Player Matchup

Hel
Hel
Lynnsan
Hel
Level 142
God Stats
12W - 9L
1,737 SR
Queue Stats
1,232W - 1,281L
1,606 Elo+
Solo
Sun Wukong
Sun Wukong
Seytse
Sun Wukong
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
Stamyyy
He Bo
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Topastic
Fenrir
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
troyanoolvera
Scylla
Level 143
God Stats
1W - 2L
1,558 SR
Queue Stats
325W - 314L
1,547 Elo+
Solo
Team Averages
Level 149
1,559 SR
1,531 Elo+

VS

Team Averages
Level 151
1,568 SR
1,563 Elo+
Hou Yi
Hou Yi
Jalles
Hou Yi
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Theholyguard
Ra
Level 156
God Stats
2W - 2L
1,501 SR
Queue Stats
84W - 87L
1,539 Elo+
Solo
Da Ji
Da Ji
remixcube
Da Ji
Level 147
God Stats
1W - 2L
1,752 SR
Queue Stats
95W - 80L
1,643 Elo+
Party 1
Ganesha
Ganesha
xeskenn
Ganesha
Level 156
God Stats
13W - 7L
1,823 SR
Queue Stats
490W - 470L
1,564 Elo+
Party 1
Ullr
Ullr
Ångelis
Ullr
Level 135
God Stats
0W - 2L
1,264 SR
Queue Stats
94W - 81L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
16
3 / 3 / 15
10,330
689
9,125
12,925
12,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Sun Wukong
Seytse
Sun Wukong
19
5 / 1 / 18
12,165
811
15,357
23,101
31,064
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

He Bo
Stamyyy
He Bo
18
8 / 3 / 13
11,709
781
25,204
12,770
6,320
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fenrir
Topastic
Fenrir
20
10 / 1 / 16
12,341
823
13,029
23,246
26,195
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
2 / 2 / 12
11,160
744
15,600
11,108
5,706
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Jalles
Hou Yi
18
5 / 5 / 5
10,520
701
18,601
18,045
9,183
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
3 / 6 / 5
10,140
676
12,346
17,281
9,257
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
remixcube
Da Ji
16
2 / 7 / 4
9,467
631
11,632
16,730
12,522
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ganesha
xeskenn
Ganesha
16
0 / 5 / 9
8,843
590
10,517
21,742
23,531
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ullr
15
0 / 5 / 6
8,585
572
15,072
14,860
7,201
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
39
28
Kills
10
10
Deaths
28
74
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
Jalles
Hou Yi
5
5
5
1.5
W
Hel
3
3
15
3.5
W
Sun Wukong
Seytse
Sun Wukong
5
1
18
14
W
He Bo
Stamyyy
He Bo
8
3
13
4.83
L
3
6
5
0.92
W
Fenrir
Topastic
Fenrir
10
1
16
18
L
Da Ji
remixcube
Da Ji
2
7
4
0.57
W
2
2
12
4
L
Ganesha
xeskenn
Ganesha
0
5
9
0.9
L
Ullr
0
5
6
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,315
Damage
68,168
83,150
Taken
88,658
81,614
Mitigated
61,694
47,623
Healing
40,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
Jalles
Hou Yi
18,601
5,764
1,171
2,592
18,045
9,183
378
10,530
7,515
0
33,128
W
Hel
9,125
228
21,589
6,795
12,925
12,329
492
3,864
8,936
17,110
0
W
Sun Wukong
Seytse
Sun Wukong
15,357
1,547
1,945
5,426
23,101
31,064
706
6,953
15,948
0
33,925
W
He Bo
Stamyyy
He Bo
25,204
387
576
923
12,770
6,320
2,349
2,092
10,575
46,688
0
L
12,346
1,113
15,246
5,430
17,281
9,257
212
8,586
8,695
40,409
0
W
Fenrir
Topastic
Fenrir
13,029
2,211
2,836
5,818
23,246
26,195
869
5,991
17,002
0
23,963
L
Da Ji
remixcube
Da Ji
11,632
2,322
2,831
1,992
16,730
12,522
339
9,857
6,873
0
20,949
W
15,600
935
120
1,595
11,108
5,706
1,398
3,963
7,094
36,894
0
L
Ganesha
xeskenn
Ganesha
10,517
568
4,091
2,695
21,742
23,531
39
12,663
9,079
26,742
0
L
Ullr
15,072
3,791
2,386
1,710
14,860
7,201
252
8,293
6,567
0
24,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,705
Gold Earned
47,555
153
Minions Killed
149
0
Camps Cleared
0
1,442,577
Distance Traveled
1,282,483
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
10,520
701
46
3
0
234,520
2
W
Hel
10,330
689
13
1
0
316,072
0
W
Sun Wukong
12,165
811
23
2
0
289,686
0
W
He Bo
11,709
781
44
3
0
276,238
3
L
Ra
10,140
676
63
4
0
267,045
2
W
Fenrir
12,341
823
20
1
0
311,434
5
L
Da Ji
9,467
631
21
1
0
256,091
0
W
Scylla
11,160
744
53
4
0
249,147
1
L
Ganesha
8,843
590
0
0
0
261,865
1
L
Ullr
8,585
572
19
1
0
262,962
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role