Player Matchup

Horus
Horus
Maartenvin
Horus
Level 39
God Stats
7W - 7L
1,365 SR
Queue Stats
116W - 139L
1,440 Elo+
Solo
Athena
Athena
Masta Wushu
Athena
Level 43
God Stats
29W - 21L
1,661 SR
Queue Stats
123W - 118L
1,563 Elo+
Solo
Anubis
Anubis
White DeathMKII
Anubis
Level 69
God Stats
15W - 8L
1,434 SR
Queue Stats
286W - 287L
1,368 Elo+
Party 2
Loki
Loki
jacksen555548
Loki
Level 64
God Stats
1W - 0L
1,491 SR
Queue Stats
11W - 11L
1,373 Elo+
Party 2
Medusa
Medusa
yNotJunky
Medusa
Level 39
God Stats
1W - 1L
1,178 SR
Queue Stats
70W - 94L
1,378 Elo+
Solo
Team Averages
Level 51
1,426 SR
1,424 Elo+

VS

Team Averages
Level 79
1,444 SR
1,426 Elo+
Chang'e
Chang'e
CaelumMors
Chang'e
Level 103
God Stats
174W - 196L
1,490 SR
Queue Stats
232W - 272L
1,417 Elo+
Party 1
Janus
Janus
CrazySmokah
Janus
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
215W - 296L
1,334 Elo+
Party 1
Ullr
Ullr
JILICUERDA
Ullr
Level 67
God Stats
3W - 3L
1,266 SR
Queue Stats
386W - 314L
1,525 Elo+
Solo
Anhur
Anhur
ZXXTONICXXZ
Anhur
Level 67
God Stats
36W - 39L
1,415 SR
Queue Stats
622W - 657L
1,351 Elo+
Solo
Ares
Ares
cheehacker95
Ares
Level 93
God Stats
16W - 13L
1,547 SR
Queue Stats
357W - 358L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
15
1 / 3 / 8
9,593
457
5,638
17,161
13,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Athena
20
12 / 0 / 9
13,435
640
16,672
14,310
13,095
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
9 / 2 / 8
11,878
566
16,280
16,087
7,987
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

19
10 / 2 / 9
11,518
548
12,489
14,512
5,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
yNotJunky
Medusa
15
0 / 4 / 8
9,132
435
7,077
13,744
4,619
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
CaelumMors
Chang'e
14
2 / 8 / 0
8,653
412
10,722
16,295
7,117
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
0 / 8 / 2
8,563
408
6,338
13,058
3,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
2 / 5 / 4
9,912
472
8,160
15,547
6,115
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

15
3 / 7 / 3
9,695
462
10,229
16,680
5,642
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
3 / 4 / 3
9,184
437
9,626
17,044
17,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
22
32
Kills
10
11
Deaths
32
42
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Chang'e
CaelumMors
Chang'e
2
8
0
0.25
L
0
8
2
0.13
L
2
5
4
0.8
W
Horus
1
3
8
1.67
W
Athena
12
0
9
16.5
W
9
2
8
6.5
L
3
7
3
0.64
L
3
4
3
1.13
W
10
2
9
7.25
W
Medusa
yNotJunky
Medusa
0
4
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,156
Damage
45,075
75,814
Taken
78,624
44,256
Mitigated
39,360
27,339
Healing
13,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
CaelumMors
Chang'e
10,722
627
694
5,466
16,295
7,117
288
10,173
6,122
50,552
0
L
6,338
162
0
1,640
13,058
3,174
213
7,470
5,588
49,961
0
L
8,160
4,518
0
4,124
15,547
6,115
914
2,624
12,923
0
65,718
W
Horus
5,638
2,858
835
5,662
17,161
13,032
192
6,806
10,355
0
17,232
W
Athena
16,672
4,836
0
3,024
14,310
13,095
277
6,790
7,520
96,860
5,516
W
16,280
1,428
0
9,465
16,087
7,987
1,521
6,041
10,046
84,043
0
L
10,229
3,908
0
207
16,680
5,642
170
3,617
13,063
0
58,435
L
9,626
972
0
1,554
17,044
17,312
0
8,633
8,411
35,269
0
W
12,489
2,823
0
4,821
14,512
5,523
105
2,958
11,554
0
79,611
W
Medusa
yNotJunky
Medusa
7,077
3,442
0
3,532
13,744
4,619
686
4,091
9,653
0
63,583

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,556
Gold Earned
46,007
579
Minions Killed
430
0
Camps Cleared
0
2,001,844
Distance Traveled
1,635,299
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,653
412
90
4
0
296,252
1
L
Janus
8,563
408
99
5
0
327,963
3
L
Ullr
9,912
472
109
5
0
320,606
0
W
Horus
9,593
457
23
1
0
436,756
1
W
Athena
13,435
640
171
8
0
446,437
1
W
Anubis
11,878
566
147
7
0
353,205
5
L
Anhur
9,695
462
94
4
0
314,195
6
L
Ares
9,184
437
38
2
0
376,283
5
W
Loki
11,518
548
135
6
0
414,606
2
W
Medusa
9,132
435
103
5
0
350,840
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role