Player Matchup

Fenrir
Fenrir
HenixSMITE
Fenrir
Level 18
God Stats
3W - 6L
1,468 SR
Queue Stats
14W - 25L
1,328 Elo+
Party 2
Anubis
Anubis
geo_pil
Anubis
Level 24
God Stats
34W - 36L
1,537 SR
Queue Stats
110W - 138L
1,251 Elo+
Solo
Xing Tian
Xing Tian
乌鸦坐飞机ORZ
Xing Tian
Level 18
God Stats
1W - 3L
1,414 SR
Queue Stats
13W - 25L
1,328 Elo+
Party 2
Team Averages
Level 20
1,473 SR
1,302 Elo+

VS

Team Averages
Level 77
1,584 SR
1,587 Elo+
Hercules
Hercules
ykwuly
Hercules
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,637 Elo+
Party 1
Artemis
Artemis
懺悔者的贖罪
Artemis
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
洗面奶钢铁侠
He Bo
Level 118
God Stats
1W - 0L
1,751 SR
Queue Stats
10W - 6L
1,625 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
HenixSMITE
Fenrir
9
1 / 9 / 0
6,584
658
4,536
10,763
3,734
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
geo_pil
Anubis
8
1 / 7 / 0
6,189
619
2,914
8,018
3,396
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
0 / 6 / 1
6,495
650
3,515
12,859
8,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ykwuly
Hercules
12
8 / 1 / 11
8,988
899
6,293
7,754
7,740
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
5 / 0 / 16
8,375
838
10,359
5,589
1,603
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
9 / 1 / 9
8,801
880
9,632
4,822
1,219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
58
2
Kills
22
22
Deaths
2
1
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Fenrir
HenixSMITE
Fenrir
1
9
0
0.11
L
Anubis
geo_pil
Anubis
1
7
0
0.14
W
Hercules
ykwuly
Hercules
8
1
11
13.5
L
0
6
1
0.08
W
5
0
16
13
W
9
1
9
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,965
Damage
26,284
31,640
Taken
18,165
16,087
Mitigated
10,562
2,044
Healing
4,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
HenixSMITE
Fenrir
4,536
542
0
1,092
10,763
3,734
0
3,372
7,195
0
20,635
L
Anubis
geo_pil
Anubis
2,914
103
0
426
8,018
3,396
0
2,847
4,935
11,815
0
W
Hercules
ykwuly
Hercules
6,293
1,675
0
2,065
7,754
7,740
501
2,371
5,383
0
15,718
L
3,515
356
0
526
12,859
8,957
0
2,803
9,846
11,539
0
W
10,359
5,231
0
1,022
5,589
1,603
1,537
1,927
3,662
0
28,870
W
9,632
922
0
1,250
4,822
1,219
760
2,163
2,659
29,187
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,268
Gold Earned
26,164
64
Minions Killed
110
0
Camps Cleared
0
474,060
Distance Traveled
535,190
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,584
658
30
3
0
176,189
1
L
Anubis
6,189
619
15
2
0
137,397
0
W
Hercules
8,988
899
32
3
0
207,448
0
L
Xing Tian
6,495
650
19
2
0
160,474
0
W
Artemis
8,375
838
43
4
0
168,788
2
W
He Bo
8,801
880
35
4
0
158,954
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role