Player Matchup

Tiamat
Tiamat
Aesterionn
Tiamat
Level 12
God Stats
0W - 1L
1,661 SR
Queue Stats
37W - 35L
1,333 Elo+
Solo
Hel
Hel
IndukX
Hel
Level 16
God Stats
0W - 1L
1,668 SR
Queue Stats
10W - 11L
1,566 Elo+
Party 1
Baba Yaga
Baba Yaga
Tamarutaca
Baba Yaga
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 44L
1,642 Elo+
Party 1
Team Averages
Level 30
1,610 SR
1,514 Elo+

VS

Team Averages
Level 90
1,449 SR
1,517 Elo+
Ymir
Ymir
Dangerlb
Ymir
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,479 Elo+
Solo
Janus
Janus
Mollseby
Janus
Level 147
God Stats
12W - 19L
1,524 SR
Queue Stats
228W - 216L
1,571 Elo+
Solo
Apollo
Apollo
Roberto406
Apollo
Level 108
God Stats
4W - 2L
1,324 SR
Queue Stats
138W - 146L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Aesterionn
Tiamat
16
5 / 5 / 7
12,824
641
13,375
17,343
11,315
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hel
IndukX
Hel
13
1 / 6 / 11
11,381
569
10,530
16,043
7,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Baba Yaga
Tamarutaca
Baba Yaga
16
8 / 4 / 6
13,308
665
19,304
17,027
7,825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
15
0 / 4 / 10
12,046
602
8,348
21,497
29,339
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Janus
Mollseby
Janus
19
11 / 3 / 2
14,838
742
19,799
13,602
8,301
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
Roberto406
Apollo
16
4 / 7 / 4
12,705
635
12,074
18,914
8,143
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
31
14
Kills
15
15
Deaths
14
24
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Aesterionn
Tiamat
5
5
7
1.7
W
Ymir
0
4
10
1.25
L
Hel
IndukX
Hel
1
6
11
1.08
W
Janus
Mollseby
Janus
11
3
2
4
W
Apollo
Roberto406
Apollo
4
7
4
0.86
L
Baba Yaga
Tamarutaca
Baba Yaga
8
4
6
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,209
Damage
40,221
50,413
Taken
54,013
26,345
Mitigated
45,783
20,743
Healing
6,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Aesterionn
Tiamat
13,375
429
94
2,572
17,343
11,315
452
7,556
9,787
59,642
0
W
Ymir
8,348
1,654
0
1,425
21,497
29,339
173
17,096
3,841
15,147
0
L
Hel
IndukX
Hel
10,530
1,461
7,729
7,007
16,043
7,205
366
10,288
5,755
28,042
0
W
Janus
Mollseby
Janus
19,799
389
0
1,495
13,602
8,301
385
9,428
3,962
80,601
0
W
Apollo
Roberto406
Apollo
12,074
7,442
0
3,646
18,914
8,143
2,994
15,653
2,833
0
70,264
L
Baba Yaga
Tamarutaca
Baba Yaga
19,304
2,412
0
3,341
17,027
7,825
800
10,354
6,673
58,521
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,513
Gold Earned
39,589
207
Minions Killed
214
0
Camps Cleared
0
1,076,162
Distance Traveled
1,080,423
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
12,824
641
93
5
0
351,716
5
W
Ymir
12,046
602
13
1
0
341,362
2
L
Hel
11,381
569
25
1
0
365,421
2
W
Janus
14,838
742
96
5
0
387,757
0
W
Apollo
12,705
635
105
5
0
351,304
6
L
Baba Yaga
13,308
665
89
4
0
359,025
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role