Player Matchup

Yemoja
Yemoja
CoNfuzed21
Yemoja
Level 26
God Stats
4W - 4L
1,500 SR
Queue Stats
51W - 58L
1,323 Elo+
Party 1
Ullr
Ullr
Hypi3
Ullr
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 50L
1,348 Elo+
Party 1
Fenrir
Fenrir
LoveTheUchiha
Fenrir
Level 10
God Stats
2W - 0L
1,733 SR
Queue Stats
5W - 7L
1,263 Elo+
Solo
Medusa
Medusa
Navy KANO54
Medusa
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,769 Elo+
Solo
Sylvanus
Sylvanus
VesperOrpheus77
Sylvanus
Level 27
God Stats
5W - 1L
1,316 SR
Queue Stats
22W - 21L
1,485 Elo+
Solo
Team Averages
Level 23
1,510 SR
1,437 Elo+

VS

Team Averages
Level 16
1,452 SR
1,356 Elo+
Fenrir
Fenrir
ARKM-Rando
Fenrir
Level 12
God Stats
0W - 2L
1,212 SR
Queue Stats
10W - 20L
1,273 Elo+
Party 2
Merlin
Merlin
AntmanFTW2016
Merlin
Level 29
God Stats
30W - 44L
1,515 SR
Queue Stats
83W - 118L
1,410 Elo+
Solo
Ymir
Ymir
Braethealphawolf
Ymir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,289 Elo+
Party 2
Cthulhu
Cthulhu
E9P_ANUBIS
Cthulhu
Level 5
God Stats
1W - 3L
1,473 SR
Queue Stats
3W - 13L
1,435 Elo+
Party 2
Hera
Hera
Kazatar
Hera
Level 28
God Stats
31W - 24L
1,560 SR
Queue Stats
148W - 162L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
CoNfuzed21
Yemoja
16
6 / 1 / 11
11,317
539
5,063
13,235
16,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ullr
Hypi3
Ullr
17
16 / 3 / 9
11,921
568
19,281
15,596
7,317
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

19
15 / 3 / 7
12,756
607
18,266
17,561
8,313
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
16
6 / 1 / 6
10,665
508
9,623
11,764
4,919
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Sylvanus
17
8 / 2 / 13
11,490
547
12,411
17,175
19,496
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ARKM-Rando
Fenrir
9
2 / 16 / 1
7,045
335
5,924
17,688
4,797
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
4 / 10 / 1
10,775
513
9,094
15,016
5,401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

12
2 / 8 / 3
8,539
407
6,204
20,041
15,726
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Breastplate

Breastplate

+20
Physical Protection

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cthulhu
E9P_ANUBIS
Cthulhu
11
0 / 12 / 3
7,414
353
7,728
19,689
17,124
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hera
Kazatar
Hera
15
2 / 8 / 2
9,932
473
10,086
13,272
4,455
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
20
51
Kills
10
10
Deaths
54
46
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Fenrir
ARKM-Rando
Fenrir
2
16
1
0.16
L
4
10
1
0.45
L
2
8
3
0.44
W
Yemoja
CoNfuzed21
Yemoja
6
1
11
11.5
L
Cthulhu
E9P_ANUBIS
Cthulhu
0
12
3
0.13
W
Ullr
Hypi3
Ullr
16
3
9
6.83
L
Hera
Kazatar
Hera
2
8
2
0.38
W
15
3
7
6.17
W
Medusa
6
1
6
9
W
Sylvanus
8
2
13
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,644
Damage
39,036
75,331
Taken
85,706
56,419
Mitigated
47,503
21,534
Healing
10,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
ARKM-Rando
Fenrir
5,924
1,973
0
1,977
17,688
4,797
23
3,402
14,286
0
19,499
L
9,094
798
137
2,734
15,016
5,401
937
2,920
12,096
51,108
0
L
6,204
1,567
0
893
20,041
15,726
127
5,100
14,941
20,053
0
W
Yemoja
CoNfuzed21
Yemoja
5,063
2,454
2,024
1,478
13,235
16,374
1,519
3,352
9,543
33,066
0
L
Cthulhu
E9P_ANUBIS
Cthulhu
7,728
1,072
338
1,894
19,689
17,124
68
3,787
15,902
38,155
0
W
Ullr
Hypi3
Ullr
19,281
14,404
0
3,979
15,596
7,317
8,001
5,654
9,591
0
59,954
L
Hera
Kazatar
Hera
10,086
3,696
88
2,401
13,272
4,455
359
1,786
11,486
53,649
0
W
18,266
2,408
0
5,035
17,561
8,313
0
6,993
10,109
0
91,687
W
Medusa
9,623
4,949
0
2,841
11,764
4,919
4,011
6,192
5,233
0
62,340
W
Sylvanus
12,411
3,436
716
5,461
17,175
19,496
1,554
8,995
7,584
46,849
6,783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,149
Gold Earned
43,705
440
Minions Killed
302
0
Camps Cleared
0
1,765,090
Distance Traveled
1,515,274
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,045
335
14
1
0
304,196
0
L
Merlin
10,775
513
100
5
0
269,432
2
L
Ymir
8,539
407
30
1
0
301,766
0
W
Yemoja
11,317
539
39
2
0
299,102
0
L
Cthulhu
7,414
353
51
2
0
345,518
1
W
Ullr
11,921
568
81
4
0
340,368
0
L
Hera
9,932
473
107
5
0
294,362
3
W
Fenrir
12,756
607
123
6
0
436,667
2
W
Medusa
10,665
508
102
5
0
331,796
0
W
Sylvanus
11,490
547
95
5
0
357,157
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role