Player Matchup

Da Ji
Da Ji
GiZMoWaT
Da Ji
Level 33
God Stats
15W - 8L
1,717 SR
Queue Stats
91W - 56L
1,488 Elo+
Party 2
Agni
Agni
LightninBlade
Agni
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
104W - 73L
1,455 Elo+
Party 2
Sun Wukong
Sun Wukong
Pollin980
Sun Wukong
Level 14
God Stats
0W - 1L
1,761 SR
Queue Stats
49W - 22L
1,270 Elo+
Party 2
Chiron
Chiron
WeeklyDock937
Chiron
Level 125
God Stats
4W - 1L
1,705 SR
Queue Stats
68W - 49L
1,484 Elo+
Party 2
Khepri
Khepri
Ydgra
Khepri
Level 48
God Stats
0W - 1L
1,785 SR
Queue Stats
89W - 70L
1,432 Elo+
Party 2
Team Averages
Level 49
1,694 SR
1,426 Elo+

VS

Team Averages
Level 90
1,569 SR
1,528 Elo+
Nike
Nike
Buttlescutt
Nike
Level 146
God Stats
13W - 4L
1,502 SR
Queue Stats
853W - 799L
1,562 Elo+
Party 1
Terra
Terra
FREAKSMILE241
Terra
Level 66
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Solo
Izanami
Izanami
ImDaft
Izanami
Level 33
God Stats
13W - 4L
1,681 SR
Queue Stats
258W - 205L
1,541 Elo+
Party 1
Raijin
Raijin
SpudNinja64
Raijin
Level 79
God Stats
7W - 4L
1,884 SR
Queue Stats
125W - 78L
1,478 Elo+
Party 1
Bakasura
Bakasura
Unbuttered
Bakasura
Level 124
God Stats
4W - 4L
1,279 SR
Queue Stats
316W - 253L
1,560 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
GiZMoWaT
Da Ji
5
1 / 0 / 0
7,456
287
720
2,431
558
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

15
1 / 10 / 1
9,871
380
5,632
15,430
4,068
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Pollin980
Sun Wukong
16
2 / 6 / 1
10,144
390
12,103
18,361
13,480
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
5 / 5 / 3
11,719
451
10,846
18,205
5,380
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Khepri
Ydgra
Khepri
17
1 / 4 / 4
11,988
461
4,348
18,171
14,437
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 0 / 6
15,598
600
14,619
25,798
22,592
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

7
0 / 2 / 0
8,966
345
590
3,671
1,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Izanami
ImDaft
Izanami
20
8 / 3 / 6
15,804
608
18,603
18,343
10,163
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Raijin
20
6 / 2 / 4
15,507
596
11,028
12,980
6,068
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bakasura
Unbuttered
Bakasura
20
5 / 4 / 8
15,432
594
12,131
22,362
11,397
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
49
10
Kills
25
25
Deaths
11
9
Assists
24
Player
Kills
Deaths
Assists
KDA
W
6
0
6
9
W
0
2
0
0
L
Da Ji
GiZMoWaT
Da Ji
1
0
0
1
W
Izanami
ImDaft
Izanami
8
3
6
3.67
L
1
10
1
0.15
L
Sun Wukong
Pollin980
Sun Wukong
2
6
1
0.42
W
Raijin
6
2
4
4
W
Bakasura
Unbuttered
Bakasura
5
4
8
2.25
L
5
5
3
1.3
L
Khepri
Ydgra
Khepri
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,649
Damage
56,971
72,598
Taken
83,154
37,923
Mitigated
51,282
9,675
Healing
25,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,619
999
0
9,533
25,798
22,592
466
3,082
22,446
12,999
94,738
W
590
33
228
830
3,671
1,062
0
524
3,147
7,010
0
L
Da Ji
GiZMoWaT
Da Ji
720
429
0
250
2,431
558
0
0
2,363
0
10,951
W
Izanami
ImDaft
Izanami
18,603
12,918
0
7,323
18,343
10,163
4,554
2,289
15,940
0
159,516
L
5,632
448
0
700
15,430
4,068
477
4,067
10,632
37,227
0
L
Sun Wukong
Pollin980
Sun Wukong
12,103
1,932
0
1,560
18,361
13,480
634
2,786
15,546
0
56,582
W
Raijin
11,028
666
0
979
12,980
6,068
408
3,515
9,119
122,145
0
W
Bakasura
Unbuttered
Bakasura
12,131
7,707
0
6,326
22,362
11,397
2,552
2,504
19,740
0
141,147
L
10,846
4,016
405
2,964
18,205
5,380
1,646
3,119
14,218
0
74,533
L
Khepri
Ydgra
Khepri
4,348
156
524
3,272
18,171
14,437
107
2,987
13,838
40,688
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,178
Gold Earned
71,307
425
Minions Killed
826
0
Camps Cleared
0
1,899,404
Distance Traveled
2,162,679
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
15,598
600
196
8
0
547,780
2
W
Terra
8,966
345
7
0
0
87,819
0
L
Da Ji
7,456
287
29
1
0
99,302
0
W
Izanami
15,804
608
209
8
0
485,828
2
L
Agni
9,871
380
88
3
0
364,835
0
L
Sun Wukong
10,144
390
93
4
0
509,786
0
W
Raijin
15,507
596
205
8
0
489,450
9
W
Bakasura
15,432
594
209
8
0
551,802
0
L
Chiron
11,719
451
151
6
0
466,924
3
L
Khepri
11,988
461
64
2
0
458,557
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role