Player Matchup

Anubis
Anubis
OhSenaa
Anubis
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 33L
1,328 Elo+
Party 2
Gilgamesh
Gilgamesh
Orcaleus
Gilgamesh
Level 121
God Stats
26W - 19L
1,710 SR
Queue Stats
199W - 159L
1,669 Elo+
Party 2
Thanatos
Thanatos
ZetaRedux
Thanatos
Level 14
God Stats
2W - 1L
1,515 SR
Queue Stats
9W - 5L
1,478 Elo+
Party 2
Team Averages
Level 51
1,575 SR
1,492 Elo+

VS

Team Averages
Level 73
1,661 SR
1,808 Elo+
Hercules
Hercules
ActuallyACasual
Hercules
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 2L
1,745 Elo+
Party 1
Merlin
Merlin
ActuallyMercy98
Merlin
Level 127
God Stats
2W - 2L
1,744 SR
Queue Stats
34W - 6L
1,958 Elo+
Party 1
Hou Yi
Hou Yi
GrandMasterRicky
Hou Yi
Level 84
God Stats
5W - 2L
1,740 SR
Queue Stats
109W - 65L
1,721 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
OhSenaa
Anubis
8
0 / 8 / 1
6,035
604
1,027
6,241
2,408
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Orcaleus
Gilgamesh
10
1 / 5 / 1
7,299
730
7,408
9,902
6,142
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thanatos
ZetaRedux
Thanatos
9
1 / 8 / 1
6,961
696
3,563
8,341
2,687
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
12
6 / 2 / 14
9,257
926
4,869
9,462
3,662
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

12
4 / 1 / 14
8,552
855
6,060
4,529
1,328
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
11 / 1 / 10
9,130
913
7,416
8,941
2,804
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
59
2
Kills
21
21
Deaths
4
3
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Hercules
6
2
14
6.5
L
4
1
14
11
L
11
1
10
16
W
Anubis
OhSenaa
Anubis
0
8
1
0.06
W
Gilgamesh
Orcaleus
Gilgamesh
1
5
1
0.3
W
Thanatos
ZetaRedux
Thanatos
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,998
Damage
18,345
24,484
Taken
22,932
11,237
Mitigated
7,794
3,062
Healing
9,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
4,869
1,788
0
2,882
9,462
3,662
1,123
483
8,864
0
14,504
L
6,060
514
0
1,931
4,529
1,328
993
327
4,062
39,840
0
L
7,416
3,703
0
4,301
8,941
2,804
819
161
8,780
0
34,444
W
Anubis
OhSenaa
Anubis
1,027
183
0
100
6,241
2,408
0
2,037
4,204
10,695
0
W
Gilgamesh
Orcaleus
Gilgamesh
7,408
1,994
0
834
9,902
6,142
0
1,782
8,120
0
25,540
W
Thanatos
ZetaRedux
Thanatos
3,563
1,358
0
2,128
8,341
2,687
0
2,293
6,048
0
14,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,295
Gold Earned
26,939
83
Minions Killed
127
0
Camps Cleared
0
436,634
Distance Traveled
525,253
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,257
926
21
2
0
187,366
1
L
Merlin
8,552
855
61
6
0
160,705
4
L
Hou Yi
9,130
913
45
5
0
177,182
1
W
Anubis
6,035
604
24
2
0
100,960
0
W
Gilgamesh
7,299
730
33
3
0
176,977
2
W
Thanatos
6,961
696
26
3
0
158,697
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role