Player Matchup

Mercury
Mercury
CONSERVERO
Mercury
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,239 Elo+
Solo
Chaac
Chaac
aaamipichulaa
Chaac
Level 4
God Stats
1W - 2L
1,332 SR
Queue Stats
5W - 8L
1,196 Elo+
Party 2
Cerberus
Cerberus
lauti_GG_
Cerberus
Level 12
God Stats
2W - 3L
1,343 SR
Queue Stats
5W - 11L
1,126 Elo+
Party 2
Vamana
Vamana
nahuelcast
Vamana
Level 24
God Stats
11W - 17L
1,364 SR
Queue Stats
39W - 66L
1,340 Elo+
Party 3
Kukulkan
Kukulkan
octavuo
Kukulkan
Level 27
God Stats
1W - 2L
1,469 SR
Queue Stats
74W - 84L
1,458 Elo+
Party 3
Team Averages
Level 17
1,402 SR
1,272 Elo+

VS

Team Averages
Level 25
1,482 SR
1,348 Elo+
Da Ji
Da Ji
AKT_Junior007
Da Ji
Level 27
God Stats
3W - 5L
1,784 SR
Queue Stats
111W - 133L
1,405 Elo+
Party 1
Merlin
Merlin
DrOuroboros
Merlin
Level 30
God Stats
23W - 16L
1,319 SR
Queue Stats
168W - 166L
1,214 Elo+
Solo
Olorun
Olorun
HarryHD
Olorun
Level 29
God Stats
8W - 7L
1,517 SR
Queue Stats
50W - 43L
1,500 Elo+
Solo
Thor
Thor
LeonSrkenned
Thor
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 20L
1,353 Elo+
Party 1
Danzaburou
Danzaburou
VBrizack
Danzaburou
Level 25
God Stats
16W - 40L
1,291 SR
Queue Stats
29W - 64L
1,268 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
CONSERVERO
Mercury
16
3 / 10 / 4
10,474
455
5,001
20,043
6,573
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
1 / 3 / 3
9,646
419
10,143
14,457
9,818
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cerberus
lauti_GG_
Cerberus
13
1 / 10 / 3
9,006
392
6,124
24,214
19,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Vamana
nahuelcast
Vamana
18
10 / 6 / 5
12,317
536
14,295
21,068
14,377
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
octavuo
Kukulkan
17
9 / 8 / 1
11,350
493
13,018
17,308
6,219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 5 / 3
13,668
594
8,335
18,511
10,150
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Merlin
20
6 / 2 / 4
13,452
585
12,110
10,396
4,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Olorun
HarryHD
Olorun
20
16 / 2 / 4
14,697
639
28,040
29,729
13,256
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
3 / 9 / 8
11,380
495
9,848
15,074
10,569
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Danzaburou
VBrizack
Danzaburou
16
5 / 7 / 10
11,765
512
12,528
18,303
6,851
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
66
24
Kills
37
37
Deaths
25
16
Assists
29
Player
Kills
Deaths
Assists
KDA
W
7
5
3
1.7
L
Mercury
CONSERVERO
Mercury
3
10
4
0.5
W
Merlin
6
2
4
4
W
Olorun
HarryHD
Olorun
16
2
4
9
W
3
9
8
0.78
W
Danzaburou
VBrizack
Danzaburou
5
7
10
1.43
L
1
3
3
0.83
L
Cerberus
lauti_GG_
Cerberus
1
10
3
0.25
L
Vamana
nahuelcast
Vamana
10
6
5
2.08
L
Kukulkan
octavuo
Kukulkan
9
8
1
1.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,581
Damage
70,861
97,090
Taken
92,013
56,220
Mitigated
44,967
19,348
Healing
35,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,335
3,525
166
3,943
18,511
10,150
354
2,633
15,786
0
100,863
L
Mercury
CONSERVERO
Mercury
5,001
2,269
342
4,072
20,043
6,573
0
5,128
14,869
0
42,650
W
Merlin
12,110
804
0
1,690
10,396
4,141
735
3,853
6,137
85,038
0
W
Olorun
HarryHD
Olorun
28,040
17,500
664
21,563
29,729
13,256
10,546
6,941
22,174
139,221
0
W
9,848
3,349
255
403
15,074
10,569
938
3,210
11,755
0
32,246
W
Danzaburou
VBrizack
Danzaburou
12,528
5,765
206
6,206
18,303
6,851
977
4,391
13,551
0
41,408
L
10,143
1,038
0
4,712
14,457
9,818
503
9,089
5,252
0
44,546
L
Cerberus
lauti_GG_
Cerberus
6,124
737
0
4,260
24,214
19,233
291
11,898
11,797
25,191
0
L
Vamana
nahuelcast
Vamana
14,295
8,241
0
4,692
21,068
14,377
246
3,522
17,432
0
57,970
L
Kukulkan
octavuo
Kukulkan
13,018
3,186
0
1,270
17,308
6,219
929
11,158
5,662
55,421
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,793
Gold Earned
64,962
355
Minions Killed
611
0
Camps Cleared
0
2,045,282
Distance Traveled
1,991,443
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
13,668
594
163
7
0
458,069
4
L
Mercury
10,474
455
60
3
0
330,758
0
W
Merlin
13,452
585
155
7
0
415,610
0
W
Olorun
14,697
639
186
8
0
386,680
1
W
Thor
11,380
495
46
2
0
357,851
0
W
Danzaburou
11,765
512
61
3
0
373,233
0
L
Chaac
9,646
419
57
2
0
459,115
0
L
Cerberus
9,006
392
38
2
0
452,603
0
L
Vamana
12,317
536
84
4
0
446,427
0
L
Kukulkan
11,350
493
116
5
0
356,379
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role