Player Matchup

Fenrir
Fenrir
Gamba_Andy
Fenrir
Level 12
God Stats
24W - 13L
1,874 SR
Queue Stats
77W - 66L
1,491 Elo+
Solo
Merlin
Merlin
HAASDAS5182
Merlin
Level 8
God Stats
1W - 0L
1,191 SR
Queue Stats
9W - 7L
1,743 Elo+
Solo
Gilgamesh
Gilgamesh
JusDeBagarre93
Gilgamesh
Level 26
God Stats
29W - 25L
1,591 SR
Queue Stats
86W - 70L
1,522 Elo+
Solo
Ymir
Ymir
Suasito00
Ymir
Level 8
God Stats
8W - 4L
1,500 SR
Queue Stats
132W - 98L
1,432 Elo+
Party 2
Heimdallr
Heimdallr
charlyalpha25
Heimdallr
Level 17
God Stats
20W - 16L
1,535 SR
Queue Stats
32W - 34L
1,432 Elo+
Party 2
Team Averages
Level 14
1,538 SR
1,524 Elo+

VS

Team Averages
Level 16
1,558 SR
1,486 Elo+
Izanami
Izanami
Al166
Izanami
Level 5
God Stats
1W - 2L
1,469 SR
Queue Stats
1W - 2L
1,363 Elo+
Party 1
Neith
Neith
DenizeDnz
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,679 Elo+
Party 1
Ra
Ra
HDN_PROBOSSA456
Ra
Level 16
God Stats
33W - 31L
1,454 SR
Queue Stats
45W - 47L
1,413 Elo+
Party 1
Xing Tian
Xing Tian
ShadowHayabusa44
Xing Tian
Level 29
God Stats
25W - 28L
1,483 SR
Queue Stats
75W - 87L
1,446 Elo+
Party 1
Fenrir
Fenrir
osayimax
Fenrir
Level 24
God Stats
9W - 3L
1,886 SR
Queue Stats
30W - 17L
1,531 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Gamba_Andy
Fenrir
20
10 / 1 / 5
12,616
601
11,341
15,617
8,073
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
19
4 / 2 / 2
11,489
547
8,371
6,158
2,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilgamesh
JusDeBagarre93
Gilgamesh
20
12 / 3 / 1
13,294
633
13,103
11,520
11,410
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ymir
16
3 / 1 / 8
11,236
535
9,437
12,997
15,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
charlyalpha25
Heimdallr
17
4 / 1 / 2
10,311
491
5,300
8,181
3,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Al166
Izanami
13
0 / 10 / 1
8,273
394
3,033
11,584
5,115
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Neith
DenizeDnz
Neith
14
2 / 9 / 0
8,529
406
8,280
11,569
4,390
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

17
2 / 6 / 2
10,793
514
5,083
14,547
5,785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
13
1 / 3 / 2
8,711
415
5,646
11,865
9,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
osayimax
Fenrir
14
3 / 5 / 2
9,598
457
6,522
16,052
6,433
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
15
33
Kills
8
8
Deaths
33
18
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Izanami
Al166
Izanami
0
10
1
0.05
L
Neith
DenizeDnz
Neith
2
9
0
0.22
W
Fenrir
Gamba_Andy
Fenrir
10
1
5
12.5
W
Merlin
4
2
2
2.5
L
2
6
2
0.5
W
Gilgamesh
JusDeBagarre93
Gilgamesh
12
3
1
4.17
L
Xing Tian
1
3
2
0.67
W
Ymir
3
1
8
7
W
Heimdallr
charlyalpha25
Heimdallr
4
1
2
5
L
Fenrir
osayimax
Fenrir
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,552
Damage
28,564
54,473
Taken
65,617
41,444
Mitigated
31,387
13,487
Healing
10,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Al166
Izanami
3,033
1,354
0
30
11,584
5,115
1,544
2,373
9,211
0
34,482
L
Neith
DenizeDnz
Neith
8,280
3,207
0
1,146
11,569
4,390
0
3,692
7,877
0
33,054
W
Fenrir
Gamba_Andy
Fenrir
11,341
2,876
0
6,342
15,617
8,073
0
3,004
12,447
0
82,547
W
Merlin
8,371
382
0
975
6,158
2,575
1,538
1,972
3,932
71,758
0
L
5,083
607
615
3,230
14,547
5,785
396
4,517
10,030
66,825
0
W
Gilgamesh
JusDeBagarre93
Gilgamesh
13,103
3,877
0
1,899
11,520
11,410
1,928
1,321
10,153
0
97,116
L
Xing Tian
5,646
427
231
1,024
11,865
9,664
0
4,467
7,398
22,687
0
W
Ymir
9,437
1,412
0
2,867
12,997
15,760
442
2,110
10,887
60,685
0
W
Heimdallr
charlyalpha25
Heimdallr
5,300
2,800
0
1,404
8,181
3,626
2,544
1,856
6,325
0
45,112
L
Fenrir
osayimax
Fenrir
6,522
1,428
0
4,437
16,052
6,433
0
2,759
13,293
0
45,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,946
Gold Earned
45,904
591
Minions Killed
357
0
Camps Cleared
0
1,947,815
Distance Traveled
1,754,253
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,273
394
68
3
0
214,312
4
L
Neith
8,529
406
46
2
0
307,145
4
W
Fenrir
12,616
601
106
5
0
440,109
0
W
Merlin
11,489
547
136
6
0
409,026
6
L
Ra
10,793
514
124
6
0
369,838
4
W
Gilgamesh
13,294
633
176
8
0
370,492
3
L
Xing Tian
8,711
415
32
2
0
427,574
3
W
Ymir
11,236
535
79
4
0
360,396
4
W
Heimdallr
10,311
491
94
4
0
367,792
0
L
Fenrir
9,598
457
87
4
0
435,384
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role