Player Matchup

Mercury
Mercury
Aliciajrez98
Mercury
Level 28
God Stats
24W - 13L
1,831 SR
Queue Stats
255W - 152L
1,790 Elo+
Party 1
Discordia
Discordia
Paparajote33
Discordia
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
bt4000
Ares
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
46W - 23L
1,723 Elo+
Party 1
Neith
Neith
default5707
Neith
Level 14
God Stats
4W - 1L
1,728 SR
Queue Stats
15W - 10L
1,598 Elo+
Solo
Bellona
Bellona
elikooor
Bellona
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,673 Elo+
Solo
Team Averages
Level 18
1,612 SR
1,657 Elo+

VS

Team Averages
Level 24
1,742 SR
1,650 Elo+
Pele
Pele
Dottazs
Pele
Level 29
God Stats
9W - 4L
1,884 SR
Queue Stats
23W - 14L
1,571 Elo+
Solo
Izanami
Izanami
GrosChibre22cm
Izanami
Level 15
God Stats
6W - 2L
1,830 SR
Queue Stats
13W - 7L
1,805 Elo+
Solo
Sobek
Sobek
Kami1a
Sobek
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 20L
1,694 Elo+
Solo
Artio
Artio
MarineraLluna
Artio
Level 28
God Stats
16W - 11L
1,578 SR
Queue Stats
110W - 91L
1,602 Elo+
Solo
Sol
Sol
PleaseSatanDude
Sol
Level 27
God Stats
2W - 1L
1,916 SR
Queue Stats
88W - 75L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Aliciajrez98
Mercury
12
4 / 0 / 1
6,562
729
3,092
5,146
1,614
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Discordia
Paparajote33
Discordia
9
0 / 0 / 3
5,334
593
5,009
2,070
541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ares
bt4000
Ares
9
2 / 2 / 2
5,395
599
3,695
6,282
2,382
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
1 / 0 / 3
5,487
610
4,309
4,054
974
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bellona
elikooor
Bellona
9
1 / 1 / 0
4,761
529
1,219
3,813
2,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Dottazs
Pele
9
1 / 2 / 0
5,033
559
1,675
5,583
1,601
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 3 / 0
5,139
571
3,006
6,177
1,476
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sobek
Kami1a
Sobek
6
0 / 1 / 2
4,300
478
1,721
6,344
2,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

10
1 / 1 / 0
5,573
619
2,416
5,041
2,812
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

7
0 / 1 / 1
4,655
517
1,153
3,411
896
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
6
8
Kills
3
3
Deaths
8
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Mercury
Aliciajrez98
Mercury
4
0
1
4.5
L
Pele
Dottazs
Pele
1
2
0
0.5
L
1
3
0
0.33
L
Sobek
Kami1a
Sobek
0
1
2
1
L
1
1
0
1
W
Discordia
Paparajote33
Discordia
0
0
3
1.5
L
0
1
1
0.5
W
Ares
bt4000
Ares
2
2
2
1.5
W
1
0
3
2.5
W
Bellona
elikooor
Bellona
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,324
Damage
9,971
21,365
Taken
26,556
7,681
Mitigated
9,635
7,936
Healing
8,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Aliciajrez98
Mercury
3,092
1,719
0
2,464
5,146
1,614
0
1,109
4,037
0
36,660
L
Pele
Dottazs
Pele
1,675
602
0
1,836
5,583
1,601
0
2,439
2,950
0
26,159
L
3,006
2,097
0
1,058
6,177
1,476
0
1,355
4,822
0
30,076
L
Sobek
Kami1a
Sobek
1,721
156
0
1,875
6,344
2,850
0
2,853
3,411
5,834
0
L
2,416
244
0
1,930
5,041
2,812
0
0
5,041
24,729
0
W
Discordia
Paparajote33
Discordia
5,009
249
0
1,068
2,070
541
912
336
1,734
31,462
0
L
1,153
527
0
1,561
3,411
896
0
1,499
1,628
18,566
0
W
Ares
bt4000
Ares
3,695
195
0
980
6,282
2,382
0
1,186
5,096
13,084
0
W
4,309
2,106
0
2,424
4,054
974
300
663
3,391
0
34,158
W
Bellona
elikooor
Bellona
1,219
231
0
1,000
3,813
2,170
0
1,996
1,817
0
14,303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,539
Gold Earned
24,700
291
Minions Killed
232
0
Camps Cleared
0
880,175
Distance Traveled
793,437
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,562
729
91
10
0
205,373
2
L
Pele
5,033
559
67
7
0
204,671
4
L
Izanami
5,139
571
59
7
0
158,758
0
L
Sobek
4,300
478
10
1
0
183,473
3
L
Artio
5,573
619
58
6
0
142,788
1
W
Discordia
5,334
593
75
8
0
179,977
3
L
Sol
4,655
517
38
4
0
103,747
2
W
Ares
5,395
599
22
2
0
180,855
3
W
Neith
5,487
610
65
7
0
157,828
0
W
Bellona
4,761
529
38
4
0
156,142
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role