne Zha
Ne Zha
Onyx-Bushido
Ne Zha
Level 16
God Stats
2W - 2L
1,182 SR
Queue Stats
6W - 3L
1,605 Elo+
Solo
King Arthur
King Arthur
TinTheClown
King Arthur
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
105W - 48L
1,741 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 4 / 1
3,941
394
2,550
6,402
2,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
2 / 2 / 0
5,748
575
3,624
4,886
1,217
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

4
0 / 7 / 0
3,646
365
1,048
6,269
2,144
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Heimdallr
Wolly Willy
Heimdallr
7
1 / 6 / 0
4,431
443
2,432
6,052
1,339
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Loki
6
0 / 6 / 0
4,354
435
1,727
7,095
1,569
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
BLatanT3
Susano
11
7 / 0 / 7
6,710
671
5,231
4,904
1,529
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
6 / 0 / 1
6,066
607
4,522
3,725
1,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Danzaburou
MiniWissp
Danzaburou
10
7 / 2 / 7
6,606
661
5,872
6,440
1,940
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
8
0 / 1 / 6
5,239
524
1,518
4,771
1,421
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
TinTheClown
King Arthur
12
4 / 0 / 0
6,919
692
2,859
3,124
2,074
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
45
3
Kills
24
25
Deaths
3
1
Assists
21
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
Susano
BLatanT3
Susano
7
0
7
10.5
L
2
2
0
1
W
6
0
1
6.5
W
Danzaburou
MiniWissp
Danzaburou
7
2
7
5.25
W
Ne Zha
0
1
6
3
L
0
7
0
0
W
King Arthur
TinTheClown
King Arthur
4
0
0
4
L
Heimdallr
Wolly Willy
Heimdallr
1
6
0
0.17
L
Loki
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,381
Damage
20,002
30,704
Taken
22,964
8,815
Mitigated
8,235
4,481
Healing
9,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,550
1,150
0
704
6,402
2,546
0
0
6,402
7,147
0
W
Susano
BLatanT3
Susano
5,231
1,571
0
1,000
4,904
1,529
0
499
4,405
0
27,670
L
3,624
1,419
0
1,652
4,886
1,217
290
1,391
3,421
30,537
0
W
4,522
1,028
81
1,832
3,725
1,271
568
1,906
1,819
30,031
0
W
Danzaburou
MiniWissp
Danzaburou
5,872
2,243
0
3,705
6,440
1,940
1,787
2,613
3,827
0
28,959
W
Ne Zha
1,518
318
0
2,120
4,771
1,421
0
1,023
3,748
0
18,915
L
1,048
439
0
204
6,269
2,144
0
2,740
3,397
0
4,241
W
King Arthur
TinTheClown
King Arthur
2,859
893
0
590
3,124
2,074
246
133
2,991
0
41,093
L
Heimdallr
Wolly Willy
Heimdallr
2,432
1,404
0
748
6,052
1,339
0
0
6,052
0
15,600
L
Loki
1,727
412
0
1,173
7,095
1,569
0
151
6,910
0
19,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,120
Gold Earned
31,540
153
Minions Killed
326
0
Camps Cleared
0
826,477
Distance Traveled
954,529
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
3,941
394
11
1
0
167,467
0
W
Susano
6,710
671
45
5
0
201,606
0
L
Sol
5,748
575
63
6
0
166,393
3
W
Ra
6,066
607
70
7
0
199,664
1
W
Danzaburou
6,606
661
60
6
0
206,542
0
W
Ne Zha
5,239
524
45
5
0
154,959
0
L
Guan Yu
3,646
365
4
0
0
150,683
1
W
King Arthur
6,919
692
106
11
0
191,758
0
L
Heimdallr
4,431
443
31
3
0
176,205
0
L
Loki
4,354
435
44
4
0
165,729
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role