Player Matchup

Anhur
Anhur
JulianJA7
Anhur
Level 132
God Stats
3W - 6L
1,438 SR
Queue Stats
235W - 229L
1,528 Elo+
Solo
Gilgamesh
Gilgamesh
KingCuhullin
Gilgamesh
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,717 Elo+
Solo
Eset
Eset
PityFunk
Eset
Level 135
God Stats
0W - 1L
1,635 SR
Queue Stats
1W - 1L
1,724 Elo+
Party 2
Loki
Loki
Sampergui
Loki
Level 156
God Stats
58W - 34L
1,663 SR
Queue Stats
298W - 256L
1,550 Elo+
Solo
Cthulhu
Cthulhu
Slidez286
Cthulhu
Level 108
God Stats
1W - 1L
1,519 SR
Queue Stats
2W - 2L
1,724 Elo+
Party 2
Team Averages
Level 119
1,551 SR
1,649 Elo+

VS

Team Averages
Level 103
1,687 SR
1,568 Elo+
Pele
Pele
Chungling
Pele
Level 143
God Stats
7W - 6L
1,861 SR
Queue Stats
160W - 148L
1,640 Elo+
Party 1
Danzaburou
Danzaburou
I JAJANK3N I
Danzaburou
Level 68
God Stats
5W - 6L
1,587 SR
Queue Stats
91W - 101L
1,548 Elo+
Party 1
Xing Tian
Xing Tian
I JAJANKEN I
Xing Tian
Level 123
God Stats
8W - 2L
1,786 SR
Queue Stats
270W - 218L
1,603 Elo+
Party 1
Ra
Ra
Lonely Flash
Ra
Level 86
God Stats
3W - 1L
1,684 SR
Queue Stats
317W - 283L
1,552 Elo+
Solo
Sun Wukong
Sun Wukong
andermontoya2003
Sun Wukong
Level 93
God Stats
14W - 14L
1,517 SR
Queue Stats
537W - 531L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
JulianJA7
Anhur
17
4 / 9 / 7
11,705
468
11,304
25,146
8,800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Gilgamesh
KingCuhullin
Gilgamesh
18
5 / 3 / 4
11,217
449
11,180
20,404
19,416
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Eset
20
5 / 6 / 13
13,433
537
21,137
20,297
8,420
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Loki
20
10 / 5 / 4
13,872
555
11,508
18,152
8,180
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
Slidez286
Cthulhu
19
7 / 4 / 12
14,198
568
20,619
24,851
28,261
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
20
8 / 4 / 11
14,340
574
21,451
21,301
8,841
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Danzaburou
I JAJANK3N I
Danzaburou
18
2 / 11 / 7
12,228
489
12,469
23,129
8,968
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Xing Tian
I JAJANKEN I
Xing Tian
20
9 / 5 / 11
14,397
576
16,517
28,640
35,906
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
5 / 7 / 10
13,765
551
13,508
19,120
9,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
andermontoya2003
Sun Wukong
20
3 / 4 / 8
14,157
566
18,933
21,508
16,189
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
74
31
Kills
27
27
Deaths
31
40
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Pele
8
4
11
3.38
W
Danzaburou
I JAJANK3N I
Danzaburou
2
11
7
0.5
W
Xing Tian
I JAJANKEN I
Xing Tian
9
5
11
2.9
L
Anhur
JulianJA7
Anhur
4
9
7
0.83
L
Gilgamesh
KingCuhullin
Gilgamesh
5
3
4
2.33
W
5
7
10
1.43
L
Eset
5
6
13
1.92
L
Loki
10
5
4
2.4
L
Cthulhu
Slidez286
Cthulhu
7
4
12
3.25
W
Sun Wukong
andermontoya2003
Sun Wukong
3
4
8
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,748
Damage
82,878
108,850
Taken
113,698
73,077
Mitigated
78,960
25,238
Healing
35,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
21,451
5,236
0
9,068
21,301
8,841
2,868
8,299
12,927
0
114,492
W
Danzaburou
I JAJANK3N I
Danzaburou
12,469
7,967
0
6,121
23,129
8,968
3,185
7,638
15,416
0
91,680
W
Xing Tian
I JAJANKEN I
Xing Tian
16,517
857
0
2,165
28,640
35,906
825
11,935
16,580
40,256
0
L
Anhur
JulianJA7
Anhur
11,304
5,420
0
5,931
25,146
8,800
406
6,040
19,040
0
66,745
L
Gilgamesh
KingCuhullin
Gilgamesh
11,180
2,044
0
3,343
20,404
19,416
159
5,732
14,596
0
48,775
W
13,508
1,162
4,076
7,879
19,120
9,056
867
10,399
8,696
99,587
0
L
Eset
21,137
2,558
1,260
4,537
20,297
8,420
0
7,298
12,760
104,269
0
L
Loki
11,508
3,150
0
5,557
18,152
8,180
4,325
2,624
15,437
0
100,983
L
Cthulhu
Slidez286
Cthulhu
20,619
1,362
755
3,855
24,851
28,261
510
7,591
16,992
58,016
0
W
Sun Wukong
andermontoya2003
Sun Wukong
18,933
4,913
0
6,673
21,508
16,189
901
3,485
17,748
0
100,783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,425
Gold Earned
68,887
591
Minions Killed
663
0
Camps Cleared
0
2,124,342
Distance Traveled
2,259,946
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
14,340
574
150
6
0
543,973
0
W
Danzaburou
12,228
489
134
5
0
360,515
1
W
Xing Tian
14,397
576
31
1
0
462,283
0
L
Anhur
11,705
468
123
5
0
353,839
1
L
Gilgamesh
11,217
449
80
3
0
411,862
3
W
Ra
13,765
551
173
7
0
418,490
3
L
Eset
13,433
537
165
7
0
418,472
3
L
Loki
13,872
555
152
6
0
463,119
7
L
Cthulhu
14,198
568
71
3
0
477,050
0
W
Sun Wukong
14,157
566
175
7
0
474,685
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role