Player Matchup

Neith
Neith
CerealGawd
Neith
Level 16
God Stats
2W - 2L
1,435 SR
Queue Stats
8W - 5L
1,526 Elo+
Party 1
Nemesis
Nemesis
ChiLover07
Nemesis
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,526 Elo+
Party 1
Kuzenbo
Kuzenbo
artenisentri
Kuzenbo
Level 26
God Stats
6W - 8L
1,306 SR
Queue Stats
300W - 258L
1,547 Elo+
Solo
Ra
Ra
fathertime1992
Ra
Level 13
God Stats
7W - 2L
1,601 SR
Queue Stats
59W - 55L
1,445 Elo+
Solo
Gilgamesh
Gilgamesh
sixMARZ
Gilgamesh
Level 8
God Stats
1W - 2L
1,198 SR
Queue Stats
7W - 5L
1,555 Elo+
Solo
Team Averages
Level 15
1,408 SR
1,520 Elo+

VS

Team Averages
Level 21
1,496 SR
1,472 Elo+
Vamana
Vamana
BigBustaBlunt
Vamana
Level 28
God Stats
16W - 24L
1,451 SR
Queue Stats
32W - 52L
1,418 Elo+
Party 2
Olorun
Olorun
BigBustaTings
Olorun
Level 25
God Stats
4W - 5L
1,593 SR
Queue Stats
221W - 190L
1,485 Elo+
Party 2
Anhur
Anhur
Devilsadvicate
Anhur
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,583 Elo+
Solo
Fenrir
Fenrir
ExhaustedChara
Fenrir
Level 15
God Stats
23W - 15L
1,178 SR
Queue Stats
459W - 411L
1,371 Elo+
Solo
Hercules
Hercules
大龙山下的男人
Hercules
Level 23
God Stats
9W - 6L
1,758 SR
Queue Stats
45W - 39L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
17
3 / 5 / 4
11,244
469
7,783
12,126
4,565
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
ChiLover07
Nemesis
20
16 / 1 / 9
13,958
582
23,531
20,017
14,547
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kuzenbo
artenisentri
Kuzenbo
17
3 / 3 / 18
11,136
464
14,666
26,384
28,668
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

18
4 / 11 / 16
12,100
504
17,665
18,334
8,334
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
sixMARZ
Gilgamesh
20
6 / 0 / 9
13,906
579
16,592
15,534
13,536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 7 / 1
9,982
416
8,847
21,398
16,057
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
4 / 6 / 2
10,611
442
11,953
18,798
7,743
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
8 / 5 / 0
13,489
562
16,352
19,070
7,420
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

16
4 / 7 / 1
10,064
419
8,060
20,196
15,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
1 / 8 / 5
9,560
398
9,449
29,335
16,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
27
32
Kills
18
20
Deaths
33
56
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
7
1
0.21
L
4
6
2
0.83
W
Neith
3
5
4
1
W
Nemesis
ChiLover07
Nemesis
16
1
9
20.5
L
8
5
0
1.6
L
4
7
1
0.64
W
Kuzenbo
artenisentri
Kuzenbo
3
3
18
4
W
4
11
16
1.09
W
Gilgamesh
sixMARZ
Gilgamesh
6
0
9
10.5
L
1
8
5
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,237
Damage
54,661
92,395
Taken
108,797
69,650
Mitigated
62,835
27,434
Healing
35,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,847
3,875
0
6,057
21,398
16,057
338
3,965
17,433
0
56,758
L
11,953
4,610
253
7,360
18,798
7,743
613
7,742
10,969
78,992
0
W
Neith
7,783
3,892
0
1,373
12,126
4,565
1,843
776
11,350
0
53,863
W
Nemesis
ChiLover07
Nemesis
23,531
11,772
0
2,215
20,017
14,547
1,680
5,181
14,836
831
102,783
L
16,352
7,357
0
6,715
19,070
7,420
36
5,458
13,612
0
100,108
L
8,060
2,450
0
5,393
20,196
15,501
0
6,152
13,928
0
68,026
W
Kuzenbo
artenisentri
Kuzenbo
14,666
4,071
1,055
4,462
26,384
28,668
525
2,204
24,180
54,479
0
W
17,665
1,832
6,859
4,342
18,334
8,334
3,042
3,787
14,547
79,698
0
W
Gilgamesh
sixMARZ
Gilgamesh
16,592
4,505
0
7,128
15,534
13,536
1,832
1,083
14,451
0
92,996
L
9,449
1,998
0
9,544
29,335
16,114
0
9,584
19,751
4,499
32,028

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,344
Gold Earned
53,706
555
Minions Killed
559
0
Camps Cleared
0
2,305,348
Distance Traveled
2,112,096
15
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
9,982
416
91
4
0
468,192
1
L
Olorun
10,611
442
132
6
0
391,666
4
W
Neith
11,244
469
97
4
0
391,159
0
W
Nemesis
13,958
582
131
5
0
556,372
10
L
Anhur
13,489
562
165
7
0
394,649
5
L
Fenrir
10,064
419
118
5
0
461,376
6
W
Kuzenbo
11,136
464
43
2
0
486,665
2
W
Ra
12,100
504
133
6
0
404,218
2
W
Gilgamesh
13,906
579
151
6
0
466,934
1
L
Hercules
9,560
398
53
2
0
396,213
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role