Player Matchup

Ares
Ares
K1ngF1sh
Ares
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
70W - 48L
1,570 Elo+
Solo
Anubis
Anubis
Mammoni
Anubis
Level 28
God Stats
24W - 11L
1,638 SR
Queue Stats
76W - 92L
1,439 Elo+
Party 2
Tiamat
Tiamat
Mboti
Tiamat
Level 29
God Stats
6W - 2L
1,715 SR
Queue Stats
98W - 103L
1,527 Elo+
Party 2
Apollo
Apollo
SpartanCalan
Apollo
Level 26
God Stats
34W - 31L
1,579 SR
Queue Stats
148W - 161L
1,430 Elo+
Solo
Izanami
Izanami
TypicalEzva
Izanami
Level 27
God Stats
15W - 6L
1,708 SR
Queue Stats
168W - 175L
1,443 Elo+
Solo
Team Averages
Level 28
1,628 SR
1,482 Elo+

VS

Team Averages
Level 19
1,572 SR
1,384 Elo+
Cthulhu
Cthulhu
Daku123
Cthulhu
Level 18
God Stats
8W - 7L
1,500 SR
Queue Stats
57W - 70L
1,241 Elo+
Party 1
Heimdallr
Heimdallr
Kylca
Heimdallr
Level 18
God Stats
17W - 15L
1,500 SR
Queue Stats
64W - 81L
1,241 Elo+
Party 1
Nemesis
Nemesis
SOA1702
Nemesis
Level 18
God Stats
2W - 4L
1,500 SR
Queue Stats
24W - 43L
1,376 Elo+
Solo
Sun Wukong
Sun Wukong
VEDRANA
Sun Wukong
Level 26
God Stats
22W - 19L
1,556 SR
Queue Stats
65W - 58L
1,570 Elo+
Solo
Nu Wa
Nu Wa
Zerdriss
Nu Wa
Level 14
God Stats
1W - 1L
1,802 SR
Queue Stats
6W - 6L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
17
7 / 2 / 14
12,141
578
7,338
20,941
17,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Anubis
Mammoni
Anubis
19
10 / 0 / 13
12,712
605
13,718
8,568
4,155
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
Mboti
Tiamat
18
8 / 4 / 6
12,611
601
14,733
14,457
13,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Apollo
19
14 / 1 / 15
13,385
637
11,868
16,746
6,340
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Izanami
TypicalEzva
Izanami
18
8 / 3 / 11
12,572
599
14,552
13,787
5,177
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Daku123
Cthulhu
13
1 / 8 / 2
7,902
376
4,313
15,662
9,377
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Heimdallr
Kylca
Heimdallr
12
2 / 10 / 1
8,616
410
7,144
15,221
5,095
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Nemesis
SOA1702
Nemesis
14
0 / 9 / 5
8,756
417
4,583
14,720
5,414
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sun Wukong
VEDRANA
Sun Wukong
16
5 / 10 / 3
10,879
518
14,763
23,792
13,669
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nu Wa
Zerdriss
Nu Wa
15
2 / 10 / 1
9,909
472
14,643
13,101
3,654
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
22
47
Kills
10
10
Deaths
47
59
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Daku123
Cthulhu
1
8
2
0.25
W
Ares
7
2
14
7
L
Heimdallr
Kylca
Heimdallr
2
10
1
0.25
W
Anubis
Mammoni
Anubis
10
0
13
16.5
W
Tiamat
Mboti
Tiamat
8
4
6
2.75
L
Nemesis
SOA1702
Nemesis
0
9
5
0.28
W
Apollo
14
1
15
21.5
W
Izanami
TypicalEzva
Izanami
8
3
11
4.5
L
Sun Wukong
VEDRANA
Sun Wukong
5
10
3
0.65
L
Nu Wa
Zerdriss
Nu Wa
2
10
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,209
Damage
45,446
74,499
Taken
82,496
46,434
Mitigated
37,209
31,980
Healing
8,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Daku123
Cthulhu
4,313
230
493
2,088
15,662
9,377
0
6,911
8,744
28,289
0
W
Ares
7,338
381
0
4,801
20,941
17,645
138
5,585
14,767
55,568
0
L
Heimdallr
Kylca
Heimdallr
7,144
3,905
0
1,788
15,221
5,095
0
5,425
9,758
0
35,856
W
Anubis
Mammoni
Anubis
13,718
833
0
6,907
8,568
4,155
1,269
3,135
4,946
85,003
0
W
Tiamat
Mboti
Tiamat
14,733
1,392
64
5,144
14,457
13,117
1,806
2,291
12,014
70,869
0
L
Nemesis
SOA1702
Nemesis
4,583
1,845
0
1,804
14,720
5,414
112
3,652
10,936
0
48,236
W
Apollo
11,868
8,413
0
8,717
16,746
6,340
2,136
4,984
11,292
0
80,859
W
Izanami
TypicalEzva
Izanami
14,552
10,287
153
6,194
13,787
5,177
4,827
3,114
10,342
0
88,905
L
Sun Wukong
VEDRANA
Sun Wukong
14,763
3,413
0
1,928
23,792
13,669
105
12,390
10,806
187
53,115
L
Nu Wa
Zerdriss
Nu Wa
14,643
1,744
0
466
13,101
3,654
96
6,600
6,463
58,882
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,421
Gold Earned
46,062
618
Minions Killed
388
0
Camps Cleared
0
1,896,904
Distance Traveled
1,699,200
25
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,902
376
43
2
0
338,888
4
W
Ares
12,141
578
75
4
0
366,859
3
L
Heimdallr
8,616
410
75
4
0
309,932
0
W
Anubis
12,712
605
136
6
0
376,009
5
W
Tiamat
12,611
601
144
7
0
375,228
5
L
Nemesis
8,756
417
78
4
0
383,141
3
W
Apollo
13,385
637
118
6
0
430,802
7
W
Izanami
12,572
599
145
7
0
348,006
5
L
Sun Wukong
10,879
518
85
4
0
339,213
2
L
Nu Wa
9,909
472
107
5
0
328,026
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role