Player Matchup

Fenrir
Fenrir
DarkKnight57248
Fenrir
Level 12
God Stats
1W - 7L
1,037 SR
Queue Stats
5W - 21L
1,105 Elo+
Party 2
Poseidon
Poseidon
Fresno_25j
Poseidon
Level 17
God Stats
2W - 5L
1,286 SR
Queue Stats
15W - 27L
1,256 Elo+
Solo
Nemesis
Nemesis
HulkingJano
Nemesis
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,053 Elo+
Party 2
Tyr
Tyr
Kieron-_-rwin
Tyr
Level 27
God Stats
4W - 8L
1,580 SR
Queue Stats
99W - 89L
1,375 Elo+
Party 1
Apollo
Apollo
KingOfChicken445
Apollo
Level 20
God Stats
4W - 6L
1,372 SR
Queue Stats
37W - 38L
1,326 Elo+
Party 1
Team Averages
Level 17
1,355 SR
1,223 Elo+

VS

Team Averages
Level 27
1,495 SR
1,278 Elo+
Zeus
Zeus
SiiLeXWesT
Zeus
Level 25
God Stats
14W - 15L
1,492 SR
Queue Stats
357W - 367L
1,294 Elo+
Solo
Neith
Neith
VerlAyn
Neith
Level 28
God Stats
8W - 8L
1,500 SR
Queue Stats
53W - 73L
1,273 Elo+
Solo
Set
Set
francofrost15
Set
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
187W - 298L
1,095 Elo+
Solo
Arachne
Arachne
linevaux
Arachne
Level 25
God Stats
19W - 17L
1,501 SR
Queue Stats
199W - 223L
1,363 Elo+
Solo
Artemis
Artemis
paullysouth
Artemis
Level 28
God Stats
7W - 6L
1,480 SR
Queue Stats
109W - 117L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 13 / 6
8,269
376
8,810
17,485
6,701
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Poseidon
Fresno_25j
Poseidon
14
2 / 7 / 7
9,100
414
7,622
14,423
10,494
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
HulkingJano
Nemesis
13
3 / 4 / 3
9,136
415
2,505
13,289
3,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
6 / 3 / 6
11,003
500
16,301
23,049
14,034
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

19
12 / 7 / 3
11,896
541
13,003
21,068
7,984
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 5 / 6
11,419
519
15,414
15,201
5,310
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
VerlAyn
Neith
15
2 / 4 / 4
10,572
481
8,671
13,800
4,890
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

14
0 / 11 / 8
9,870
449
4,957
15,029
6,305
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mace

Mace

+10
Physical Power

Arachne
linevaux
Arachne
18
21 / 0 / 3
13,808
628
20,225
11,327
6,508
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Artemis
paullysouth
Artemis
15
5 / 5 / 8
10,967
499
10,820
11,910
5,615
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
63
25
Kills
34
34
Deaths
25
25
Assists
29
Player
Kills
Deaths
Assists
KDA
L
2
13
6
0.38
L
Poseidon
Fresno_25j
Poseidon
2
7
7
0.79
L
Nemesis
HulkingJano
Nemesis
3
4
3
1.13
L
6
3
6
3
L
12
7
3
1.93
W
6
5
6
1.8
W
Neith
VerlAyn
Neith
2
4
4
1
W
0
11
8
0.36
W
Arachne
linevaux
Arachne
21
0
3
22.5
W
Artemis
paullysouth
Artemis
5
5
8
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,241
Damage
60,087
89,314
Taken
67,267
43,209
Mitigated
28,628
20,036
Healing
16,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,810
2,181
0
1,006
17,485
6,701
476
4,410
13,075
0
20,687
L
Poseidon
Fresno_25j
Poseidon
7,622
743
32
1,803
14,423
10,494
430
2,345
12,078
45,800
0
L
Nemesis
HulkingJano
Nemesis
2,505
725
0
2,724
13,289
3,996
642
1,169
12,120
0
33,476
L
16,301
2,519
34
9,836
23,049
14,034
264
4,506
18,543
0
76,503
L
13,003
8,591
0
4,601
21,068
7,984
969
2,984
18,084
0
73,651
W
15,414
3,976
540
4,968
15,201
5,310
2,147
2,444
12,757
64,061
0
W
Neith
VerlAyn
Neith
8,671
5,055
0
5,195
13,800
4,890
6,352
1,880
11,920
0
47,269
W
4,957
2,512
0
1,109
15,029
6,305
893
1,713
13,316
0
27,620
W
Arachne
linevaux
Arachne
20,225
15,072
0
4,964
11,327
6,508
965
793
10,534
0
75,639
W
Artemis
paullysouth
Artemis
10,820
5,322
0
15
11,910
5,615
5,150
792
11,118
0
46,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,404
Gold Earned
56,636
389
Minions Killed
401
0
Camps Cleared
0
1,955,364
Distance Traveled
1,872,127
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,269
376
23
1
0
426,198
1
L
Poseidon
9,100
414
71
3
0
329,552
0
L
Nemesis
9,136
415
69
3
0
300,542
0
L
Tyr
11,003
500
123
6
0
515,500
1
L
Apollo
11,896
541
103
5
0
383,572
0
W
Zeus
11,419
519
108
5
0
362,851
0
W
Neith
10,572
481
80
4
0
347,728
6
W
Set
9,870
449
52
2
0
277,760
0
W
Arachne
13,808
628
98
4
0
532,300
2
W
Artemis
10,967
499
63
3
0
351,488
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role