Player Matchup

Ares
Ares
Gold IV
JEEEMY
Ares
Gold IV
Level 147
God Stats
1W - 3L
1,834 SR
Queue Stats
51W - 60L
1,458 MMR
Party 2
Izanami
Izanami
Bronze III
MrTimeOver
Izanami
Bronze III
Level 57
God Stats
2W - 0L
1,640 SR
Queue Stats
2W - 0L
1,538 MMR
Solo
Apollo
Apollo
Gold II
Tris39
Apollo
Gold II
Level 158
God Stats
22W - 13L
1,666 SR
Queue Stats
679W - 678L
1,494 MMR
Solo
Fenrir
Fenrir
Gold I
Xfighter4321
Fenrir
Gold I
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
240W - 234L
1,457 MMR
Solo
Nu Wa
Nu Wa
Gold III
sprinzo
Nu Wa
Gold III
Level 136
God Stats
2W - 1L
1,798 SR
Queue Stats
51W - 55L
1,529 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 128
1,688 SR
1,495 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 126
1,624 SR
1,491 MMR
Persephone
Persephone
Gold V
Fioriloz
Persephone
Gold V
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Gold II
GrooteS
Da Ji
Gold II
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 126L
1,539 MMR
Party 1
Bellona
Bellona
Gold III
ShadowSidd
Bellona
Gold III
Level 144
God Stats
10W - 5L
1,682 SR
Queue Stats
224W - 217L
1,497 MMR
Party 1
Sylvanus
Sylvanus
Gold IV
haione
Sylvanus
Gold IV
Level 109
God Stats
2W - 1L
1,858 SR
Queue Stats
49W - 62L
1,438 MMR
Solo
Chronos
Chronos
Gold IV
ticaaaa
Chronos
Gold IV
Level 141
God Stats
34W - 31L
1,581 SR
Queue Stats
67W - 71L
1,481 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
JEEEMY
Ares
17
2 / 3 / 15
12,149
528
6,172
22,302
22,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
MrTimeOver
Izanami
20
3 / 6 / 7
13,676
595
9,665
20,015
9,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Apollo
Tris39
Apollo
20
10 / 2 / 4
15,633
680
20,205
26,001
10,511
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fenrir
20
12 / 3 / 8
14,558
633
16,684
23,858
14,761
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Nu Wa
sprinzo
Nu Wa
18
3 / 5 / 15
12,196
530
14,178
12,625
4,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
AthenaTsukuyomiTiamatSetScylla

VS

Bans
DanzaburouCu ChulainnJanusThanatosAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Fioriloz
Persephone
18
5 / 3 / 2
12,154
528
17,851
14,334
4,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
GrooteS
Da Ji
17
5 / 5 / 4
10,934
475
9,183
17,169
7,274
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
ShadowSidd
Bellona
18
4 / 7 / 5
12,221
531
15,444
22,647
18,819
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sylvanus
haione
Sylvanus
17
2 / 8 / 3
10,492
456
9,407
17,117
15,772
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chronos
ticaaaa
Chronos
19
3 / 7 / 0
12,574
547
16,269
18,164
6,705
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
33
30
Kills
19
19
Deaths
30
49
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Persephone
Fioriloz
Persephone
5
3
2
2
L
Da Ji
GrooteS
Da Ji
5
5
4
1.4
W
Ares
JEEEMY
Ares
2
3
15
3.17
W
Izanami
MrTimeOver
Izanami
3
6
7
1.08
L
Bellona
ShadowSidd
Bellona
4
7
5
0.93
W
Apollo
Tris39
Apollo
10
2
4
6
W
Fenrir
12
3
8
5.33
L
Sylvanus
haione
Sylvanus
2
8
3
0.44
W
Nu Wa
sprinzo
Nu Wa
3
5
15
2.1
L
Chronos
ticaaaa
Chronos
3
7
0
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,904
Damage
68,154
104,801
Taken
89,431
61,810
Mitigated
53,516
43,450
Healing
21,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
Fioriloz
Persephone
17,851
1,362
138
2,746
14,334
4,946
260
5,697
8,175
96,628
0
L
Da Ji
GrooteS
Da Ji
9,183
2,627
0
5,379
17,169
7,274
0
2,727
14,200
0
58,204
W
Ares
JEEEMY
Ares
6,172
348
0
6,040
22,302
22,823
55
11,643
10,659
21,434
0
W
Izanami
MrTimeOver
Izanami
9,665
5,741
0
6,572
20,015
9,053
6,630
3,569
16,446
0
94,180
L
Bellona
ShadowSidd
Bellona
15,444
8,466
0
5,526
22,647
18,819
780
3,865
18,654
859
69,501
W
Apollo
Tris39
Apollo
20,205
13,960
0
17,250
26,001
10,511
4,602
15,334
10,667
0
146,823
W
Fenrir
16,684
5,541
0
11,111
23,858
14,761
801
7,493
16,365
0
96,182
L
Sylvanus
haione
Sylvanus
9,407
1,581
2,225
4,024
17,117
15,772
0
5,027
11,876
53,159
17,709
W
Nu Wa
sprinzo
Nu Wa
14,178
3,917
0
2,477
12,625
4,662
774
6,816
5,809
78,919
0
L
Chronos
ticaaaa
Chronos
16,269
4,493
0
1,952
18,164
6,705
6,746
2,039
16,015
87,076
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,212
Gold Earned
58,375
695
Minions Killed
667
0
Camps Cleared
0
2,068,476
Distance Traveled
2,037,499
29
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
12,154
528
165
7
0
448,288
3
L
Da Ji
10,934
475
92
4
0
437,978
2
W
Ares
12,149
528
29
1
0
443,610
11
W
Izanami
13,676
595
199
9
0
383,989
3
L
Bellona
12,221
531
151
7
0
385,826
5
W
Apollo
15,633
680
201
9
0
401,404
5
W
Fenrir
14,558
633
151
7
0
449,826
2
L
Sylvanus
10,492
456
103
4
0
371,773
4
W
Nu Wa
12,196
530
115
5
0
389,647
8
L
Chronos
12,574
547
156
7
0
393,634
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role