Player Matchup

Merlin
Merlin
Molfors
Merlin
Level 22
God Stats
10W - 9L
1,649 SR
Queue Stats
80W - 72L
1,537 Elo+
Party 1
Hachiman
Hachiman
NordicGuts
Hachiman
Level 8
God Stats
1W - 4L
1,227 SR
Queue Stats
3W - 5L
1,643 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Ofli5061
Ah Muzen Cab
Level 28
God Stats
30W - 23L
1,629 SR
Queue Stats
181W - 180L
1,526 Elo+
Solo
Odin
Odin
Riptode
Odin
Level 28
God Stats
3W - 3L
1,500 SR
Queue Stats
125W - 117L
1,527 Elo+
Solo
Zeus
Zeus
drunkpsych
Zeus
Level 22
God Stats
12W - 10L
1,596 SR
Queue Stats
59W - 51L
1,525 Elo+
Party 1
Team Averages
Level 22
1,520 SR
1,551 Elo+

VS

Team Averages
Level 25
1,573 SR
1,528 Elo+
Nu Wa
Nu Wa
AlephRZS
Nu Wa
Level 25
God Stats
7W - 5L
1,468 SR
Queue Stats
142W - 132L
1,483 Elo+
Solo
Da Ji
Da Ji
BelMosh
Da Ji
Level 18
God Stats
8W - 8L
1,496 SR
Queue Stats
114W - 81L
1,589 Elo+
Solo
Zeus
Zeus
BrunteL
Zeus
Level 29
God Stats
2W - 0L
1,847 SR
Queue Stats
13W - 8L
1,648 Elo+
Solo
Hercules
Hercules
DarkWatt
Hercules
Level 29
God Stats
1W - 0L
1,573 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Neith
Neith
Labzaf
Neith
Level 26
God Stats
32W - 36L
1,482 SR
Queue Stats
79W - 88L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Molfors
Merlin
20
7 / 5 / 10
14,270
1,019
26,720
18,294
6,579
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
NordicGuts
Hachiman
20
1 / 9 / 16
12,830
916
13,355
23,252
13,389
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ah Muzen Cab
Ofli5061
Ah Muzen Cab
20
10 / 13 / 7
16,048
1,146
24,271
27,559
12,486
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odin
Riptode
Odin
20
6 / 4 / 16
14,502
1,036
12,233
17,402
24,375
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

20
5 / 7 / 14
14,058
1,004
31,213
21,197
7,634
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

0

VS

Team 2 Tickets

60

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
AlephRZS
Nu Wa
20
5 / 9 / 17
14,366
1,026
23,196
21,805
7,493
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Da Ji
BelMosh
Da Ji
20
5 / 5 / 20
14,082
1,006
21,037
22,853
16,449
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zeus
BrunteL
Zeus
20
10 / 5 / 13
15,710
1,122
25,095
14,613
5,154
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
DarkWatt
Hercules
20
8 / 7 / 22
15,228
1,088
14,110
30,189
40,618
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
Labzaf
Neith
20
10 / 3 / 15
15,099
1,079
19,506
21,776
8,726
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
125
29
Kills
38
38
Deaths
29
63
Assists
87
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
AlephRZS
Nu Wa
5
9
17
1.5
W
Da Ji
BelMosh
Da Ji
5
5
20
3
W
Zeus
BrunteL
Zeus
10
5
13
3.3
W
Hercules
DarkWatt
Hercules
8
7
22
2.71
W
Neith
Labzaf
Neith
10
3
15
5.83
L
Merlin
Molfors
Merlin
7
5
10
2.4
L
Hachiman
NordicGuts
Hachiman
1
9
16
1
L
Ah Muzen Cab
Ofli5061
Ah Muzen Cab
10
13
7
1.04
L
Odin
Riptode
Odin
6
4
16
3.5
L
5
7
14
1.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

107,792
Damage
102,944
107,704
Taken
111,236
64,463
Mitigated
78,440
6,855
Healing
14,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
AlephRZS
Nu Wa
23,196
4,829
242
2,115
21,805
7,493
0
13,229
8,576
55,928
0
W
Da Ji
BelMosh
Da Ji
21,037
4,848
0
490
22,853
16,449
0
9,309
13,544
0
26,229
W
Zeus
BrunteL
Zeus
25,095
1,685
0
250
14,613
5,154
0
7,945
6,668
74,924
0
W
Hercules
DarkWatt
Hercules
14,110
4,718
0
7,778
30,189
40,618
0
14,891
15,298
1,022
18,644
W
Neith
Labzaf
Neith
19,506
12,378
784
3,202
21,776
8,726
0
12,559
9,217
0
39,783
L
Merlin
Molfors
Merlin
26,720
615
0
0
18,294
6,579
0
11,363
6,931
69,968
0
L
Hachiman
NordicGuts
Hachiman
13,355
7,945
0
1,520
23,252
13,389
0
11,915
11,337
0
31,529
L
Ah Muzen Cab
Ofli5061
Ah Muzen Cab
24,271
13,701
296
5,039
27,559
12,486
0
8,598
18,961
0
76,312
L
Odin
Riptode
Odin
12,233
3,656
0
0
17,402
24,375
0
7,578
9,824
0
27,265
L
31,213
1,797
0
0
21,197
7,634
0
9,817
11,380
60,944
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,708
Gold Earned
74,485
313
Minions Killed
288
13
Camps Cleared
3
1,313,646
Distance Traveled
1,313,726
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
14,366
1,026
79
6
1
224,356
0
W
Da Ji
14,082
1,006
13
1
0
307,144
0
W
Zeus
15,710
1,122
124
9
1
228,778
0
W
Hercules
15,228
1,088
15
1
1
274,317
0
W
Neith
15,099
1,079
57
4
0
279,131
2
L
Merlin
14,270
1,019
68
5
0
267,483
1
L
Hachiman
12,830
916
37
3
2
240,385
2
L
Ah Muzen Cab
16,048
1,146
101
7
10
258,022
1
L
Odin
14,502
1,036
26
2
0
287,741
4
L
Zeus
14,058
1,004
81
6
1
260,015
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role