Player Matchup

Discordia
Discordia
 
Discordia
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
 
Cabrakan
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
Wokpingu1990
Apollo
Level 103
God Stats
73W - 85L
1,434 SR
Queue Stats
524W - 526L
1,468 Elo+
Solo
Fenrir
Fenrir
nerdlegend
Fenrir
Level 160
God Stats
8W - 2L
1,423 SR
Queue Stats
208W - 226L
1,453 Elo+
Solo
Nike
Nike
puunchbag
Nike
Level 82
God Stats
7W - 3L
1,715 SR
Queue Stats
451W - 433L
1,523 Elo+
Solo
Team Averages
Level 110
1,514 SR
1,489 Elo+

VS

Team Averages
Level 118
1,538 SR
1,486 Elo+
Ravana
Ravana
 
Ravana
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Mr_EmoSmurfCore
Sun Wukong
Level 160
God Stats
6W - 12L
1,762 SR
Queue Stats
452W - 464L
1,517 Elo+
Solo
Heimdallr
Heimdallr
WOLF2563
Heimdallr
Level 129
God Stats
9W - 12L
1,525 SR
Queue Stats
597W - 615L
1,490 Elo+
Solo
Olorun
Olorun
dark0_0111
Olorun
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
666W - 674L
1,458 Elo+
Solo
Cthulhu
Cthulhu
lordcrunchy01
Cthulhu
Level 61
God Stats
11W - 11L
1,401 SR
Queue Stats
51W - 45L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
15
2 / 7 / 5
9,509
500
8,524
9,976
3,282
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cabrakan
 
Cabrakan
14
0 / 5 / 3
8,979
473
7,103
16,121
11,821
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apollo
17
5 / 1 / 2
10,158
535
11,318
11,994
4,079
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
nerdlegend
Fenrir
17
3 / 2 / 3
10,086
531
7,482
16,556
7,188
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Nike
14
2 / 3 / 2
9,349
492
9,417
16,436
10,262
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
15
3 / 2 / 5
9,417
496
9,241
11,373
4,808
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sun Wukong
Mr_EmoSmurfCore
Sun Wukong
19
8 / 1 / 2
11,760
619
13,003
13,588
10,779
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
WOLF2563
Heimdallr
13
0 / 3 / 3
8,280
436
3,583
10,854
3,509
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Olorun
dark0_0111
Olorun
14
3 / 5 / 0
9,167
482
10,322
17,179
5,796
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
15
3 / 1 / 1
9,642
507
9,990
13,527
10,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
28
12
Kills
17
18
Deaths
12
15
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
2
7
5
0.64
W
Cabrakan
 
Cabrakan
0
5
3
0.3
L
Ravana
 
Ravana
3
2
5
2.75
L
Sun Wukong
Mr_EmoSmurfCore
Sun Wukong
8
1
2
9
L
Heimdallr
WOLF2563
Heimdallr
0
3
3
0.5
W
Apollo
5
1
2
6
L
Olorun
dark0_0111
Olorun
3
5
0
0.6
L
Cthulhu
3
1
1
3.5
W
Fenrir
nerdlegend
Fenrir
3
2
3
2.25
W
Nike
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,844
Damage
46,139
71,083
Taken
66,521
36,632
Mitigated
35,206
17,509
Healing
22,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
8,524
234
0
1,296
9,976
3,282
300
3,846
5,822
42,281
0
W
Cabrakan
 
Cabrakan
7,103
1,237
201
2,703
16,121
11,821
434
4,020
12,011
54,584
0
L
Ravana
 
Ravana
9,241
2,536
0
1,836
11,373
4,808
0
3,490
7,731
0
60,882
L
Sun Wukong
Mr_EmoSmurfCore
Sun Wukong
13,003
2,522
0
3,074
13,588
10,779
104
2,299
11,155
0
83,717
L
Heimdallr
WOLF2563
Heimdallr
3,583
1,676
0
4,144
10,854
3,509
0
981
9,811
0
55,552
W
Apollo
11,318
6,969
0
3,977
11,994
4,079
1,755
5,951
5,991
0
76,262
L
Olorun
dark0_0111
Olorun
10,322
4,076
558
8,092
17,179
5,796
1,467
4,277
12,404
54,973
0
L
Cthulhu
9,990
1,043
421
4,181
13,527
10,314
148
3,734
9,728
53,288
0
W
Fenrir
nerdlegend
Fenrir
7,482
1,722
0
6,436
16,556
7,188
0
3,355
13,047
0
78,765
W
Nike
9,417
1,156
0
2,896
16,436
10,262
446
2,446
13,900
65
52,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,081
Gold Earned
48,266
563
Minions Killed
581
0
Camps Cleared
0
1,738,749
Distance Traveled
1,791,115
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
9,509
500
81
4
0
358,888
7
W
Cabrakan
8,979
473
83
4
0
283,114
2
L
Ravana
9,417
496
103
5
0
411,233
2
L
Sun Wukong
11,760
619
162
9
0
365,840
0
L
Heimdallr
8,280
436
108
6
0
337,712
2
W
Apollo
10,158
535
146
8
0
344,246
5
L
Olorun
9,167
482
115
6
0
312,064
0
L
Cthulhu
9,642
507
93
5
0
364,266
3
W
Fenrir
10,086
531
135
7
0
401,722
3
W
Nike
9,349
492
118
6
0
350,779
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role