Player Matchup

Sun Wukong
Sun Wukong
AzotLepanda
Sun Wukong
Level 29
God Stats
1W - 1L
1,826 SR
Queue Stats
335W - 360L
1,613 Elo+
Solo
Mercury
Mercury
BabyTenderizer
Mercury
Level 10
God Stats
1W - 2L
1,520 SR
Queue Stats
14W - 8L
1,729 Elo+
Solo
Yemoja
Yemoja
DamnVanjie
Yemoja
Level 13
God Stats
1W - 1L
1,890 SR
Queue Stats
3W - 3L
1,720 Elo+
Party 1
Nu Wa
Nu Wa
KangScale
Nu Wa
Level 8
God Stats
2W - 1L
1,880 SR
Queue Stats
20W - 10L
1,730 Elo+
Solo
Apollo
Apollo
SevarynUwU
Apollo
Level 26
God Stats
1W - 3L
1,511 SR
Queue Stats
56W - 33L
1,561 Elo+
Party 1
Team Averages
Level 17
1,725 SR
1,671 Elo+

VS

Team Averages
Level 41
1,716 SR
1,639 Elo+
Ao Kuang
Ao Kuang
ProtectTheLady
Ao Kuang
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,368 Elo+
Solo
Hercules
Hercules
SzewMid
Hercules
Level 12
God Stats
2W - 0L
1,748 SR
Queue Stats
14W - 4L
1,917 Elo+
Party 2
Tyr
Tyr
iSαmurai
Tyr
Level 134
God Stats
4W - 0L
1,718 SR
Queue Stats
225W - 88L
1,786 Elo+
Party 2
Olorun
Olorun
whosyourded
Olorun
Level 28
God Stats
3W - 1L
1,792 SR
Queue Stats
83W - 82L
1,464 Elo+
Solo
Izanami
Izanami
xIAqaimski
Izanami
Level 29
God Stats
24W - 9L
1,820 SR
Queue Stats
122W - 106L
1,658 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AzotLepanda
Sun Wukong
18
1 / 4 / 1
10,669
533
7,968
16,770
12,738
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

16
3 / 7 / 4
9,990
500
12,713
18,311
7,663
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Yemoja
DamnVanjie
Yemoja
13
0 / 4 / 3
8,500
425
3,755
13,297
11,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Nu Wa
KangScale
Nu Wa
9
3 / 2 / 1
7,697
385
7,980
4,737
1,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
SevarynUwU
Apollo
15
5 / 6 / 1
9,608
480
12,185
17,051
7,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
20
4 / 2 / 3
13,393
670
9,155
14,016
5,912
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hercules
SzewMid
Hercules
16
2 / 3 / 4
12,343
617
5,087
18,152
11,243
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

19
10 / 0 / 5
13,531
677
16,541
19,978
20,013
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Olorun
16
2 / 5 / 10
10,994
550
8,040
16,360
6,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Izanami
xIAqaimski
Izanami
20
5 / 2 / 4
13,350
668
14,536
15,092
6,383
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
49
12
Kills
23
23
Deaths
12
10
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
AzotLepanda
Sun Wukong
1
4
1
0.38
L
3
7
4
0.71
L
Yemoja
DamnVanjie
Yemoja
0
4
3
0.38
L
Nu Wa
KangScale
Nu Wa
3
2
1
1.75
W
Ao Kuang
4
2
3
2.75
L
Apollo
SevarynUwU
Apollo
5
6
1
0.92
W
Hercules
SzewMid
Hercules
2
3
4
1.33
W
10
0
5
12.5
W
Olorun
2
5
10
1.4
W
Izanami
xIAqaimski
Izanami
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,601
Damage
53,359
70,166
Taken
83,598
41,038
Mitigated
50,399
18,250
Healing
37,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
AzotLepanda
Sun Wukong
7,968
1,198
0
5,301
16,770
12,738
0
2,559
14,211
0
74,104
L
12,713
6,154
0
4,254
18,311
7,663
0
3,833
14,478
0
72,078
L
Yemoja
DamnVanjie
Yemoja
3,755
1,589
2,743
1,636
13,297
11,863
1,066
4,694
8,603
14,069
0
L
Nu Wa
KangScale
Nu Wa
7,980
1,613
0
1,375
4,737
1,468
0
1,550
3,187
28,614
0
W
Ao Kuang
9,155
1,329
0
4,505
14,016
5,912
1,499
2,230
11,786
118,685
0
L
Apollo
SevarynUwU
Apollo
12,185
7,221
0
2,941
17,051
7,306
3,392
4,559
12,492
0
64,095
W
Hercules
SzewMid
Hercules
5,087
1,490
0
4,887
18,152
11,243
1,295
4,129
14,023
0
38,468
W
16,541
4,355
0
12,538
19,978
20,013
3,911
2,167
17,811
0
82,893
W
Olorun
8,040
4,333
911
8,028
16,360
6,848
2,497
5,793
10,567
51,033
0
W
Izanami
xIAqaimski
Izanami
14,536
10,114
0
6,218
15,092
6,383
7,592
1,440
13,652
0
110,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,464
Gold Earned
63,611
487
Minions Killed
681
0
Camps Cleared
0
1,606,978
Distance Traveled
1,992,344
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
10,669
533
172
9
0
321,847
0
L
Mercury
9,990
500
120
6
0
401,919
2
L
Yemoja
8,500
425
26
1
0
365,725
1
L
Nu Wa
7,697
385
44
2
0
177,099
4
W
Ao Kuang
13,393
670
181
9
0
430,875
5
L
Apollo
9,608
480
125
6
0
340,388
2
W
Hercules
12,343
617
78
4
0
426,676
4
W
Tyr
13,531
677
151
8
0
439,836
3
W
Olorun
10,994
550
97
5
0
343,096
1
W
Izanami
13,350
668
174
9
0
351,861
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role