Player Matchup

Medusa
Medusa
Mateunio92
Medusa
Level 99
God Stats
11W - 7L
1,502 SR
Queue Stats
169W - 185L
1,514 Elo+
Solo
Bacchus
Bacchus
RageShadow
Bacchus
Level 75
God Stats
4W - 4L
1,746 SR
Queue Stats
33W - 35L
1,634 Elo+
Party 1
Persephone
Persephone
WEAK3NisDADDY
Persephone
Level 67
God Stats
6W - 4L
1,500 SR
Queue Stats
31W - 34L
1,584 Elo+
Party 1
Team Averages
Level 80
1,582 SR
1,577 Elo+

VS

Team Averages
Level 84
1,379 SR
1,493 Elo+
Cthulhu
Cthulhu
Cytropus
Cthulhu
Level 122
God Stats
9W - 4L
1,173 SR
Queue Stats
100W - 101L
1,503 Elo+
Party 2
Izanami
Izanami
Exolaria
Izanami
Level 107
God Stats
3W - 2L
1,465 SR
Queue Stats
30W - 30L
1,475 Elo+
Party 2
Tiamat
Tiamat
tuprimojuan
Tiamat
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Mateunio92
Medusa
11
3 / 5 / 4
8,619
718
10,009
11,140
3,897
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
RageShadow
Bacchus
11
3 / 2 / 4
8,899
742
6,924
7,554
6,532
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Persephone
WEAK3NisDADDY
Persephone
12
2 / 2 / 6
8,539
712
7,053
5,558
1,953
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Cytropus
Cthulhu
12
2 / 2 / 7
9,594
800
7,368
12,891
7,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
Exolaria
Izanami
11
3 / 3 / 3
8,404
700
3,466
7,446
2,817
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tiamat
13
4 / 3 / 2
9,089
757
7,974
9,102
5,992
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
21
8
Kills
9
9
Deaths
8
14
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Cytropus
Cthulhu
2
2
7
2.75
W
Izanami
Exolaria
Izanami
3
3
3
1.5
L
Medusa
Mateunio92
Medusa
3
5
4
1
L
Bacchus
RageShadow
Bacchus
3
2
4
2.5
L
Persephone
WEAK3NisDADDY
Persephone
2
2
6
2.5
W
Tiamat
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,986
Damage
18,808
24,252
Taken
29,439
12,382
Mitigated
16,077
5,496
Healing
7,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Cytropus
Cthulhu
7,368
439
133
4,493
12,891
7,268
245
5,396
7,495
25,146
0
W
Izanami
Exolaria
Izanami
3,466
1,823
0
153
7,446
2,817
843
5,338
2,108
0
16,509
L
Medusa
Mateunio92
Medusa
10,009
3,523
0
3,071
11,140
3,897
0
7,917
3,223
0
40,484
L
Bacchus
RageShadow
Bacchus
6,924
860
0
1,645
7,554
6,532
0
3,427
4,127
16,485
0
L
Persephone
WEAK3NisDADDY
Persephone
7,053
1,026
0
780
5,558
1,953
0
4,069
1,488
28,972
0
W
Tiamat
7,974
1,395
0
2,819
9,102
5,992
180
3,301
5,801
44,452
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,057
Gold Earned
27,087
167
Minions Killed
156
0
Camps Cleared
0
681,137
Distance Traveled
731,970
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,594
800
31
3
0
258,530
2
W
Izanami
8,404
700
32
3
0
223,317
3
L
Medusa
8,619
718
77
6
0
221,343
3
L
Bacchus
8,899
742
27
2
0
243,323
1
L
Persephone
8,539
712
63
5
0
216,471
5
W
Tiamat
9,089
757
93
8
0
250,123
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role