Player Matchup

Cthulhu
Cthulhu
Gazereal
Cthulhu
Level 156
God Stats
22W - 20L
1,542 SR
Queue Stats
1,547W - 1,445L
1,561 Elo+
Party 1
Izanami
Izanami
ImussyI
Izanami
Level 147
God Stats
8W - 5L
1,653 SR
Queue Stats
537W - 532L
1,492 Elo+
Party 1
Raijin
Raijin
SyncyDinky
Raijin
Level 108
God Stats
11W - 9L
1,503 SR
Queue Stats
612W - 563L
1,527 Elo+
Party 1
Cernunnos
Cernunnos
XenoZx
Cernunnos
Level 100
God Stats
5W - 0L
1,674 SR
Queue Stats
483W - 434L
1,581 Elo+
Party 1
Fenrir
Fenrir
ixeheadixe
Fenrir
Level 114
God Stats
1W - 0L
1,293 SR
Queue Stats
284W - 285L
1,499 Elo+
Party 1
Team Averages
Level 125
1,533 SR
1,532 Elo+

VS

Team Averages
Level 119
1,628 SR
1,565 Elo+
Hel
Hel
BlazePhoenix123
Hel
Level 109
God Stats
1W - 1L
1,731 SR
Queue Stats
262W - 281L
1,460 Elo+
Solo
Susano
Susano
DeimosFR
Susano
Level 128
God Stats
8W - 7L
1,490 SR
Queue Stats
628W - 605L
1,592 Elo+
Solo
Zhong Kui
Zhong Kui
Färore
Zhong Kui
Level 143
God Stats
20W - 11L
1,669 SR
Queue Stats
301W - 292L
1,624 Elo+
Solo
The Morrigan
The Morrigan
JESUSMS2
The Morrigan
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
luisplay1006
Apollo
Level 89
God Stats
25W - 16L
1,752 SR
Queue Stats
71W - 41L
1,647 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Gazereal
Cthulhu
14
5 / 2 / 10
10,187
599
9,933
17,916
14,592
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
ImussyI
Izanami
18
1 / 3 / 0
10,901
641
3,811
7,923
3,292
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Raijin
SyncyDinky
Raijin
16
6 / 3 / 4
10,195
600
12,342
10,507
4,359
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cernunnos
XenoZx
Cernunnos
17
5 / 4 / 7
10,516
619
11,655
16,397
7,607
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
ixeheadixe
Fenrir
14
6 / 3 / 6
9,329
549
6,742
10,750
5,736
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 7 / 3
7,351
432
5,101
15,795
6,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Susano
DeimosFR
Susano
15
3 / 5 / 2
8,694
511
6,575
14,530
4,867
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
Färore
Zhong Kui
16
4 / 0 / 2
9,442
555
6,948
8,979
6,874
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

The Morrigan
JESUSMS2
The Morrigan
15
3 / 4 / 6
9,148
538
11,058
9,479
2,881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apollo
13
4 / 7 / 3
8,220
484
10,390
12,422
3,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
31
23
Kills
15
15
Deaths
23
27
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
7
3
0.36
L
Susano
DeimosFR
Susano
3
5
2
0.8
L
Zhong Kui
Färore
Zhong Kui
4
0
2
5
W
Cthulhu
Gazereal
Cthulhu
5
2
10
5
W
Izanami
ImussyI
Izanami
1
3
0
0.33
L
The Morrigan
JESUSMS2
The Morrigan
3
4
6
1.5
W
Raijin
SyncyDinky
Raijin
6
3
4
2.67
W
Cernunnos
XenoZx
Cernunnos
5
4
7
2.13
W
Fenrir
ixeheadixe
Fenrir
6
3
6
3
L
Apollo
4
7
3
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,483
Damage
40,072
63,493
Taken
61,205
35,586
Mitigated
25,045
19,731
Healing
18,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,101
798
1,561
4,441
15,795
6,575
0
6,526
9,049
27,917
0
L
Susano
DeimosFR
Susano
6,575
2,077
0
4,194
14,530
4,867
0
6,367
7,935
0
53,577
L
Zhong Kui
Färore
Zhong Kui
6,948
917
0
6,357
8,979
6,874
280
436
8,543
58,527
0
W
Cthulhu
Gazereal
Cthulhu
9,933
1,133
259
3,436
17,916
14,592
17
7,409
10,241
32,489
0
W
Izanami
ImussyI
Izanami
3,811
2,480
0
1,385
7,923
3,292
0
3,780
4,143
0
94,104
L
The Morrigan
JESUSMS2
The Morrigan
11,058
1,505
0
667
9,479
2,881
0
3,849
5,400
50,653
3,193
W
Raijin
SyncyDinky
Raijin
12,342
557
143
2,480
10,507
4,359
0
1,884
8,525
74,446
0
W
Cernunnos
XenoZx
Cernunnos
11,655
7,627
0
8,048
16,397
7,607
2,624
3,136
13,099
0
79,584
W
Fenrir
ixeheadixe
Fenrir
6,742
772
0
3,980
10,750
5,736
0
4,084
6,540
0
54,421
L
Apollo
10,390
5,774
0
1,217
12,422
3,848
1,740
4,317
8,003
0
40,892

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,128
Gold Earned
42,855
583
Minions Killed
447
0
Camps Cleared
0
1,699,548
Distance Traveled
1,537,348
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,351
432
36
2
0
316,472
4
L
Susano
8,694
511
100
6
0
352,232
3
L
Zhong Kui
9,442
555
129
8
0
229,790
3
W
Cthulhu
10,187
599
36
2
0
388,499
8
W
Izanami
10,901
641
181
11
0
297,055
1
L
The Morrigan
9,148
538
114
7
0
326,255
4
W
Raijin
10,195
600
148
9
0
338,033
2
W
Cernunnos
10,516
619
139
8
0
293,190
3
W
Fenrir
9,329
549
79
5
0
382,771
2
L
Apollo
8,220
484
68
4
0
312,599
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role