Player Matchup

Ymir
Ymir
 
Ymir
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
A_F_star27
Ra
Level 82
God Stats
1W - 1L
1,288 SR
Queue Stats
116W - 125L
1,475 Elo+
Solo
Anhur
Anhur
ExiIe-xD
Anhur
Level 156
God Stats
6W - 5L
1,557 SR
Queue Stats
57W - 54L
1,523 Elo+
Solo
Tyr
Tyr
IronJase
Tyr
Level 157
God Stats
8W - 16L
1,205 SR
Queue Stats
937W - 927L
1,498 Elo+
Solo
Jormungandr
Jormungandr
Robbo2772
Jormungandr
Level 104
God Stats
3W - 1L
1,526 SR
Queue Stats
241W - 217L
1,526 Elo+
Solo
Team Averages
Level 121
1,415 SR
1,504 Elo+

VS

Team Averages
Level 122
1,585 SR
1,582 Elo+
Janus
Janus
UniformPongo
Janus
Level 133
God Stats
0W - 1L
1,363 SR
Queue Stats
95W - 84L
1,628 Elo+
Party 1
Gilgamesh
Gilgamesh
booboo97129
Gilgamesh
Level 157
God Stats
2W - 3L
1,478 SR
Queue Stats
205W - 215L
1,513 Elo+
Solo
Ymir
Ymir
kriostitan
Ymir
Level 135
God Stats
1W - 1L
1,838 SR
Queue Stats
86W - 74L
1,637 Elo+
Party 1
Heimdallr
Heimdallr
tim0801
Heimdallr
Level 58
God Stats
6W - 5L
1,814 SR
Queue Stats
13W - 12L
1,679 Elo+
Party 1
Thanatos
Thanatos
wrone_is_panda
Thanatos
Level 125
God Stats
3W - 3L
1,431 SR
Queue Stats
41W - 59L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
3 / 1 / 4
7,394
528
5,792
8,962
4,675
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
4 / 1 / 5
8,865
633
4,761
5,670
2,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
ExiIe-xD
Anhur
13
2 / 2 / 1
7,704
550
2,613
8,867
2,647
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
2 / 1 / 4
7,451
532
5,546
12,309
7,243
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Jormungandr
Robbo2772
Jormungandr
12
2 / 1 / 6
7,248
518
5,551
8,029
4,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 2
6,791
485
5,869
5,312
1,765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
booboo97129
Gilgamesh
13
2 / 3 / 0
7,448
532
8,955
12,297
6,213
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
0 / 4 / 5
6,850
489
6,203
10,847
6,788
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
tim0801
Heimdallr
12
2 / 1 / 0
7,004
500
4,848
4,093
1,345
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
11
2 / 3 / 2
6,634
474
3,267
8,516
2,962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
15
13
Kills
6
6
Deaths
13
20
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
1
4
5
W
4
1
5
6.5
W
Anhur
ExiIe-xD
Anhur
2
2
1
1.25
W
2
1
4
4
W
Jormungandr
Robbo2772
Jormungandr
2
1
6
5
L
0
2
2
0.5
L
Gilgamesh
booboo97129
Gilgamesh
2
3
0
0.67
L
0
4
5
0.63
L
Heimdallr
tim0801
Heimdallr
2
1
0
2
L
Thanatos
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,263
Damage
29,142
43,837
Taken
41,065
21,670
Mitigated
19,073
17,946
Healing
13,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
5,792
899
44
1,632
8,962
4,675
184
2,900
6,062
45,841
0
W
4,761
742
1,829
2,411
5,670
2,176
425
2,179
3,491
59,907
0
W
Anhur
ExiIe-xD
Anhur
2,613
851
0
4,494
8,867
2,647
260
1,928
6,939
0
45,208
W
5,546
404
0
5,695
12,309
7,243
125
2,021
10,288
0
42,768
W
Jormungandr
Robbo2772
Jormungandr
5,551
1,844
0
1,841
8,029
4,929
0
3,044
4,985
23,750
0
L
5,869
627
0
1,244
5,312
1,765
0
2,342
2,862
44,551
0
L
Gilgamesh
booboo97129
Gilgamesh
8,955
2,486
0
1,465
12,297
6,213
0
4,250
8,001
0
44,221
L
6,203
1,210
0
1,790
10,847
6,788
0
5,103
5,711
18,568
0
L
Heimdallr
tim0801
Heimdallr
4,848
2,428
0
1,485
4,093
1,345
0
1,054
3,003
0
40,545
L
Thanatos
3,267
809
0
7,249
8,516
2,962
691
3,052
5,384
0
33,770

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,662
Gold Earned
34,727
437
Minions Killed
362
0
Camps Cleared
0
1,318,251
Distance Traveled
1,275,415
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,394
528
76
5
0
256,387
5
W
Ra
8,865
633
126
9
0
290,947
2
W
Anhur
7,704
550
98
7
0
234,354
2
W
Tyr
7,451
532
92
7
0
289,370
2
W
Jormungandr
7,248
518
45
3
0
247,193
4
L
Janus
6,791
485
102
7
0
273,603
4
L
Gilgamesh
7,448
532
85
6
0
254,798
1
L
Ymir
6,850
489
30
2
0
245,085
7
L
Heimdallr
7,004
500
74
5
0
233,372
2
L
Thanatos
6,634
474
71
5
0
268,557
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role