Player Matchup

Fenrir
Fenrir
All Might5331
Fenrir
Level 147
God Stats
2W - 0L
1,832 SR
Queue Stats
73W - 37L
1,629 Elo+
Party 1
Neith
Neith
Canis lupus7361
Neith
Level 63
God Stats
322W - 371L
1,468 SR
Queue Stats
1,093W - 1,174L
1,416 Elo+
Solo
Danzaburou
Danzaburou
Jrobtheslob1999
Danzaburou
Level 12
God Stats
2W - 0L
1,818 SR
Queue Stats
13W - 8L
1,537 Elo+
Party 1
Cabrakan
Cabrakan
SirHolyPlate
Cabrakan
Level 104
God Stats
1W - 1L
1,720 SR
Queue Stats
68W - 43L
1,633 Elo+
Party 1
Gilgamesh
Gilgamesh
asphyxiatedkiae
Gilgamesh
Level 140
God Stats
3W - 1L
1,750 SR
Queue Stats
40W - 18L
1,706 Elo+
Party 1
Team Averages
Level 93
1,718 SR
1,584 Elo+

VS

Team Averages
Level 90
1,664 SR
1,500 Elo+
Ullr
Ullr
MVHITMAN
Ullr
Level 126
God Stats
2W - 3L
1,485 SR
Queue Stats
75W - 62L
1,561 Elo+
Solo
Kukulkan
Kukulkan
SwiftDeeezy
Kukulkan
Level 33
God Stats
1W - 2L
1,716 SR
Queue Stats
6W - 12L
1,533 Elo+
Solo
Fenrir
Fenrir
ZEROSUIT-ATLAS
Fenrir
Level 121
God Stats
22W - 22L
1,777 SR
Queue Stats
782W - 766L
1,484 Elo+
Solo
Cerberus
Cerberus
mills104
Cerberus
Level 69
God Stats
81W - 75L
1,547 SR
Queue Stats
495W - 510L
1,485 Elo+
Solo
Nox
Nox
school_bus_gang
Nox
Level 103
God Stats
14W - 6L
1,796 SR
Queue Stats
669W - 684L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 2 / 18
13,332
1,026
25,001
13,329
14,935
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

19
2 / 0 / 10
12,695
977
8,095
6,234
2,272
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Danzaburou
Jrobtheslob1999
Danzaburou
20
4 / 3 / 14
13,349
1,027
17,296
11,715
4,208
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cabrakan
SirHolyPlate
Cabrakan
20
11 / 3 / 15
14,271
1,098
25,601
15,329
13,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
asphyxiatedkiae
Gilgamesh
20
14 / 2 / 16
15,419
1,186
26,390
18,788
15,438
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Team 1 Tickets

218

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
18
1 / 14 / 5
11,603
893
10,379
26,593
11,485
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
SwiftDeeezy
Kukulkan
18
1 / 6 / 4
11,667
897
10,753
15,560
6,975
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
3 / 6 / 2
11,455
881
10,070
18,206
9,746
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cerberus
mills104
Cerberus
18
3 / 7 / 4
12,321
948
12,340
36,538
43,773
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

18
2 / 5 / 2
12,027
925
10,455
11,073
4,986
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
27
38
Kills
10
10
Deaths
38
73
Assists
17
Player
Kills
Deaths
Assists
KDA
W
7
2
18
8
W
2
0
10
7
W
Danzaburou
Jrobtheslob1999
Danzaburou
4
3
14
3.67
L
Ullr
1
14
5
0.25
W
Cabrakan
SirHolyPlate
Cabrakan
11
3
15
6.17
L
Kukulkan
SwiftDeeezy
Kukulkan
1
6
4
0.5
L
3
6
2
0.67
W
Gilgamesh
asphyxiatedkiae
Gilgamesh
14
2
16
11
L
Cerberus
mills104
Cerberus
3
7
4
0.71
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,383
Damage
53,997
65,395
Taken
107,970
50,303
Mitigated
76,965
12,807
Healing
10,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
25,001
5,440
0
1,979
13,329
14,935
0
4,569
8,760
0
35,446
W
8,095
4,174
0
1,234
6,234
2,272
0
3,304
2,930
0
43,657
W
Danzaburou
Jrobtheslob1999
Danzaburou
17,296
6,001
965
3,476
11,715
4,208
0
7,244
4,471
0
46,222
L
Ullr
10,379
3,631
0
1,816
26,593
11,485
0
7,195
18,914
0
24,348
W
Cabrakan
SirHolyPlate
Cabrakan
25,601
2,160
294
2,784
15,329
13,450
0
8,164
7,165
45,142
0
L
Kukulkan
SwiftDeeezy
Kukulkan
10,753
1,048
0
0
15,560
6,975
0
1,864
13,444
36,477
0
L
10,070
2,340
611
996
18,206
9,746
0
7,101
10,922
0
14,546
W
Gilgamesh
asphyxiatedkiae
Gilgamesh
26,390
7,274
0
2,075
18,788
15,438
0
10,267
8,283
3,891
31,929
L
Cerberus
mills104
Cerberus
12,340
960
510
6,416
36,538
43,773
0
9,636
26,225
21,753
0
L
10,455
574
0
250
11,073
4,986
0
2,292
8,661
53,172
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,066
Gold Earned
59,073
237
Minions Killed
214
11
Camps Cleared
8
1,243,484
Distance Traveled
1,051,907
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,332
1,026
19
1
0
266,422
2
W
Neith
12,695
977
81
6
6
269,409
1
W
Danzaburou
13,349
1,027
68
5
0
224,464
0
L
Ullr
11,603
893
27
2
2
242,238
0
W
Cabrakan
14,271
1,098
56
4
4
223,025
0
L
Kukulkan
11,667
897
53
4
2
223,015
0
L
Fenrir
11,455
881
14
1
1
167,904
0
W
Gilgamesh
15,419
1,186
13
1
1
260,164
0
L
Cerberus
12,321
948
14
1
1
182,717
0
L
Nox
12,027
925
106
8
2
236,033
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role