Player Matchup

Cerberus
Cerberus
Evokeerr
Cerberus
Level 13
God Stats
0W - 3L
1,852 SR
Queue Stats
4W - 4L
1,742 Elo+
Solo
Poseidon
Poseidon
FarlopaDeLaBuena
Poseidon
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 14L
1,679 Elo+
Solo
Ymir
Ymir
Menaa04
Ymir
Level 27
God Stats
3W - 4L
1,795 SR
Queue Stats
30W - 35L
1,584 Elo+
Party 1
Hou Yi
Hou Yi
PapaZhong
Hou Yi
Level 15
God Stats
2W - 4L
1,397 SR
Queue Stats
48W - 40L
1,663 Elo+
Solo
Ne Zha
Ne Zha
TuPanchitoFav
Ne Zha
Level 28
God Stats
0W - 4L
1,076 SR
Queue Stats
53W - 55L
1,610 Elo+
Party 1
Team Averages
Level 18
1,524 SR
1,656 Elo+

VS

Team Averages
Level 21
1,608 SR
1,619 Elo+
Vamana
Vamana
Felurian1331
Vamana
Level 29
God Stats
3W - 1L
1,306 SR
Queue Stats
107W - 113L
1,589 Elo+
Solo
Tiamat
Tiamat
OndraDj
Tiamat
Level 27
God Stats
10W - 6L
1,269 SR
Queue Stats
285W - 313L
1,595 Elo+
Solo
Yemoja
Yemoja
ohpandawoman
Yemoja
Level 12
God Stats
2W - 0L
1,768 SR
Queue Stats
6W - 4L
1,566 Elo+
Solo
Ullr
Ullr
sugondese472
Ullr
Level 28
God Stats
5W - 0L
2,013 SR
Queue Stats
136W - 110L
1,632 Elo+
Solo
Ymir
Ymir
快跑吧小白兔
Ymir
Level 7
God Stats
2W - 1L
1,684 SR
Queue Stats
6W - 2L
1,713 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Evokeerr
Cerberus
12
1 / 6 / 1
7,034
469
6,502
12,852
6,420
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
6 / 4 / 0
8,028
535
7,976
7,084
2,457
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ymir
Menaa04
Ymir
10
0 / 5 / 3
5,800
387
5,844
11,931
6,542
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hou Yi
PapaZhong
Hou Yi
10
0 / 4 / 3
6,350
423
5,757
11,879
3,429
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
6 / 6 / 2
8,068
538
6,916
11,518
4,250
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
16
6 / 1 / 4
9,707
647
9,424
11,160
4,980
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tiamat
OndraDj
Tiamat
13
1 / 5 / 7
8,150
543
5,383
10,333
4,444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
13
2 / 1 / 7
8,159
544
6,666
7,644
5,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

13
7 / 2 / 3
8,018
535
8,923
11,173
3,447
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
9 / 4 / 5
9,352
623
10,166
12,809
5,972
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
51
13
Kills
25
25
Deaths
13
9
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Evokeerr
Cerberus
1
6
1
0.25
L
6
4
0
1.5
W
Vamana
6
1
4
8
L
Ymir
Menaa04
Ymir
0
5
3
0.3
W
Tiamat
OndraDj
Tiamat
1
5
7
0.9
L
Hou Yi
PapaZhong
Hou Yi
0
4
3
0.38
L
6
6
2
1.17
W
Yemoja
2
1
7
5.5
W
7
2
3
4.25
W
9
4
5
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,995
Damage
40,562
55,264
Taken
53,119
23,098
Mitigated
24,357
13,135
Healing
21,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Evokeerr
Cerberus
6,502
1,072
0
4,256
12,852
6,420
0
3,326
9,412
33,418
0
L
7,976
988
0
1,419
7,084
2,457
0
4,250
2,656
43,004
0
W
Vamana
9,424
5,156
0
6,141
11,160
4,980
2,256
2,869
8,283
0
66,838
L
Ymir
Menaa04
Ymir
5,844
1,484
306
1,545
11,931
6,542
0
6,045
5,832
17,088
0
W
Tiamat
OndraDj
Tiamat
5,383
603
0
1,597
10,333
4,444
128
4,098
6,014
43,419
0
L
Hou Yi
PapaZhong
Hou Yi
5,757
2,031
0
2,602
11,879
3,429
0
3,738
8,141
0
41,490
L
6,916
3,282
0
3,007
11,518
4,250
0
4,169
7,245
0
32,560
W
Yemoja
6,666
1,558
1,984
3,217
7,644
5,514
525
3,445
4,149
23,585
0
W
8,923
4,502
0
4,236
11,173
3,447
1,045
4,437
6,700
0
52,814
W
10,166
3,353
0
4,195
12,809
5,972
0
5,011
7,651
48,279
2,682

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,280
Gold Earned
43,386
337
Minions Killed
430
0
Camps Cleared
0
1,189,408
Distance Traveled
1,326,838
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,034
469
85
6
0
247,105
0
L
Poseidon
8,028
535
99
7
0
186,453
1
W
Vamana
9,707
647
117
8
0
268,541
0
L
Ymir
5,800
387
31
2
0
248,484
2
W
Tiamat
8,150
543
91
6
0
282,960
1
L
Hou Yi
6,350
423
58
4
0
257,122
6
L
Ne Zha
8,068
538
64
4
0
250,244
0
W
Yemoja
8,159
544
44
3
0
257,770
3
W
Ullr
8,018
535
88
6
0
254,863
5
W
Ymir
9,352
623
90
6
0
262,704
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role