Player Matchup

Izanami
Izanami
Dadaja88
Izanami
Level 84
God Stats
29W - 23L
1,587 SR
Queue Stats
44W - 47L
1,482 Elo+
Solo
Kukulkan
Kukulkan
Hyro XL
Kukulkan
Level 155
God Stats
4W - 5L
1,454 SR
Queue Stats
368W - 307L
1,560 Elo+
Party 1
Gilgamesh
Gilgamesh
King Arthur3692
Gilgamesh
Level 144
God Stats
8W - 12L
1,546 SR
Queue Stats
283W - 205L
1,595 Elo+
Party 1
Team Averages
Level 128
1,529 SR
1,546 Elo+

VS

Team Averages
Level 73
1,657 SR
1,763 Elo+
Ares
Ares
ActuallyACasual
Ares
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,623 Elo+
Party 2
Vulcan
Vulcan
ActuallyMercy98
Vulcan
Level 127
God Stats
3W - 1L
1,882 SR
Queue Stats
34W - 6L
1,953 Elo+
Party 2
Cernunnos
Cernunnos
GrandMasterRicky
Cernunnos
Level 84
God Stats
5W - 0L
1,589 SR
Queue Stats
109W - 65L
1,715 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Dadaja88
Izanami
5
0 / 3 / 0
4,295
716
976
3,037
873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Kukulkan
Hyro XL
Kukulkan
8
1 / 3 / 1
5,171
862
2,239
4,463
1,475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Gilgamesh
King Arthur3692
Gilgamesh
7
1 / 3 / 1
5,104
851
2,515
4,265
2,685
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 1 / 7
6,100
1,017
3,583
5,172
2,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

9
3 / 1 / 5
6,065
1,011
3,560
2,299
958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cernunnos
9
4 / 0 / 3
5,800
967
2,702
2,461
774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
24
2
Kills
9
9
Deaths
2
2
Assists
15
Player
Kills
Deaths
Assists
KDA
W
2
1
7
5.5
W
3
1
5
5.5
L
Izanami
Dadaja88
Izanami
0
3
0
0
W
Cernunnos
4
0
3
5.5
L
Kukulkan
Hyro XL
Kukulkan
1
3
1
0.5
L
Gilgamesh
King Arthur3692
Gilgamesh
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,730
Damage
9,845
11,765
Taken
9,932
5,033
Mitigated
4,662
663
Healing
3,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,583
430
0
1,657
5,172
2,930
91
1,765
3,407
8,286
0
W
3,560
427
0
465
2,299
958
235
134
2,165
21,957
0
L
Izanami
Dadaja88
Izanami
976
688
0
168
3,037
873
0
1,906
1,041
0
5,676
W
Cernunnos
2,702
1,056
0
1,573
2,461
774
1,030
412
2,049
0
15,035
L
Kukulkan
Hyro XL
Kukulkan
2,239
257
0
197
4,463
1,475
0
2,731
1,668
18,208
0
L
Gilgamesh
King Arthur3692
Gilgamesh
2,515
377
0
298
4,265
2,685
0
2,250
1,905
0
8,803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,570
Gold Earned
17,965
68
Minions Killed
91
0
Camps Cleared
0
304,542
Distance Traveled
387,645
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
6,100
1,017
3
1
0
127,143
3
W
Vulcan
6,065
1,011
60
10
0
128,952
3
L
Izanami
4,295
716
19
3
0
75,670
0
W
Cernunnos
5,800
967
28
5
0
131,550
2
L
Kukulkan
5,171
862
36
6
0
112,063
2
L
Gilgamesh
5,104
851
13
2
0
116,809
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role