Player Matchup

Anubis
Anubis
FQJ1G
Anubis
Level 27
God Stats
1W - 2L
1,733 SR
Queue Stats
5W - 6L
1,650 Elo+
Solo
Ganesha
Ganesha
Holywetwipes
Ganesha
Level 29
God Stats
84W - 63L
1,672 SR
Queue Stats
84W - 63L
1,605 Elo+
Solo
Fenrir
Fenrir
Pinoqio
Fenrir
Level 28
God Stats
18W - 18L
1,475 SR
Queue Stats
267W - 304L
1,451 Elo+
Solo
Nemesis
Nemesis
grimreaper777479
Nemesis
Level 29
God Stats
17W - 21L
1,431 SR
Queue Stats
54W - 56L
1,386 Elo+
Party 1
Chiron
Chiron
xblade117x
Chiron
Level 25
God Stats
1W - 2L
1,574 SR
Queue Stats
29W - 24L
1,424 Elo+
Party 1
Team Averages
Level 28
1,577 SR
1,503 Elo+

VS

Team Averages
Level 25
1,604 SR
1,499 Elo+
Gilgamesh
Gilgamesh
Bug-crusader
Gilgamesh
Level 29
God Stats
3W - 0L
1,735 SR
Queue Stats
24W - 22L
1,423 Elo+
Solo
Baron Samedi
Baron Samedi
anarchy-_-123
Baron Samedi
Level 28
God Stats
12W - 5L
1,649 SR
Queue Stats
132W - 152L
1,411 Elo+
Solo
Bastet
Bastet
cesaron271
Bastet
Level 15
God Stats
1W - 2L
1,500 SR
Queue Stats
28W - 26L
1,625 Elo+
Solo
Ullr
Ullr
pierogiman
Ullr
Level 29
God Stats
3W - 1L
1,541 SR
Queue Stats
25W - 35L
1,505 Elo+
Solo
Cabrakan
Cabrakan
wyzclau
Cabrakan
Level 25
God Stats
12W - 9L
1,595 SR
Queue Stats
129W - 143L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
FQJ1G
Anubis
14
5 / 8 / 2
9,092
455
4,850
13,937
10,235
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ganesha
Holywetwipes
Ganesha
18
6 / 2 / 9
11,423
571
16,009
21,957
16,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
Pinoqio
Fenrir
13
2 / 9 / 3
8,317
416
5,740
18,402
7,227
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
2 / 11 / 1
8,295
415
7,158
18,895
6,657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chiron
xblade117x
Chiron
13
2 / 6 / 3
8,306
415
7,043
13,938
4,630
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Bug-crusader
Gilgamesh
15
3 / 5 / 11
10,301
515
9,131
13,122
7,871
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Baron Samedi
anarchy-_-123
Baron Samedi
15
5 / 6 / 11
10,172
509
10,290
14,062
6,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
cesaron271
Bastet
18
15 / 2 / 12
12,178
609
22,054
12,609
3,802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

17
10 / 3 / 8
11,044
552
19,660
13,778
3,851
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cabrakan
wyzclau
Cabrakan
14
3 / 2 / 17
10,061
503
7,714
14,666
13,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
95
17
Kills
36
36
Deaths
18
18
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Bug-crusader
Gilgamesh
3
5
11
1.7
L
Anubis
FQJ1G
Anubis
5
8
2
0.75
L
Ganesha
Holywetwipes
Ganesha
6
2
9
5.25
L
Fenrir
Pinoqio
Fenrir
2
9
3
0.39
W
Baron Samedi
anarchy-_-123
Baron Samedi
5
6
11
1.75
W
Bastet
cesaron271
Bastet
15
2
12
10.5
L
2
11
1
0.23
W
10
3
8
4.67
W
Cabrakan
wyzclau
Cabrakan
3
2
17
5.75
L
Chiron
xblade117x
Chiron
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,800
Damage
68,849
87,129
Taken
68,237
45,442
Mitigated
35,111
18,882
Healing
16,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Bug-crusader
Gilgamesh
9,131
2,121
0
263
13,122
7,871
1,040
3,832
9,290
0
56,356
L
Anubis
FQJ1G
Anubis
4,850
457
585
2,671
13,937
10,235
595
2,790
10,828
32,057
0
L
Ganesha
Holywetwipes
Ganesha
16,009
806
0
4,876
21,957
16,693
0
4,928
16,861
62,172
0
L
Fenrir
Pinoqio
Fenrir
5,740
924
0
2,502
18,402
7,227
488
3,358
14,952
0
40,848
W
Baron Samedi
anarchy-_-123
Baron Samedi
10,290
631
2,070
3,440
14,062
6,171
1,719
5,038
9,024
57,592
0
W
Bastet
cesaron271
Bastet
22,054
8,432
0
3,092
12,609
3,802
2,464
2,372
10,237
0
62,432
L
7,158
3,582
0
4,228
18,895
6,657
1,024
2,821
15,982
0
32,542
W
19,660
11,642
0
4,350
13,778
3,851
5,215
5,798
7,980
0
72,255
W
Cabrakan
wyzclau
Cabrakan
7,714
1,794
0
3,512
14,666
13,416
336
3,819
10,847
29,670
0
L
Chiron
xblade117x
Chiron
7,043
1,880
918
3,102
13,938
4,630
351
3,294
10,502
0
27,178

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,433
Gold Earned
53,756
344
Minions Killed
414
0
Camps Cleared
0
1,546,506
Distance Traveled
1,750,654
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,301
515
91
5
0
326,048
1
L
Anubis
9,092
455
70
4
0
275,491
0
L
Ganesha
11,423
571
57
3
0
340,477
4
L
Fenrir
8,317
416
74
4
0
313,835
0
W
Baron Samedi
10,172
509
88
4
0
289,269
2
W
Bastet
12,178
609
98
5
0
448,156
2
L
Nemesis
8,295
415
78
4
0
290,601
0
W
Ullr
11,044
552
107
5
0
322,526
2
W
Cabrakan
10,061
503
30
2
0
364,655
2
L
Chiron
8,306
415
65
3
0
326,102
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role