Player Matchup

Cthulhu
Cthulhu
AnibaldeB
Cthulhu
Level 52
God Stats
7W - 5L
1,600 SR
Queue Stats
58W - 76L
1,411 Elo+
Party 1
Hercules
Hercules
Skaiiripa
Hercules
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
Truunkz
Scylla
Level 54
God Stats
5W - 7L
1,605 SR
Queue Stats
63W - 48L
1,468 Elo+
Party 1
Medusa
Medusa
Yordiel
Medusa
Level 76
God Stats
1W - 4L
1,305 SR
Queue Stats
121W - 130L
1,492 Elo+
Party 1
Apollo
Apollo
luisplay1006
Apollo
Level 89
God Stats
25W - 16L
1,661 SR
Queue Stats
71W - 41L
1,615 Elo+
Party 1
Team Averages
Level 85
1,534 SR
1,497 Elo+

VS

Team Averages
Level 93
1,523 SR
1,518 Elo+
Tyr
Tyr
ElElegido02
Tyr
Level 102
God Stats
7W - 7L
1,640 SR
Queue Stats
216W - 201L
1,546 Elo+
Party 3
Nox
Nox
FflitterShouTt
Nox
Level 109
God Stats
1W - 0L
1,474 SR
Queue Stats
16W - 18L
1,499 Elo+
Solo
Aphrodite
Aphrodite
HasdrubaLBoo
Aphrodite
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
LonelyUsurper
Anhur
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kali
Kali
SamuPont
Kali
Level 117
God Stats
2W - 1L
1,500 SR
Queue Stats
209W - 177L
1,547 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AnibaldeB
Cthulhu
8
1 / 0 / 0
6,241
416
1,688
4,598
1,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hercules
Skaiiripa
Hercules
15
3 / 0 / 5
9,168
611
7,618
8,429
6,473
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Scylla
Truunkz
Scylla
13
1 / 3 / 5
8,018
535
6,815
7,547
2,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
Yordiel
Medusa
13
3 / 4 / 0
7,810
521
3,979
8,998
2,400
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Apollo
14
7 / 4 / 4
8,676
578
8,352
11,361
3,712
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 3
7,579
505
5,430
8,431
3,832
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
1 / 1 / 0
7,423
495
2,929
5,211
2,006
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Aphrodite
HasdrubaLBoo
Aphrodite
11
0 / 2 / 3
6,814
454
2,509
5,763
3,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

14
5 / 4 / 0
8,501
567
8,128
10,567
3,529
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kali
14
4 / 5 / 2
8,275
552
7,047
13,448
5,696
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
19
15
Kills
11
11
Deaths
15
14
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AnibaldeB
Cthulhu
1
0
0
1
W
1
3
3
0.83
W
1
1
0
1
W
Aphrodite
HasdrubaLBoo
Aphrodite
0
2
3
0.75
W
5
4
0
1.25
W
Kali
4
5
2
1
L
Hercules
Skaiiripa
Hercules
3
0
5
5.5
L
Scylla
Truunkz
Scylla
1
3
5
1.17
L
Medusa
Yordiel
Medusa
3
4
0
0.75
L
Apollo
7
4
4
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,452
Damage
26,043
40,933
Taken
43,420
16,711
Mitigated
18,816
8,390
Healing
14,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AnibaldeB
Cthulhu
1,688
73
0
1,376
4,598
1,746
0
649
3,913
12,830
0
W
5,430
783
0
2,392
8,431
3,832
866
440
7,991
0
38,648
W
2,929
211
0
840
5,211
2,006
994
622
4,589
36,565
0
W
Aphrodite
HasdrubaLBoo
Aphrodite
2,509
164
1,814
2,721
5,763
3,753
30
2,360
3,403
25,995
0
W
8,128
3,370
0
2,846
10,567
3,529
872
1,249
9,318
0
50,501
W
Kali
7,047
3,161
0
3,783
13,448
5,696
0
3,832
9,616
0
51,961
L
Hercules
Skaiiripa
Hercules
7,618
2,893
0
3,447
8,429
6,473
0
221
8,168
0
59,585
L
Scylla
Truunkz
Scylla
6,815
976
0
1,284
7,547
2,380
0
580
6,899
51,148
0
L
Medusa
Yordiel
Medusa
3,979
1,475
0
2,033
8,998
2,400
1,072
1,181
7,817
0
45,185
L
Apollo
8,352
5,566
0
250
11,361
3,712
42
2,513
8,698
0
49,418

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,913
Gold Earned
38,592
422
Minions Killed
425
0
Camps Cleared
0
1,303,273
Distance Traveled
1,406,776
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,241
416
24
2
0
184,780
0
W
Tyr
7,579
505
83
6
0
315,940
0
W
Nox
7,423
495
98
7
0
273,502
2
W
Aphrodite
6,814
454
47
3
0
282,676
6
W
Anhur
8,501
567
95
6
0
242,254
4
W
Kali
8,275
552
102
7
0
292,404
0
L
Hercules
9,168
611
137
9
0
296,838
6
L
Scylla
8,018
535
99
7
0
267,701
3
L
Medusa
7,810
521
91
6
0
268,638
0
L
Apollo
8,676
578
71
5
0
285,316
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role