Player Matchup

Scylla
Scylla
ARKM-Rando
Scylla
Level 12
God Stats
1W - 2L
1,768 SR
Queue Stats
10W - 20L
1,206 Elo+
Solo
Bellona
Bellona
AmethystW1tch
Bellona
Level 27
God Stats
4W - 3L
1,593 SR
Queue Stats
20W - 30L
1,472 Elo+
Solo
Serqet
Serqet
ColdZhang
Serqet
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
nukeyboii
Danzaburou
Level 29
God Stats
29W - 18L
1,551 SR
Queue Stats
111W - 90L
1,498 Elo+
Solo
Nox
Nox
xMoonByul
Nox
Level 26
God Stats
13W - 19L
1,421 SR
Queue Stats
114W - 120L
1,498 Elo+
Solo
Team Averages
Level 25
1,567 SR
1,435 Elo+

VS

Team Averages
Level 17
1,507 SR
1,517 Elo+
Arachne
Arachne
Fxndii Brikz
Arachne
Level 25
God Stats
1W - 1L
1,319 SR
Queue Stats
22W - 25L
1,519 Elo+
Solo
Neith
Neith
MIOFMH
Neith
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,632 Elo+
Solo
Discordia
Discordia
Qu33N0fDaRkN3s
Discordia
Level 14
God Stats
2W - 0L
1,500 SR
Queue Stats
38W - 31L
1,563 Elo+
Solo
Mercury
Mercury
slyslug
Mercury
Level 23
God Stats
2W - 0L
1,731 SR
Queue Stats
71W - 54L
1,494 Elo+
Solo
King Arthur
King Arthur
thrista
King Arthur
Level 18
God Stats
17W - 27L
1,483 SR
Queue Stats
89W - 109L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
ARKM-Rando
Scylla
12
2 / 7 / 5
7,509
469
4,360
8,599
2,833
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bellona
14
3 / 4 / 3
8,342
521
5,968
14,650
11,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Serqet
ColdZhang
Serqet
14
6 / 2 / 9
8,554
535
6,296
11,626
4,384
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
nukeyboii
Danzaburou
14
10 / 3 / 7
9,945
622
10,369
10,992
4,326
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 3 / 7
8,237
515
5,492
8,308
3,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Fxndii Brikz
Arachne
12
2 / 2 / 4
7,969
498
1,972
8,518
2,804
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
MIOFMH
Neith
13
5 / 5 / 3
7,978
499
5,469
8,549
2,595
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Discordia
Qu33N0fDaRkN3s
Discordia
14
2 / 5 / 6
8,353
522
8,050
7,431
2,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
slyslug
Mercury
11
3 / 8 / 3
6,829
427
3,782
10,437
2,867
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
thrista
King Arthur
15
6 / 5 / 3
9,429
589
17,038
14,265
16,816
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
37
25
Kills
18
19
Deaths
25
31
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Scylla
ARKM-Rando
Scylla
2
7
5
0.64
L
Bellona
3
4
3
1.13
L
Serqet
ColdZhang
Serqet
6
2
9
5.25
W
Arachne
Fxndii Brikz
Arachne
2
2
4
2
W
Neith
MIOFMH
Neith
5
5
3
1.3
W
Discordia
Qu33N0fDaRkN3s
Discordia
2
5
6
1
L
Danzaburou
nukeyboii
Danzaburou
10
3
7
4.5
W
Mercury
slyslug
Mercury
3
8
3
0.56
W
King Arthur
thrista
King Arthur
6
5
3
1.5
L
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,485
Damage
36,311
54,175
Taken
49,200
26,581
Mitigated
27,799
15,447
Healing
8,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
ARKM-Rando
Scylla
4,360
958
0
840
8,599
2,833
932
1,573
6,946
23,437
0
L
Bellona
5,968
2,201
0
2,815
14,650
11,548
0
1,225
13,419
0
44,246
L
Serqet
ColdZhang
Serqet
6,296
1,607
0
5,276
11,626
4,384
0
1,813
9,711
0
35,660
W
Arachne
Fxndii Brikz
Arachne
1,972
1,734
111
1,784
8,518
2,804
118
1,032
7,078
0
35,274
W
Neith
MIOFMH
Neith
5,469
2,463
0
1,762
8,549
2,595
742
1,896
6,515
0
43,258
W
Discordia
Qu33N0fDaRkN3s
Discordia
8,050
229
0
1,283
7,431
2,717
502
3,108
4,323
44,700
0
L
Danzaburou
nukeyboii
Danzaburou
10,369
5,785
0
4,422
10,992
4,326
1,992
1,483
9,351
0
50,418
W
Mercury
slyslug
Mercury
3,782
2,077
0
1,055
10,437
2,867
0
2,864
7,501
0
14,159
W
King Arthur
thrista
King Arthur
17,038
1,671
0
2,029
14,265
16,816
261
843
12,977
3,455
58,467
L
5,492
378
0
2,094
8,308
3,490
598
2,775
5,241
45,591
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,587
Gold Earned
40,558
363
Minions Killed
364
0
Camps Cleared
0
1,415,493
Distance Traveled
1,458,926
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,509
469
35
2
0
233,795
0
L
Bellona
8,342
521
91
6
0
275,039
2
L
Serqet
8,554
535
82
5
0
337,215
0
W
Arachne
7,969
498
66
4
0
341,899
3
W
Neith
7,978
499
80
5
0
269,354
1
W
Discordia
8,353
522
89
6
0
272,902
3
L
Danzaburou
9,945
622
79
5
0
270,754
1
W
Mercury
6,829
427
32
2
0
325,868
2
W
King Arthur
9,429
589
97
6
0
248,903
0
L
Nox
8,237
515
76
5
0
298,690
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role