Player Matchup

Da Ji
Da Ji
Ascendian
Da Ji
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
222W - 195L
1,538 Elo+
Party 1
Anhur
Anhur
CtrlError
Anhur
Level 86
God Stats
26W - 31L
1,483 SR
Queue Stats
283W - 272L
1,504 Elo+
Solo
Bacchus
Bacchus
Galleta16mike
Bacchus
Level 104
God Stats
28W - 29L
1,410 SR
Queue Stats
451W - 490L
1,372 Elo+
Solo
Cu Chulainn
Cu Chulainn
whoswart
Cu Chulainn
Level 123
God Stats
2W - 1L
1,818 SR
Queue Stats
44W - 42L
1,570 Elo+
Solo
Merlin
Merlin
x2PacsFather
Merlin
Level 135
God Stats
3W - 10L
1,210 SR
Queue Stats
478W - 445L
1,556 Elo+
Party 1
Team Averages
Level 109
1,484 SR
1,508 Elo+

VS

Team Averages
Level 86
1,462 SR
1,496 Elo+
Artemis
Artemis
IwishIwasCrazy
Artemis
Level 123
God Stats
3W - 7L
1,718 SR
Queue Stats
165W - 155L
1,549 Elo+
Party 2
Hun Batz
Hun Batz
MaxRange
Hun Batz
Level 116
God Stats
1W - 4L
1,181 SR
Queue Stats
237W - 215L
1,509 Elo+
Party 2
Vamana
Vamana
Puercospin
Vamana
Level 57
God Stats
18W - 18L
1,627 SR
Queue Stats
37W - 37L
1,571 Elo+
Solo
Nu Wa
Nu Wa
StoryXiV4212
Nu Wa
Level 68
God Stats
5W - 14L
1,163 SR
Queue Stats
189W - 292L
1,297 Elo+
Solo
Ganesha
Ganesha
marcolef
Ganesha
Level 67
God Stats
4W - 3L
1,620 SR
Queue Stats
160W - 144L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Ascendian
Da Ji
13
3 / 2 / 3
7,756
554
3,583
9,290
3,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Anhur
CtrlError
Anhur
13
2 / 1 / 2
7,517
537
5,958
9,431
2,341
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bacchus
11
3 / 1 / 1
7,258
518
4,340
5,768
3,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cu Chulainn
whoswart
Cu Chulainn
16
2 / 0 / 3
9,259
661
8,997
11,132
4,756
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Merlin
15
8 / 2 / 3
9,532
681
7,514
7,719
2,824
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 2
7,576
541
6,884
9,087
2,143
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hun Batz
MaxRange
Hun Batz
11
0 / 2 / 1
6,657
476
4,848
7,851
2,509
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vamana
Puercospin
Vamana
8
1 / 4 / 0
5,515
394
4,332
8,899
5,989
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

10
2 / 8 / 1
6,620
473
2,921
7,240
1,922
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ganesha
marcolef
Ganesha
10
0 / 1 / 3
6,143
439
2,689
8,949
4,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
13
18
Kills
6
6
Deaths
18
12
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Da Ji
Ascendian
Da Ji
3
2
3
2.25
W
Anhur
CtrlError
Anhur
2
1
2
3
W
Bacchus
3
1
1
3.5
L
3
3
2
1.33
L
Hun Batz
MaxRange
Hun Batz
0
2
1
0.25
L
Vamana
Puercospin
Vamana
1
4
0
0.25
L
2
8
1
0.31
L
Ganesha
marcolef
Ganesha
0
1
3
1.5
W
Cu Chulainn
whoswart
Cu Chulainn
2
0
3
3.5
W
Merlin
8
2
3
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,392
Damage
21,674
43,340
Taken
42,026
16,742
Mitigated
17,260
17,117
Healing
9,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
Ascendian
Da Ji
3,583
1,115
0
4,282
9,290
3,157
278
644
8,516
0
42,491
W
Anhur
CtrlError
Anhur
5,958
2,258
0
4,359
9,431
2,341
316
1,496
7,935
0
45,786
W
Bacchus
4,340
498
0
2,496
5,768
3,664
464
800
4,914
19,858
0
L
6,884
3,233
0
1,976
9,087
2,143
124
1,379
7,708
0
33,320
L
Hun Batz
MaxRange
Hun Batz
4,848
1,450
0
2,646
7,851
2,509
0
675
7,176
0
39,411
L
Vamana
Puercospin
Vamana
4,332
1,933
0
2,300
8,899
5,989
0
871
8,028
1,797
17,050
L
2,921
682
0
125
7,240
1,922
0
4,882
2,358
19,289
0
L
Ganesha
marcolef
Ganesha
2,689
138
0
2,105
8,949
4,697
0
4,047
4,902
19,459
0
W
Cu Chulainn
whoswart
Cu Chulainn
8,997
2,500
0
4,105
11,132
4,756
2,298
1,309
9,773
900
61,089
W
Merlin
7,514
718
0
1,875
7,719
2,824
596
1,883
5,634
64,133
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,322
Gold Earned
32,511
440
Minions Killed
232
0
Camps Cleared
0
1,392,273
Distance Traveled
1,244,303
22
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,756
554
87
6
0
308,514
3
W
Anhur
7,517
537
72
5
0
262,082
1
W
Bacchus
7,258
518
29
2
0
284,092
6
L
Artemis
7,576
541
72
5
0
251,649
2
L
Hun Batz
6,657
476
84
6
0
288,359
7
L
Vamana
5,515
394
30
2
0
174,884
0
L
Nu Wa
6,620
473
36
3
0
250,247
17
L
Ganesha
6,143
439
10
1
0
279,164
8
W
Cu Chulainn
9,259
661
133
10
0
286,154
6
W
Merlin
9,532
681
119
9
0
251,431
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role