Player Matchup

Cthulhu
Cthulhu
DerWeltenfeind
Cthulhu
Level 23
God Stats
1W - 3L
1,121 SR
Queue Stats
3W - 7L
1,199 Elo+
Party 1
Fenrir
Fenrir
FirstBloodPrince
Fenrir
Level 8
God Stats
3W - 4L
1,707 SR
Queue Stats
49W - 44L
1,494 Elo+
Solo
Osiris
Osiris
Jacobball007
Osiris
Level 22
God Stats
9W - 4L
1,458 SR
Queue Stats
50W - 33L
1,541 Elo+
Solo
Medusa
Medusa
Raslito
Medusa
Level 15
God Stats
1W - 1L
1,307 SR
Queue Stats
1W - 2L
1,157 Elo+
Solo
Jormungandr
Jormungandr
Zoidgoblin
Jormungandr
Level 22
God Stats
2W - 3L
1,364 SR
Queue Stats
5W - 7L
1,319 Elo+
Party 1
Team Averages
Level 18
1,391 SR
1,342 Elo+

VS

Team Averages
Level 10
1,456 SR
1,345 Elo+
Anhur
Anhur
Beeachers
Anhur
Level 2
God Stats
0W - 2L
1,278 SR
Queue Stats
0W - 2L
1,315 Elo+
Solo
Ares
Ares
SunshineHonesty
Ares
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,449 Elo+
Solo
Mercury
Mercury
dzakunia
Mercury
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Skadi
Skadi
gnomobulock
Skadi
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,114 Elo+
Solo
Cthulhu
Cthulhu
matplay1234
Cthulhu
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
11W - 11L
1,347 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 11
10,235
445
11,407
15,894
11,318
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
10 / 4 / 3
13,417
583
15,606
25,247
13,278
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Osiris
18
7 / 1 / 8
12,189
530
9,248
16,978
11,388
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Medusa
Raslito
Medusa
16
8 / 11 / 5
11,770
512
11,069
13,817
4,534
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
Zoidgoblin
Jormungandr
16
7 / 4 / 4
11,090
482
5,707
11,245
5,143
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Beeachers
Anhur
7
2 / 0 / 3
7,436
323
1,228
2,321
478
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
1 / 12 / 3
7,708
335
3,138
14,565
8,243
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Mercury
dzakunia
Mercury
4
0 / 3 / 2
6,402
278
109
1,983
309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
7 / 12 / 2
11,050
480
17,216
19,095
7,060
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
matplay1234
Cthulhu
16
7 / 8 / 1
10,426
453
19,029
29,540
26,803
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
28
34
Kills
17
22
Deaths
35
31
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Anhur
Beeachers
Anhur
2
0
3
3.5
W
2
2
11
3.75
W
10
4
3
2.88
W
Osiris
7
1
8
11
W
Medusa
Raslito
Medusa
8
11
5
0.95
L
1
12
3
0.21
W
Jormungandr
Zoidgoblin
Jormungandr
7
4
4
2.25
L
Mercury
dzakunia
Mercury
0
3
2
0.33
L
7
12
2
0.67
L
Cthulhu
matplay1234
Cthulhu
7
8
1
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,037
Damage
40,720
83,181
Taken
67,504
45,661
Mitigated
42,893
25,320
Healing
9,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Beeachers
Anhur
1,228
821
0
1,002
2,321
478
0
286
2,035
0
8,709
W
11,407
938
175
4,778
15,894
11,318
1,060
6,619
7,780
38,988
0
W
15,606
3,436
1,141
11,776
25,247
13,278
3,663
3,360
21,082
0
107,416
W
Osiris
9,248
5,176
0
5,909
16,978
11,388
3,225
3,771
13,032
0
80,356
W
Medusa
Raslito
Medusa
11,069
8,013
0
0
13,817
4,534
2,006
2,697
11,026
0
57,759
L
3,138
505
0
0
14,565
8,243
328
3,438
10,852
12,332
0
W
Jormungandr
Zoidgoblin
Jormungandr
5,707
1,973
0
1,541
11,245
5,143
1,145
4,889
5,535
33,920
0
L
Mercury
dzakunia
Mercury
109
39
0
0
1,983
309
37
462
1,496
0
1,380
L
17,216
9,734
0
1,188
19,095
7,060
2,916
4,899
13,996
0
55,401
L
Cthulhu
matplay1234
Cthulhu
19,029
1,933
255
7,145
29,540
26,803
99
6,626
22,011
54,735
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,701
Gold Earned
43,022
498
Minions Killed
199
0
Camps Cleared
0
1,971,851
Distance Traveled
1,041,747
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,436
323
30
1
0
72,842
1
W
Cthulhu
10,235
445
58
3
0
441,451
0
W
Fenrir
13,417
583
181
8
0
416,473
0
W
Osiris
12,189
530
121
5
0
393,986
1
W
Medusa
11,770
512
81
4
0
373,373
0
L
Ares
7,708
335
17
1
0
198,823
2
W
Jormungandr
11,090
482
57
2
0
346,568
0
L
Mercury
6,402
278
3
0
0
62,801
1
L
Skadi
11,050
480
79
3
0
316,361
6
L
Cthulhu
10,426
453
70
3
0
390,920
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role