Player Matchup

Ullr
Ullr
GR4YH4R3
Ullr
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 22L
1,415 Elo+
Solo
Hel
Hel
Mathaias93
Hel
Level 80
God Stats
8W - 5L
1,756 SR
Queue Stats
206W - 211L
1,426 Elo+
Solo
Agni
Agni
Pacharan
Agni
Level 49
God Stats
4W - 4L
1,471 SR
Queue Stats
60W - 71L
1,461 Elo+
Solo
Hercules
Hercules
Yanilsama
Hercules
Level 68
God Stats
2W - 10L
1,547 SR
Queue Stats
255W - 273L
1,458 Elo+
Party 1
Mercury
Mercury
orulta
Mercury
Level 29
God Stats
1W - 1L
1,731 SR
Queue Stats
299W - 314L
1,484 Elo+
Party 1
Team Averages
Level 63
1,601 SR
1,449 Elo+

VS

Team Averages
Level 97
1,471 SR
1,478 Elo+
Danzaburou
Danzaburou
Djakar
Danzaburou
Level 129
God Stats
23W - 31L
1,442 SR
Queue Stats
375W - 395L
1,422 Elo+
Solo
Khepri
Khepri
FairySomething
Khepri
Level 106
God Stats
30W - 22L
1,645 SR
Queue Stats
183W - 158L
1,528 Elo+
Solo
Ra
Ra
Talecorex
Ra
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 46L
1,522 Elo+
Solo
Guan Yu
Guan Yu
UltimateRagnarok
Guan Yu
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
ga3penetration
Hera
Level 66
God Stats
7W - 6L
1,270 SR
Queue Stats
545W - 545L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
17
4 / 7 / 5
11,699
975
11,671
22,327
8,086
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
1 / 7 / 9
11,106
926
13,883
21,758
9,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Agni
17
0 / 9 / 9
10,686
891
13,376
23,875
7,823
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
Yanilsama
Hercules
16
2 / 7 / 6
10,553
879
4,986
26,734
24,653
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mercury
orulta
Mercury
16
4 / 12 / 4
11,116
926
9,963
23,856
8,835
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Team 1 Tickets

19

VS

Team 2 Tickets

225

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Djakar
Danzaburou
20
19 / 4 / 11
15,264
1,272
31,265
12,557
6,824
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

20
3 / 1 / 26
13,257
1,105
11,286
8,003
12,290
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
8 / 2 / 24
13,115
1,093
27,186
14,430
9,031
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

18
6 / 4 / 22
11,860
988
11,100
17,986
21,070
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
6 / 0 / 26
12,791
1,066
27,140
6,846
3,461
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
151
11
Kills
42
42
Deaths
11
33
Assists
109
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Djakar
Danzaburou
19
4
11
6.13
W
3
1
26
16
L
Ullr
4
7
5
0.93
L
1
7
9
0.79
L
Agni
0
9
9
0.5
W
8
2
24
10
W
6
4
22
4.25
L
Hercules
Yanilsama
Hercules
2
7
6
0.71
W
6
0
26
19
L
Mercury
orulta
Mercury
4
12
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,879
Damage
107,977
118,550
Taken
59,822
58,763
Mitigated
52,676
25,763
Healing
23,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Djakar
Danzaburou
31,265
17,292
0
1,063
12,557
6,824
0
6,294
6,263
0
58,984
W
11,286
478
1,590
1,689
8,003
12,290
0
4,096
3,907
19,854
0
L
Ullr
11,671
5,461
0
279
22,327
8,086
0
12,504
9,581
0
50,868
L
13,883
1,247
8,639
7,328
21,758
9,366
0
15,185
6,311
33,136
0
L
Agni
13,376
562
650
2,170
23,875
7,823
0
13,371
10,196
42,550
0
W
27,186
3,388
3,911
5,781
14,430
9,031
0
7,670
6,760
63,713
0
W
11,100
1,826
3,428
5,826
17,986
21,070
0
7,152
10,834
0
21,151
L
Hercules
Yanilsama
Hercules
4,986
1,843
0
4,765
26,734
24,653
0
11,035
15,245
421
13,609
W
27,140
5,621
0
0
6,846
3,461
0
2,322
4,524
44,240
0
L
Mercury
orulta
Mercury
9,963
5,455
0
1,932
23,856
8,835
0
12,333
11,331
0
23,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,160
Gold Earned
66,287
212
Minions Killed
231
4
Camps Cleared
11
1,002,864
Distance Traveled
1,086,406
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
15,264
1,272
64
5
9
203,984
0
W
Khepri
13,257
1,105
21
2
0
246,723
1
L
Ullr
11,699
975
81
7
1
209,449
0
L
Hel
11,106
926
39
3
1
228,343
0
L
Agni
10,686
891
51
4
0
172,434
0
W
Ra
13,115
1,093
80
7
2
218,585
0
W
Guan Yu
11,860
988
21
2
0
169,024
3
L
Hercules
10,553
879
26
2
0
170,781
1
W
Hera
12,791
1,066
45
4
0
248,090
1
L
Mercury
11,116
926
15
1
2
221,857
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role