Player Matchup

Izanami
Izanami
Hoirun
Izanami
Level 77
God Stats
31W - 27L
1,675 SR
Queue Stats
171W - 201L
1,477 Elo+
Party 1
Sobek
Sobek
Johula13
Sobek
Level 109
God Stats
10W - 14L
1,507 SR
Queue Stats
166W - 148L
1,553 Elo+
Party 2
He Bo
He Bo
Johula136813
He Bo
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 49L
1,700 Elo+
Party 2
Arachne
Arachne
kino_zgnthsb
Arachne
Level 87
God Stats
40W - 26L
1,654 SR
Queue Stats
136W - 146L
1,491 Elo+
Party 1
King Arthur
King Arthur
yf_shin_fy
King Arthur
Level 95
God Stats
94W - 93L
1,585 SR
Queue Stats
203W - 240L
1,518 Elo+
Party 1
Team Averages
Level 79
1,584 SR
1,548 Elo+

VS

Team Averages
Level 76
1,493 SR
1,494 Elo+
Medusa
Medusa
Ethymon
Medusa
Level 14
God Stats
2W - 4L
1,327 SR
Queue Stats
17W - 14L
1,484 Elo+
Party 3
Sun Wukong
Sun Wukong
FENRIS 6896
Sun Wukong
Level 93
God Stats
20W - 17L
1,508 SR
Queue Stats
53W - 49L
1,501 Elo+
Solo
Jormungandr
Jormungandr
HellaWorthy
Jormungandr
Level 76
God Stats
1W - 3L
1,500 SR
Queue Stats
285W - 252L
1,501 Elo+
Solo
Zhong Kui
Zhong Kui
Little-SparkX
Zhong Kui
Level 119
God Stats
181W - 181L
1,573 SR
Queue Stats
566W - 578L
1,471 Elo+
Party 3
Nemesis
Nemesis
lRyzza
Nemesis
Level 79
God Stats
3W - 5L
1,555 SR
Queue Stats
151W - 138L
1,512 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Hoirun
Izanami
20
5 / 1 / 12
14,235
548
11,597
13,324
7,792
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sobek
Johula13
Sobek
19
1 / 0 / 23
13,456
518
8,810
24,760
33,604
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

20
8 / 4 / 16
14,083
542
31,338
17,016
7,825
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Arachne
kino_zgnthsb
Arachne
20
8 / 1 / 12
14,198
546
12,235
20,693
13,559
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
yf_shin_fy
King Arthur
20
11 / 1 / 16
14,646
563
16,183
24,774
24,441
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Ethymon
Medusa
14
0 / 8 / 2
9,243
356
5,825
13,706
4,910
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
FENRIS 6896
Sun Wukong
16
0 / 6 / 2
10,506
404
13,469
21,633
15,194
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jormungandr
HellaWorthy
Jormungandr
15
0 / 7 / 4
10,040
386
7,660
23,361
17,280
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Zhong Kui
Little-SparkX
Zhong Kui
18
5 / 6 / 1
12,277
472
17,022
20,847
13,536
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Nemesis
lRyzza
Nemesis
20
2 / 6 / 3
12,349
475
10,963
24,882
11,720
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
19
33
Kills
7
7
Deaths
33
79
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Medusa
Ethymon
Medusa
0
8
2
0.13
L
Sun Wukong
FENRIS 6896
Sun Wukong
0
6
2
0.17
L
Jormungandr
HellaWorthy
Jormungandr
0
7
4
0.29
W
Izanami
Hoirun
Izanami
5
1
12
11
W
Sobek
Johula13
Sobek
1
0
23
12.5
W
8
4
16
4
L
Zhong Kui
Little-SparkX
Zhong Kui
5
6
1
0.92
W
Arachne
kino_zgnthsb
Arachne
8
1
12
14
L
Nemesis
lRyzza
Nemesis
2
6
3
0.58
W
King Arthur
yf_shin_fy
King Arthur
11
1
16
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,163
Damage
54,939
100,567
Taken
104,429
87,221
Mitigated
62,640
34,097
Healing
20,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Ethymon
Medusa
5,825
3,127
0
0
13,706
4,910
0
3,644
10,006
0
49,999
L
Sun Wukong
FENRIS 6896
Sun Wukong
13,469
2,250
1,277
5,905
21,633
15,194
1,055
8,859
12,566
0
68,079
L
Jormungandr
HellaWorthy
Jormungandr
7,660
1,116
182
3,202
23,361
17,280
0
7,803
15,334
49,318
0
W
Izanami
Hoirun
Izanami
11,597
9,624
0
4,220
13,324
7,792
5,624
4,895
8,429
0
142,404
W
Sobek
Johula13
Sobek
8,810
774
0
8,306
24,760
33,604
396
7,026
17,734
34,050
0
W
31,338
117
535
4,453
17,016
7,825
2,224
6,051
10,965
105,155
0
L
Zhong Kui
Little-SparkX
Zhong Kui
17,022
714
0
8,152
20,847
13,536
57
9,622
10,724
86,630
0
W
Arachne
kino_zgnthsb
Arachne
12,235
8,678
0
6,778
20,693
13,559
3,839
5,518
15,175
0
102,879
L
Nemesis
lRyzza
Nemesis
10,963
4,389
0
1,828
24,882
11,720
0
9,033
15,651
0
105,089
W
King Arthur
yf_shin_fy
King Arthur
16,183
1,206
0
9,805
24,774
24,441
731
5,168
19,606
0
88,281

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,618
Gold Earned
54,415
656
Minions Killed
605
0
Camps Cleared
0
2,599,830
Distance Traveled
2,243,759
34
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,243
356
96
4
0
422,414
3
L
Sun Wukong
10,506
404
143
6
0
470,117
4
L
Jormungandr
10,040
386
54
2
0
425,162
7
W
Izanami
14,235
548
200
8
0
465,893
8
W
Sobek
13,456
518
54
2
0
534,407
5
W
He Bo
14,083
542
152
6
0
492,273
3
L
Zhong Kui
12,277
472
154
6
0
434,679
11
W
Arachne
14,198
546
121
5
0
583,452
9
L
Nemesis
12,349
475
158
6
0
491,387
3
W
King Arthur
14,646
563
129
5
0
523,805
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role