Player Matchup

Nu Wa
Nu Wa
Erema6969
Nu Wa
Level 34
God Stats
73W - 68L
1,504 SR
Queue Stats
263W - 271L
1,498 Elo+
Party 1
Hercules
Hercules
KenyerFa
Hercules
Level 69
God Stats
1W - 1L
1,714 SR
Queue Stats
38W - 39L
1,444 Elo+
Party 2
Gilgamesh
Gilgamesh
Mamoruhik
Gilgamesh
Level 28
God Stats
12W - 19L
1,631 SR
Queue Stats
204W - 196L
1,496 Elo+
Party 1
Danzaburou
Danzaburou
aronthek
Danzaburou
Level 24
God Stats
5W - 2L
1,739 SR
Queue Stats
11W - 9L
1,473 Elo+
Party 2
Tiamat
Tiamat
inyourmother
Tiamat
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 27L
1,444 Elo+
Party 2
Team Averages
Level 55
1,618 SR
1,471 Elo+

VS

Team Averages
Level 106
1,664 SR
1,538 Elo+
Hun Batz
Hun Batz
BASnotPushkin
Hun Batz
Level 68
God Stats
2W - 0L
1,729 SR
Queue Stats
49W - 56L
1,435 Elo+
Solo
Sylvanus
Sylvanus
ConsiderItDone
Sylvanus
Level 51
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
HyenaCheeseHead
Kukulkan
Level 159
God Stats
157W - 108L
1,630 SR
Queue Stats
359W - 296L
1,613 Elo+
Party 3
Discordia
Discordia
Shpeta
Discordia
Level 102
God Stats
1W - 0L
1,745 SR
Queue Stats
22W - 12L
1,575 Elo+
Party 3
Medusa
Medusa
Θmega
Medusa
Level 148
God Stats
16W - 21L
1,716 SR
Queue Stats
152W - 169L
1,565 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Erema6969
Nu Wa
16
2 / 4 / 8
9,769
977
11,999
9,987
3,740
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
KenyerFa
Hercules
15
1 / 6 / 10
9,372
937
8,787
16,490
12,251
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gilgamesh
Mamoruhik
Gilgamesh
15
1 / 13 / 8
9,173
917
11,188
24,460
13,109
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
aronthek
Danzaburou
15
3 / 0 / 5
9,673
967
4,949
6,907
2,570
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
15
4 / 0 / 5
9,850
985
6,604
5,129
3,467
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Team 1 Tickets

140

VS

Team 2 Tickets

250

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BASnotPushkin
Hun Batz
16
3 / 5 / 12
9,539
954
4,075
12,120
5,272
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
17
1 / 1 / 19
9,678
968
5,694
10,603
11,798
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kukulkan
17
7 / 0 / 11
10,262
1,026
15,474
4,134
1,658
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Discordia
Shpeta
Discordia
17
5 / 1 / 13
10,192
1,019
14,523
7,212
2,718
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
Θmega
Medusa
16
7 / 4 / 12
10,891
1,089
20,230
13,114
6,659
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
90
11
Kills
23
23
Deaths
11
36
Assists
67
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
BASnotPushkin
Hun Batz
3
5
12
1.8
W
Sylvanus
1
1
19
10.5
L
Nu Wa
Erema6969
Nu Wa
2
4
8
1.5
W
Kukulkan
7
0
11
12.5
L
Hercules
KenyerFa
Hercules
1
6
10
1
L
Gilgamesh
Mamoruhik
Gilgamesh
1
13
8
0.38
W
Discordia
Shpeta
Discordia
5
1
13
11.5
L
Danzaburou
aronthek
Danzaburou
3
0
5
5.5
L
Tiamat
4
0
5
6.5
W
Medusa
Θmega
Medusa
7
4
12
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,527
Damage
59,996
62,973
Taken
47,183
35,137
Mitigated
28,105
4,357
Healing
15,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
BASnotPushkin
Hun Batz
4,075
889
0
1,705
12,120
5,272
0
4,298
7,822
0
14,798
W
Sylvanus
5,694
695
4,740
4,608
10,603
11,798
0
3,163
7,440
12,488
0
L
Nu Wa
Erema6969
Nu Wa
11,999
3,743
0
491
9,987
3,740
0
7,575
2,412
36,243
0
W
Kukulkan
15,474
1,985
889
1,295
4,134
1,658
0
2,177
1,957
58,942
0
L
Hercules
KenyerFa
Hercules
8,787
2,058
0
2,049
16,490
12,251
0
7,995
8,495
545
17,605
L
Gilgamesh
Mamoruhik
Gilgamesh
11,188
2,564
0
562
24,460
13,109
0
13,417
11,043
624
24,429
W
Discordia
Shpeta
Discordia
14,523
697
0
1,138
7,212
2,718
0
3,897
3,315
42,152
0
L
Danzaburou
aronthek
Danzaburou
4,949
866
0
705
6,907
2,570
0
4,675
2,232
0
18,370
L
Tiamat
6,604
190
0
550
5,129
3,467
0
2,029
3,100
23,611
0
W
Medusa
Θmega
Medusa
20,230
10,750
0
1,618
13,114
6,659
0
6,231
6,883
0
38,767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,837
Gold Earned
50,562
189
Minions Killed
239
3
Camps Cleared
11
940,755
Distance Traveled
910,997
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
9,539
954
25
3
0
185,013
3
W
Sylvanus
9,678
968
7
1
1
170,469
4
L
Nu Wa
9,769
977
55
6
0
194,025
1
W
Kukulkan
10,262
1,026
108
11
2
188,646
0
L
Hercules
9,372
937
29
3
0
184,508
0
L
Gilgamesh
9,173
917
31
3
0
173,016
1
W
Discordia
10,192
1,019
57
6
3
179,772
0
L
Danzaburou
9,673
967
27
3
1
179,689
0
L
Tiamat
9,850
985
47
5
2
209,517
0
W
Medusa
10,891
1,089
42
4
5
187,097
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role