Player Matchup

Fafnir
Fafnir
AshtenTheMan
Fafnir
Level 25
God Stats
18W - 8L
1,965 SR
Queue Stats
240W - 110L
1,800 Elo+
Party 2
Nemesis
Nemesis
Chowskee
Nemesis
Level 160
God Stats
11W - 3L
1,952 SR
Queue Stats
479W - 376L
1,666 Elo+
Party 2
Gilgamesh
Gilgamesh
INSANOso
Gilgamesh
Level 160
God Stats
6W - 3L
1,561 SR
Queue Stats
141W - 82L
1,707 Elo+
Party 2
Raijin
Raijin
RockyBalNoah
Raijin
Level 160
God Stats
24W - 16L
1,761 SR
Queue Stats
664W - 478L
1,740 Elo+
Party 2
Heimdallr
Heimdallr
smite524871458
Heimdallr
Level 145
God Stats
15W - 11L
1,546 SR
Queue Stats
506W - 341L
1,639 Elo+
Party 2
Team Averages
Level 130
1,757 SR
1,710 Elo+

VS

Team Averages
Level 64
1,671 SR
1,597 Elo+
Ymir
Ymir
Fearce
Ymir
Level 22
God Stats
2W - 2L
1,826 SR
Queue Stats
15W - 13L
1,544 Elo+
Party 1
Achilles
Achilles
Segusaurus
Achilles
Level 137
God Stats
4W - 7L
1,271 SR
Queue Stats
208W - 207L
1,623 Elo+
Party 3
Medusa
Medusa
SharkyD221
Medusa
Level 43
God Stats
2W - 2L
1,943 SR
Queue Stats
103W - 106L
1,628 Elo+
Party 3
Fenrir
Fenrir
Swinkerino
Fenrir
Level 69
God Stats
14W - 7L
1,817 SR
Queue Stats
64W - 52L
1,648 Elo+
Party 3
Sol
Sol
Tostic
Sol
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 13L
1,544 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
17
6 / 5 / 10
14,485
604
7,080
20,033
20,690
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nemesis
Chowskee
Nemesis
20
9 / 5 / 20
15,353
640
19,278
24,518
13,063
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
INSANOso
Gilgamesh
20
6 / 5 / 12
17,638
735
18,878
27,366
27,935
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Raijin
20
17 / 2 / 10
15,613
651
26,075
13,916
6,738
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
smite524871458
Heimdallr
20
7 / 5 / 9
14,989
625
20,496
22,997
10,708
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Fearce
Ymir
14
2 / 8 / 11
10,047
419
7,706
23,801
18,359
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Achilles
Segusaurus
Achilles
18
3 / 8 / 5
11,551
481
12,452
27,187
30,529
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Medusa
SharkyD221
Medusa
15
3 / 8 / 7
10,321
430
12,388
16,250
5,211
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
Swinkerino
Fenrir
19
9 / 8 / 7
13,342
556
12,573
23,061
14,578
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sol
Tostic
Sol
15
2 / 13 / 9
10,237
427
9,310
19,198
5,206
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
58
45
Kills
19
22
Deaths
45
61
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Fafnir
6
5
10
2.2
W
Nemesis
Chowskee
Nemesis
9
5
20
3.8
L
Ymir
Fearce
Ymir
2
8
11
0.94
W
Gilgamesh
INSANOso
Gilgamesh
6
5
12
2.4
W
Raijin
17
2
10
11
L
Achilles
Segusaurus
Achilles
3
8
5
0.69
L
Medusa
SharkyD221
Medusa
3
8
7
0.81
L
Fenrir
Swinkerino
Fenrir
9
8
7
1.56
L
Sol
Tostic
Sol
2
13
9
0.5
W
Heimdallr
smite524871458
Heimdallr
7
5
9
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,807
Damage
54,429
108,830
Taken
109,497
79,134
Mitigated
73,883
35,107
Healing
16,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
7,080
1,398
0
4,118
20,033
20,690
1,048
3,088
14,854
41,242
0
W
Nemesis
Chowskee
Nemesis
19,278
10,061
0
5,436
24,518
13,063
2,583
5,457
17,351
0
124,079
L
Ymir
Fearce
Ymir
7,706
1,611
0
2,654
23,801
18,359
126
11,773
11,727
21,840
0
W
Gilgamesh
INSANOso
Gilgamesh
18,878
4,813
0
8,124
27,366
27,935
2,992
3,283
22,875
12,773
86,418
W
Raijin
26,075
1,727
0
4,257
13,916
6,738
31
4,312
9,604
113,946
0
L
Achilles
Segusaurus
Achilles
12,452
3,411
0
5,941
27,187
30,529
468
6,876
20,085
0
69,619
L
Medusa
SharkyD221
Medusa
12,388
5,700
0
345
16,250
5,211
224
3,547
12,639
0
56,650
L
Fenrir
Swinkerino
Fenrir
12,573
4,437
0
5,446
23,061
14,578
0
6,517
16,379
0
65,463
L
Sol
Tostic
Sol
9,310
3,181
0
2,119
19,198
5,206
235
6,267
12,596
42,196
0
W
Heimdallr
smite524871458
Heimdallr
20,496
10,702
0
13,172
22,997
10,708
5,697
4,150
18,847
0
133,609

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

78,078
Gold Earned
55,498
701
Minions Killed
402
0
Camps Cleared
0
2,212,409
Distance Traveled
2,130,681
25
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
14,485
604
51
2
0
425,380
4
W
Nemesis
15,353
640
153
6
0
502,237
8
L
Ymir
10,047
419
35
1
0
389,590
5
W
Gilgamesh
17,638
735
152
6
0
444,647
4
W
Raijin
15,613
651
158
7
0
469,137
7
L
Achilles
11,551
481
120
5
0
413,859
8
L
Medusa
10,321
430
83
3
0
462,719
8
L
Fenrir
13,342
556
95
4
0
459,152
1
L
Sol
10,237
427
69
3
0
405,361
3
W
Heimdallr
14,989
625
187
8
0
371,008
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role