Player Matchup

Cthulhu
Cthulhu
DrZajcev
Cthulhu
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 15L
997 Elo+
Party 2
Gilgamesh
Gilgamesh
Kyathology
Gilgamesh
Level 17
God Stats
2W - 5L
1,480 SR
Queue Stats
3W - 7L
1,377 Elo+
Solo
Mercury
Mercury
MuncherKid122
Mercury
Level 18
God Stats
1W - 1L
1,475 SR
Queue Stats
1W - 5L
1,250 Elo+
Solo
Set
Set
strzala989
Set
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,141 Elo+
Party 2
Merlin
Merlin
zebrapl
Merlin
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 12
1,491 SR
1,253 Elo+

VS

Team Averages
Level 28
1,537 SR
1,450 Elo+
Ra
Ra
 
Ra
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
FalkoYT2
Tsukuyomi
Level 29
God Stats
16W - 8L
1,741 SR
Queue Stats
68W - 73L
1,378 Elo+
Party 1
Medusa
Medusa
WCKDsRunner
Medusa
Level 26
God Stats
15W - 16L
1,553 SR
Queue Stats
129W - 137L
1,467 Elo+
Solo
Ymir
Ymir
YT_Oliwierk_YT
Ymir
Level 28
God Stats
9W - 6L
1,557 SR
Queue Stats
59W - 63L
1,432 Elo+
Party 1
Sylvanus
Sylvanus
billyb30
Sylvanus
Level 29
God Stats
6W - 8L
1,334 SR
Queue Stats
137W - 149L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DrZajcev
Cthulhu
6
2 / 4 / 0
4,439
634
1,640
5,925
3,101
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gilgamesh
Kyathology
Gilgamesh
6
0 / 4 / 0
3,840
549
2,371
5,499
2,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Mercury
7
0 / 1 / 1
4,230
604
533
4,094
1,017
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

3
0 / 5 / 0
3,150
450
891
3,829
795
Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
zebrapl
Merlin
5
1 / 3 / 0
3,591
513
349
1,992
478
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
9
2 / 0 / 0
5,329
761
934
1,716
542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tsukuyomi
FalkoYT2
Tsukuyomi
8
1 / 1 / 1
4,802
686
1,349
3,960
1,156
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Medusa
7
7 / 1 / 1
5,179
740
4,568
3,420
839
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

6
2 / 1 / 2
4,392
627
736
2,200
772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sylvanus
billyb30
Sylvanus
10
4 / 0 / 0
5,645
806
3,411
4,799
2,392
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
20
3
Kills
16
17
Deaths
3
1
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
2
0
0
2
L
Cthulhu
DrZajcev
Cthulhu
2
4
0
0.5
W
Tsukuyomi
FalkoYT2
Tsukuyomi
1
1
1
1.5
L
Gilgamesh
Kyathology
Gilgamesh
0
4
0
0
L
Mercury
0
1
1
0.5
W
Medusa
7
1
1
7.5
W
2
1
2
3
W
Sylvanus
billyb30
Sylvanus
4
0
0
4
L
0
5
0
0
L
Merlin
zebrapl
Merlin
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,784
Damage
10,998
21,339
Taken
16,095
7,477
Mitigated
5,701
2,537
Healing
6,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
934
259
0
1,203
1,716
542
733
222
1,494
26,175
0
L
Cthulhu
DrZajcev
Cthulhu
1,640
68
0
460
5,925
3,101
0
415
5,510
12,530
0
W
Tsukuyomi
FalkoYT2
Tsukuyomi
1,349
220
0
2,144
3,960
1,156
0
127
3,833
0
21,458
L
Gilgamesh
Kyathology
Gilgamesh
2,371
665
0
724
5,499
2,086
0
3,145
2,354
0
15,352
L
Mercury
533
90
0
1,353
4,094
1,017
0
87
4,001
0
17,058
W
Medusa
4,568
1,636
0
0
3,420
839
296
996
2,424
0
15,750
W
736
206
0
269
2,200
772
0
644
1,556
5,015
0
W
Sylvanus
billyb30
Sylvanus
3,411
1,359
0
3,012
4,799
2,392
182
0
4,799
24,613
4,187
L
891
301
0
0
3,829
795
0
428
3,371
0
3,918
L
Merlin
zebrapl
Merlin
349
35
0
0
1,992
478
0
680
1,245
5,232
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,250
Gold Earned
25,347
104
Minions Killed
220
0
Camps Cleared
0
674,962
Distance Traveled
688,818
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
5,329
761
64
9
0
147,193
2
L
Cthulhu
4,439
634
22
3
0
140,244
1
W
Tsukuyomi
4,802
686
63
9
0
180,232
0
L
Gilgamesh
3,840
549
29
4
0
147,545
1
L
Mercury
4,230
604
40
6
0
180,257
0
W
Medusa
5,179
740
22
3
0
138,080
0
W
Ymir
4,392
627
11
2
0
113,554
0
W
Sylvanus
5,645
806
60
9
0
109,759
1
L
Set
3,150
450
6
1
0
129,151
2
L
Merlin
3,591
513
7
1
0
77,765
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role