Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
DankkShmeeb
Gilgamesh
Level 23
God Stats
25W - 25L
1,534 SR
Queue Stats
71W - 75L
1,385 Elo+
Solo
Ra
Ra
DerEchteLauch_SH
Ra
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 9L
1,629 Elo+
Solo
Bacchus
Bacchus
DoctorCrumpet
Bacchus
Level 29
God Stats
16W - 19L
1,481 SR
Queue Stats
224W - 296L
1,394 Elo+
Solo
Danzaburou
Danzaburou
zNxghtboi
Danzaburou
Level 29
God Stats
7W - 4L
1,754 SR
Queue Stats
196W - 121L
1,656 Elo+
Party 2
Team Averages
Level 25
1,554 SR
1,513 Elo+

VS

Team Averages
Level 18
1,450 SR
1,350 Elo+
Hel
Hel
MalicH352
Hel
Level 28
God Stats
4W - 7L
1,376 SR
Queue Stats
73W - 79L
1,366 Elo+
Party 1
Discordia
Discordia
WFAO__FLAME
Discordia
Level 24
God Stats
20W - 14L
1,491 SR
Queue Stats
236W - 234L
1,356 Elo+
Party 1
Artemis
Artemis
Yo_That_Hurteded
Artemis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,302 Elo+
Solo
Thor
Thor
gold-line2009
Thor
Level 4
God Stats
0W - 2L
1,312 SR
Queue Stats
5W - 17L
1,363 Elo+
Solo
Sun Wukong
Sun Wukong
maniak1117
Sun Wukong
Level 29
God Stats
3W - 5L
1,572 SR
Queue Stats
80W - 136L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
5 / 0 / 2
7,439
572
3,844
5,993
2,408
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Gilgamesh
DankkShmeeb
Gilgamesh
13
7 / 2 / 1
8,180
629
5,321
6,772
3,046
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

15
14 / 1 / 4
9,733
749
10,693
10,334
4,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bacchus
10
3 / 3 / 6
6,952
535
3,445
8,232
6,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
zNxghtboi
Danzaburou
11
3 / 1 / 4
7,077
544
6,144
9,002
3,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 8 / 2
5,061
389
3,578
9,279
2,130
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Discordia
WFAO__FLAME
Discordia
11
5 / 8 / 1
7,150
550
8,103
7,922
2,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
0 / 6 / 1
6,181
475
723
7,357
2,057
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

3
0 / 5 / 1
4,328
333
1,358
3,758
843
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Sun Wukong
maniak1117
Sun Wukong
8
0 / 5 / 3
5,209
401
6,230
10,243
4,655
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
13
32
Kills
5
7
Deaths
32
17
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
0
2
6
W
Gilgamesh
DankkShmeeb
Gilgamesh
7
2
1
3.75
W
14
1
4
16
W
Bacchus
3
3
6
2
L
0
8
2
0.13
L
Discordia
WFAO__FLAME
Discordia
5
8
1
0.69
L
0
6
1
0.08
L
0
5
1
0.1
L
Sun Wukong
maniak1117
Sun Wukong
0
5
3
0.3
W
Danzaburou
zNxghtboi
Danzaburou
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,447
Damage
19,992
40,333
Taken
38,559
19,145
Mitigated
12,252
15,867
Healing
3,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
3,844
1,291
0
2,583
5,993
2,408
306
785
5,126
0
35,373
W
Gilgamesh
DankkShmeeb
Gilgamesh
5,321
1,468
0
1,027
6,772
3,046
1,166
1,361
5,373
0
44,702
W
10,693
1,610
1,009
5,888
10,334
4,358
1,372
3,780
6,216
69,750
0
W
Bacchus
3,445
419
0
1,463
8,232
6,049
449
3,007
5,076
13,640
0
L
3,578
417
880
1,737
9,279
2,130
72
4,661
4,618
17,510
0
L
Discordia
WFAO__FLAME
Discordia
8,103
125
0
29
7,922
2,567
0
5,052
2,870
27,421
0
L
723
278
0
1,011
7,357
2,057
116
0
7,357
0
22,740
L
1,358
330
0
0
3,758
843
0
1,655
2,103
0
4,105
L
Sun Wukong
maniak1117
Sun Wukong
6,230
1,686
0
157
10,243
4,655
0
2,770
7,473
0
18,313
W
Danzaburou
zNxghtboi
Danzaburou
6,144
2,728
0
3,897
9,002
3,284
1,186
2,033
6,861
0
42,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,381
Gold Earned
27,929
376
Minions Killed
157
0
Camps Cleared
0
1,283,215
Distance Traveled
1,015,799
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,439
572
73
6
0
272,728
0
W
Gilgamesh
8,180
629
84
6
0
268,131
1
W
Ra
9,733
749
136
10
0
252,582
2
W
Bacchus
6,952
535
21
2
0
259,543
0
L
Hel
5,061
389
22
2
0
217,280
0
L
Discordia
7,150
550
50
4
0
242,106
0
L
Artemis
6,181
475
60
5
0
189,221
0
L
Thor
4,328
333
4
0
0
129,920
1
L
Sun Wukong
5,209
401
21
2
0
237,272
1
W
Danzaburou
7,077
544
62
5
0
230,231
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role