Player Matchup

Gilgamesh
Gilgamesh
Jaynuke79
Gilgamesh
Level 66
God Stats
13W - 6L
1,702 SR
Queue Stats
210W - 187L
1,557 Elo+
Party 3
Ares
Ares
Kill3rN1ck
Ares
Level 69
God Stats
31W - 23L
1,518 SR
Queue Stats
701W - 663L
1,575 Elo+
Solo
Janus
Janus
PapaSmurfffff
Janus
Level 111
God Stats
39W - 27L
1,590 SR
Queue Stats
371W - 268L
1,581 Elo+
Party 3
Cthulhu
Cthulhu
TheMightyShrimp
Cthulhu
Level 129
God Stats
4W - 7L
1,521 SR
Queue Stats
497W - 419L
1,616 Elo+
Party 3
Cupid
Cupid
TrevDoba808
Cupid
Level 88
God Stats
32W - 22L
1,634 SR
Queue Stats
344W - 261L
1,637 Elo+
Party 3
Team Averages
Level 93
1,593 SR
1,593 Elo+

VS

Team Averages
Level 74
1,450 SR
1,625 Elo+
Jing Wei
Jing Wei
Def3ctedd
Jing Wei
Level 84
God Stats
8W - 21L
1,272 SR
Queue Stats
632W - 586L
1,604 Elo+
Party 1
Ganesha
Ganesha
FoxyHog
Ganesha
Level 66
God Stats
16W - 11L
1,618 SR
Queue Stats
168W - 142L
1,630 Elo+
Party 2
Tyr
Tyr
Horgof
Tyr
Level 66
God Stats
3W - 10L
1,313 SR
Queue Stats
341W - 319L
1,662 Elo+
Party 1
Ravana
Ravana
LOLbach
Ravana
Level 66
God Stats
5W - 5L
1,563 SR
Queue Stats
107W - 110L
1,590 Elo+
Party 1
Discordia
Discordia
ScabbyGoose
Discordia
Level 87
God Stats
9W - 13L
1,482 SR
Queue Stats
373W - 318L
1,636 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Jaynuke79
Gilgamesh
17
4 / 1 / 5
10,614
531
6,220
11,895
4,831
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

16
6 / 0 / 8
9,606
480
10,901
16,335
13,265
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

19
4 / 0 / 3
12,014
601
6,532
5,845
2,114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

19
3 / 2 / 9
11,749
587
16,275
14,995
15,300
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

19
4 / 1 / 2
11,524
576
8,849
10,539
4,775
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Def3ctedd
Jing Wei
17
0 / 1 / 0
10,192
510
4,721
10,406
3,625
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ganesha
FoxyHog
Ganesha
14
0 / 5 / 1
8,944
447
2,518
14,153
7,590
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tyr
Horgof
Tyr
15
1 / 7 / 2
9,672
484
7,814
22,136
13,185
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ravana
LOLbach
Ravana
16
2 / 2 / 0
9,735
487
5,036
11,014
7,286
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Discordia
ScabbyGoose
Discordia
15
0 / 6 / 0
8,856
443
5,663
10,260
3,523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
6
21
Kills
3
4
Deaths
21
27
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Def3ctedd
Jing Wei
0
1
0
0
L
Ganesha
FoxyHog
Ganesha
0
5
1
0.1
L
Tyr
Horgof
Tyr
1
7
2
0.29
W
Gilgamesh
Jaynuke79
Gilgamesh
4
1
5
6.5
W
6
0
8
10
L
Ravana
LOLbach
Ravana
2
2
0
1
W
4
0
3
5.5
L
Discordia
ScabbyGoose
Discordia
0
6
0
0
W
3
2
9
3.75
W
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,777
Damage
25,752
59,609
Taken
67,969
40,285
Mitigated
35,209
25,302
Healing
14,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Def3ctedd
Jing Wei
4,721
3,763
0
2,729
10,406
3,625
0
3,163
7,183
0
77,779
L
Ganesha
FoxyHog
Ganesha
2,518
227
0
665
14,153
7,590
0
5,733
8,266
24,916
0
L
Tyr
Horgof
Tyr
7,814
2,154
0
6,348
22,136
13,185
1,074
14,910
6,296
0
49,850
W
Gilgamesh
Jaynuke79
Gilgamesh
6,220
691
0
5,198
11,895
4,831
0
2,889
8,986
0
80,257
W
10,901
764
538
4,711
16,335
13,265
73
3,876
12,359
34,947
0
L
Ravana
LOLbach
Ravana
5,036
1,090
0
3,227
11,014
7,286
0
4,656
6,112
0
70,899
W
6,532
207
128
3,299
5,845
2,114
565
2,678
2,857
110,333
0
L
Discordia
ScabbyGoose
Discordia
5,663
223
0
1,255
10,260
3,523
0
3,721
6,404
66,937
0
W
16,275
2,265
519
5,260
14,995
15,300
0
1,441
13,550
81,234
0
W
8,849
4,972
1,314
4,335
10,539
4,775
568
1,962
8,541
0
88,724

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,507
Gold Earned
47,399
708
Minions Killed
568
0
Camps Cleared
0
2,103,159
Distance Traveled
1,850,794
33
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
10,192
510
180
9
0
355,664
5
L
Ganesha
8,944
447
14
1
0
416,463
7
L
Tyr
9,672
484
118
6
0
330,968
1
W
Gilgamesh
10,614
531
132
7
0
417,526
3
W
Ares
9,606
480
22
1
0
433,322
8
L
Ravana
9,735
487
121
6
0
395,350
3
W
Janus
12,014
601
223
11
0
441,402
11
L
Discordia
8,856
443
135
7
0
352,349
3
W
Cthulhu
11,749
587
156
8
0
426,778
4
W
Cupid
11,524
576
175
9
0
384,131
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role