Player Matchup

Jormungandr
Jormungandr
ArchIblis
Jormungandr
Level 25
God Stats
4W - 2L
1,424 SR
Queue Stats
63W - 37L
1,567 Elo+
Solo
Nu Wa
Nu Wa
Demonickage
Nu Wa
Level 25
God Stats
4W - 5L
1,500 SR
Queue Stats
106W - 123L
1,589 Elo+
Solo
Ra
Ra
FlaccidGorilla
Ra
Level 24
God Stats
4W - 0L
1,738 SR
Queue Stats
211W - 64L
1,884 Elo+
Solo
Kukulkan
Kukulkan
Glekter
Kukulkan
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 11L
1,505 Elo+
Solo
Neith
Neith
jakeworld101
Neith
Level 18
God Stats
2W - 4L
1,417 SR
Queue Stats
105W - 104L
1,527 Elo+
Solo
Team Averages
Level 24
1,516 SR
1,614 Elo+

VS

Team Averages
Level 32
1,456 SR
1,404 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Nbarr50
Danzaburou
Level 17
God Stats
8W - 19L
1,395 SR
Queue Stats
15W - 29L
1,392 Elo+
Party 1
Nemesis
Nemesis
TRP Lochie
Nemesis
Level 67
God Stats
2W - 5L
1,578 SR
Queue Stats
191W - 240L
1,364 Elo+
Party 1
Chang'e
Chang'e
TRP Sinr
Chang'e
Level 33
God Stats
1W - 6L
1,500 SR
Queue Stats
160W - 214L
1,339 Elo+
Party 1
Tiamat
Tiamat
lnsinq
Tiamat
Level 18
God Stats
3W - 12L
1,306 SR
Queue Stats
22W - 46L
1,423 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ArchIblis
Jormungandr
10
6 / 0 / 7
6,375
638
6,305
6,272
2,391
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
4 / 2 / 1
5,742
574
4,229
2,972
850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

13
3 / 0 / 2
6,941
694
6,434
4,683
1,516
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Kukulkan
Glekter
Kukulkan
9
0 / 0 / 3
5,060
506
857
3,604
992
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
3 / 0 / 4
5,960
596
3,127
3,362
943
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
8
1 / 3 / 0
4,906
491
1,310
6,630
2,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Danzaburou
Nbarr50
Danzaburou
6
0 / 3 / 0
4,078
408
2,025
4,055
998
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
TRP Lochie
Nemesis
7
1 / 3 / 1
4,729
473
1,659
6,885
2,155
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chang'e
TRP Sinr
Chang'e
7
0 / 4 / 0
4,365
437
1,699
4,853
1,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tiamat
lnsinq
Tiamat
9
0 / 3 / 0
4,944
494
969
6,586
2,383
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
3
16
Kills
2
2
Deaths
16
17
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
3
0
0.33
W
Jormungandr
ArchIblis
Jormungandr
6
0
7
9.5
W
4
2
1
2.25
W
3
0
2
4
W
Kukulkan
Glekter
Kukulkan
0
0
3
1.5
L
Danzaburou
Nbarr50
Danzaburou
0
3
0
0
L
Nemesis
TRP Lochie
Nemesis
1
3
1
0.5
L
Chang'e
TRP Sinr
Chang'e
0
4
0
0
W
3
0
4
5
L
Tiamat
lnsinq
Tiamat
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,952
Damage
7,662
20,893
Taken
29,009
6,692
Mitigated
9,251
9,258
Healing
7,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
1,310
0
0
2,477
6,630
2,263
0
2,214
4,321
14,706
0
W
Jormungandr
ArchIblis
Jormungandr
6,305
1,302
252
2,539
6,272
2,391
107
1,034
5,150
25,770
0
W
4,229
1,081
0
250
2,972
850
522
912
1,946
21,188
0
W
6,434
996
0
3,198
4,683
1,516
267
1,074
3,591
47,199
0
W
Kukulkan
Glekter
Kukulkan
857
117
171
1,329
3,604
992
160
388
3,216
24,433
0
L
Danzaburou
Nbarr50
Danzaburou
2,025
715
0
923
4,055
998
0
2,341
1,632
0
8,704
L
Nemesis
TRP Lochie
Nemesis
1,659
366
0
528
6,885
2,155
0
4,112
2,527
0
20,061
L
Chang'e
TRP Sinr
Chang'e
1,699
131
68
907
4,853
1,452
25
3,326
1,384
15,743
0
W
3,127
1,353
258
1,261
3,362
943
861
350
3,012
0
26,247
L
Tiamat
lnsinq
Tiamat
969
108
0
2,500
6,586
2,383
14
4,952
1,320
23,523
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,078
Gold Earned
23,022
306
Minions Killed
164
0
Camps Cleared
0
930,495
Distance Traveled
894,676
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,906
491
24
2
0
195,426
4
W
Jormungandr
6,375
638
34
3
0
195,253
3
W
Nu Wa
5,742
574
46
5
0
175,003
4
W
Ra
6,941
694
116
12
0
198,750
0
W
Kukulkan
5,060
506
56
6
0
196,802
0
L
Danzaburou
4,078
408
19
2
0
168,120
0
L
Nemesis
4,729
473
49
5
0
203,165
1
L
Chang'e
4,365
437
26
3
0
157,588
1
W
Neith
5,960
596
54
5
0
164,687
1
L
Tiamat
4,944
494
46
5
0
170,377
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role